Posted December 15, 2015
The mobygames page does better describing the overall bells of the game.
But for those of you who want me to put in the effort, Mordor: Depths of Dejenol is a first person party based quasi real time dungeoneering game where instead of having to click on things repeatedly until they die or issue finer commands, things are a bit more automated. You can still issue commands, but there aren't complex things like called shots or preparing a spell target.
Problem is, the 16 bit era of computing long ended, and the last vestiges of backwards compatibility have all been taken out. (That, and the person who bought the rights has made no effort to maintain it.)
But for those of you who want me to put in the effort, Mordor: Depths of Dejenol is a first person party based quasi real time dungeoneering game where instead of having to click on things repeatedly until they die or issue finer commands, things are a bit more automated. You can still issue commands, but there aren't complex things like called shots or preparing a spell target.
Problem is, the 16 bit era of computing long ended, and the last vestiges of backwards compatibility have all been taken out. (That, and the person who bought the rights has made no effort to maintain it.)