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foxgog: The original "Skyrim" features a harsher, bleak and overall more greyish, darker environment, where bad weather reduces visibility significantly! This atmosphere, which is fitting for the nordic and on top of the world (mountainous region) feel of the game, is lost entirely in the "Special" & "Anniversary Edition".
Thanks for the infos. I don't know that much about TES past Morrowind, since Oblivion kinda killed my interest with the series.
When games update to another renderer (often the case during 32bit to 64 bit conversions, because they tend to go from dx9 to dx11), it changes lighting in games and overall tone. Especially notable in games that are stylised (instead of realistic looking), that are set for a certain look and vibe, with a lot of dark shadowy areas etc. After the conversion, those areas tend to get much lighter, textures look too light or washed out, etc. It was a great balancing act to get the whole game look right on dx9 and quick conversion is pretty much guaranteed to ruin it without rebalancing most of the game by hand (often not possible if the original assets are gone), which tends to be a greater effort than these corporations are willing to put up with. Casual player won't likely notice the difference anyway so why bother, right?
I 100% agree with the OP.

It's not even about performance for me, LE has a different stylistic and aesthetic feel that I simply prefer. It has a grittier "colder" feel than SE which I find saturated. SE also forces you to organise mods from within the game menu. There is no external data files. You cannot play SE on a 4x3 aspect ratio. It also has the odd choice of toggling sprint rather than hold to sprint as per LE. And there are many other small niggles that annoy me about SE.

LE is simply better for some players, regardless of hardware. Fortunately, a cracked LE executable is easy to find.
Post edited December 27, 2022 by JJoodkokksokKKSk
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LesTyebe: (...) Not to be too particular, but the original edition and the Legendary Edition of Skyrim are not quite the same thing. The original was only the base game. Legendary Edition (includes) all the dlc (...)
Hello LesTyebe!
Thank you for the clarification, as I mentioned, I never played "Skyrim" by myself before it got released here on GOG.com in the Special/Anniversary Edition.

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JJoodkokksokKKSk: (...) It's not even about performance for me, LE has a different stylistic and aesthetic feel that I simply prefer. It has a grittier "colder" feel than SE which I find saturated. (...) You cannot play SE on a 4x3 aspect ratio. It also has the odd choice of toggling sprint rather than hold to sprint as per LE. (...)
Hello JJoodkokksokKKSk!

Regarding the "aesthetic feel" (atmosphere & tone) I think that the aforementioned modifications linked by user DropA help a lot in restoring quite closely the original feel (or impression thereof I got from video footage).
The other differences you highlighted, such as no 4:3 aspect ratio in the newer "Special" and "Anniversary Edition" and the toggling sprint key I did not noticed earlier, but are now obvious.
So, thanks for making me aware of it!

Just for the record, after reading again the pcgamingwiki article on the "Skyrim" versions, I compared the (advanced) graphics setup options in the game's launcher. Some settings have been merged, others removed entirely, and a few new ones have been added to the "Special Edition" (/"Anniversary Edition") launcher.
I can imagine how this could influence someone's preferences depending on one's respective hardware!

Kind regards,
foxgog
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foxgog: [...]
First, the original version ("Legendary Edition") was compatible with more community mods.
Both the "Special Edition" and the later "Anniversary Edition" updates broke compatibility (the latter especially due to the replacement of the game's own modifications manager with the [comercial attempt of the] Creation Club--think of a Steam Workshop made by Bethesda just for "Skyrim").
[...]
this is kind of correct and kind of wromg. yes, you can not use the mods for the original Skyrim with the updated versions, However, all versions have a large amount of mods, even the newest one, and many mods that where popular on the original have been updated for the other versions.
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SilentBleppassin: Yes, very unlikely we will get the other version,

Then the store and Bethesda are "surprised" why people go to by the road of The Seven Seas, arrgh!
Even though it has been unlisted from their store, at the request of Bethesda, it is still possible for owners to buy a gift-copy on Steam for 14,99 Eur.
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Warloch_Ahead: Yeah, it sucks you can't buy the original Doom 3 on GOG with the original gameplay. Not that BFG Edition is bad, it's just also a different experience.
Agreed.
Going to have to disagree here, it makes little sense to offer yet another version of the same game when it's the worst of the bunch. It would just confuse buyers and flood GOG's support team with unnecessary requests.

A more pressing concern to me is how well the GOG version works with mods... because from what I read so far it's got some severe issues that needs fixing.

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foxgog: First, the original version ("Legendary Edition") was compatible with more community mods.
[...]
This advantage of the original version is diminishing over time, since quite a lot of the user-created modifications are getting updated/fixed. (By the way, really affected are only the script and DLL-insertion dependent mods! And the community made mod manager tools, since the GOG.com release uses some different folder names/locations.)
You said it well, LE had the advantage for a few years back when SE was new, nowadays it's the opposite. There are still a few modders who publish LE versions of their works, and some who specialize in converting other people's mods, but the community has largely migrated to SE years ago.

