Ragnarblackmane: Oooh...yeah that's a bit of a dealbreaker, I like tactical rpgs but only so long as there's enough other content so it doesn't just feel like a hack-n-slash fest.
auroraparadox: That's a deal breaker for me as well. If the story is bare bones and the game is 80% combat I'll pass on this one. I'd rather save my money for the next Divinity.
It's not that simple. I don't know if next Divinity means D:OS, if it does, I would also advise it more than LoX.
But even if it's right that LoX is too many combats there's many tempering elements:
- Apart late in game, it's combats that are quite faster than combats in games as D:OS.
- There isn't only story and combats in RPG. Modern RPG tend have reduced RPG to that, but RPG is also exploration and adventure management. And for exploration it's this year probably the best RPG released. The density of gameplay elements is a bit light and obvisouly because they targeted a huge RPG. But there's still few but excellent progression trick, there's overall a good exploration with various elements as some secrets or spotting stuff, there's a light but regular spreading of events or lore or mood stuff along exploring. The layout of areas are well designed. Overall despite an excessive spreading of the nice exploration gameplay elements, and despite it's far to have the ton of tricks and puzzles to solve or stuff to find that D:OS has, it's still better than D:OS on that matter without to mention that adventure in a whole continent is a pleasure by itself.
- There's an adventure management not at level of Eschalon Book series, and for far, but still better than most modern RPG.
- Both Lox and D:OS tuned the hand guiding by focusing its minimizing as much than possible, LoX tuned it better than D:OS.
So yeah LoX has weaknesses including too many combats, but it has also qualities that are difficult to find in modern RPG, even more in turn based RPG, and even more at this production level.
So it's a strong recommendation to nostalgic of old school gameplay, even more than D:OS on this point of view. But I suppose they all already own the game.
EDIT: A better comparison point is Might & Magic X. MMX has better and deeper combats, it isn't that short and it's more players expected something at size of a MM3. But Lox has just another amplitude level and eventually it is closing the size of games as MM3, perhaps not fully, but not far. Also many points are better in LoX, exploration is better, it has quite better tricks, adventure management is a bit better, outdoor is better. MMX is better for combats, seems for dungeons too but its close, for classes and party building it is a bit better but again it's close, for pure quests design both don't shine but MMX is a bit better.