KevanFAS: bought din's and depths...but seemingly soldak gamee are quite identical one with another ;) diablo like with tactical/tower defense
I like them and I'll play, but....let's go on with our research.
A game with short game bursts, or a short campaign (few hrs) of any genre except for roguelikes (permadeath stressful to me) with highly replayable pve/ai games.
single random missions? user generated content? sandbox?
longevity and replayability in few hrs/option of savegame is my priority.
any genre is ok...shmup, beatemup, strategy, towerdefence..as long as it doesn t require long time committment on a build/hoard - a huge ty to someone who suggested a quick exp mod to tl2, i'll try it!
something like it, in a native game/ as intended from devs?
a arpg where a lot of classes, quick campaign and then replay it?
fate is a bit...boring
or not a rpg, just arcade features
sorry if you find foolish or weirdo my wishes (probbly I am)
I find answers here very interesting, a openminded friendly community here, different from elitist hateful mmoers on reddit or even steam.
convincing myself that we could find this hidden game pearl that lasts decades of play ;)
The
Hotline Miami games have no RPG elements, but they are fairly replayable (trying to get a better time on a level, or beat a level with a different weapon/play style), and work very well for playing in short bursts, too -- and I hear GOG's version of
Hotline Miami 2: Wrong Number finally got updated to include the level editor that the Steam version has had for a while, so that should really add to the replayablity of that one in particular (and it also has a hard mode that unlocks after you beat the game normally). But a lot of people prefer the first one overall. As far as I'm concerned, you cant go far wrong with either one.
EDIT: You can only take one or two hits before you die in these games, so you WILL die early and often; but there's no penalty for doing so (no permadeath or anything), other than having to start over at the beginning of the current floor (most levels are buildings composed of multiple floors, and the goal is usually to kill or incapacitate everyone on each of the roughly 2-4 floors), and restarting the current floor is instantaneous.