Also it's not just scripts and DLL that are incompatible. 3D model formats (and I think texture compression too) are different. CK form IDs are different. ENBs are incompatible. And there's probably something else I'm forgetting. Bottom line is, converting mods is possible but tedious, not many people are doing it, and unless they learn how to do it themselves, LE players have a much smaller pool of mods to choose from.

Time will tell if SE will also be replaced by AE eventually. Probably not, but TES VI is still a few years away, so who knows...

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foxgog: Secondly, the original version still runs on a 32-Bit basis and was not loaded with resource heavier uspcaled textures. Hence, its system requirements/demands are significantly lower, enabling users with older computers to install and play the game! (Both the "Special Edition" and the "Anniversary Edition" utilize and require a 64-Bit system and a more potent graphics solution.)
That's true, but let's not equate low system requirements with "it runs well on weak computers", because it won't. Skyrim LE is very unstable, and the many stability fixes the community created over the years are essentially workarounds to let the engine squeeze more power out of your hardware. Poor hardware = poor performance and less stability.

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foxgog: And thirdly, the original version (now "Legendary Edition") has a completely different tone or atmosphere! The "Special Edition" update included not only higher resolution textures, but also changes in the lighting system (both shadows and colors), a shift to a more colorful, autumn-like (orange) ambience with a blue sky, and decrease of the visual impact of harsh weather conditions.
The original "Skyrim" features a harsher, bleak and overall more greyish, darker environment, where bad weather reduces visibility significantly! This atmosphere, which is fitting for the nordic and on top of the world (mountainous region) feel of the game, is lost entirely in the "Special" & "Anniversary Edition".
That's just the standard ugly 'Bethesda style' of the FO3 era: heavy shadows, gray\brown\greenish ambient fog and desaturated textures. I doubt it was carefully designed to fit the nordic environment and it's still present in SE to some extent... but for those who really like it, a good weather mod+ENB combo might yield some very similar results.
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Avogadro6: LE players have a much smaller pool of mods to choose from.
Number of mods available for download on Nexus (12/30/2022)

Skyrim - 62577

Skyrim SE - 51465

Sources :

https://www.nexusmods.com/skyrim/mods/
https://www.nexusmods.com/skyrimspecialedition/mods/
Post edited December 31, 2022 by LesTyebe
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LesTyebe: Skyrim - 62577
Skyrim SE - 51465
/mods[/url]/
It's still ~17.5% smaller :)

I would assume that the mods missing are the ones which have never been updated or which have been replaced by others or integrated in others.
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neumi5694: It's still ~17.5% smaller :)
Perhaps there is some miscommunication. I will add detail to the names of the older and newer versions (with numbers from 12/31/22):

Skyrim original/Legendary Edition/LE/oldrim/Skyrim32 - 62579

Skyrim Special Edition/SE/newrim/Anniversary Edition/AE/Skyrim64 - 51484

On both pages linked in my previous post, about 1/3 distance from the top of the page, is a drop-down menu box titled "Refine results". This the source for the given numbers.
Post edited December 31, 2022 by LesTyebe
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neumi5694: It's still ~17.5% smaller :)
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LesTyebe: Perhaps there is some miscommunication. I will add detail to the names of the older and newer versions (with numbers from 12/31/22):

Skyrim original/Legendary Edition/LE/oldrim/Skyrim32 - 62579

Skyrim Special Edition/SE/newrim/Anniversary Edition/AE/Skyrim64 - 51484

On both pages linked in my previous post, about 1/3 distance from the top of the page, is a drop-down menu box titled "Refine results". This the source for the given numbers.
I see. well then. Then it's of course +21.5%
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Avogadro6: LE players have a much smaller pool of mods to choose from.
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LesTyebe: Number of mods available for download on Nexus (12/30/2022)

Skyrim - 62577

Skyrim SE - 51465

Sources :

https://www.nexusmods.com/skyrim/mods/
https://www.nexusmods.com/skyrimspecialedition/mods/
My bad, I meant new mods. Since you brought those links up, filtering them by mods released last year we get:

14557 for SE
2809 for LE

And if we take a look at quest mods:

379 for SE
72 for LE

That's the trend right there. Now, you might be thinking that 60k mods is still way more content that you could play in a lifetime, and I'd of course agree with that. However, the advantage of SE is that it's still improving and evolving (bugs are still being fixed, community standards are higher than 10 years ago, compatibility between mods is now a top priority for many authors) whereas LE doesn't get to share many of those benefits anymore.
Post edited January 03, 2023 by Avogadro6