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PetrusOctavianus: Anti grinding measures, like throwing the max number of enemies in every encounter at you if you are overleveled.
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dtgreene: Personally, I actually dislike this. I would actually prefer a game that requires grinding, even if it's to the extreme of having explicit level gates (you must be level 3 to pass). Alternatively, cap advancement at a point where battles are still challenging (Magic of Scheherezade), or balance the game to still be a challenge at high levels (Elminage Gothic).
Yeah. It seems that in new games there often is no power requirement for your character/s to finish a game. I've lost count on how many times I've talked to friends about a game we've both finished and they have almost no idea about what I'm talking about because they rushed through the game missing 75% of the content.
The result is less content in games. Why should developers create games with a lot of content and replay value if many gamers seems to only want to finish a game as fast as possible? Even though it is that way mostly because the developers made it that way with lots of fast kicks in the first place.
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dtgreene: Personally, I actually dislike this. I would actually prefer a game that requires grinding, even if it's to the extreme of having explicit level gates (you must be level 3 to pass). Alternatively, cap advancement at a point where battles are still challenging (Magic of Scheherezade), or balance the game to still be a challenge at high levels (Elminage Gothic).
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Tarm: Yeah. It seems that in new games there often is no power requirement for your character/s to finish a game. I've lost count on how many times I've talked to friends about a game we've both finished and they have almost no idea about what I'm talking about because they rushed through the game missing 75% of the content.
The result is less content in games. Why should developers create games with a lot of content and replay value if many gamers seems to only want to finish a game as fast as possible? Even though it is that way mostly because the developers made it that way with lots of fast kicks in the first place.
Then the game is just badly balanced, or badly designed, just like if the game requires grinding in order to progress.
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Tarm: Yeah. It seems that in new games there often is no power requirement for your character/s to finish a game. I've lost count on how many times I've talked to friends about a game we've both finished and they have almost no idea about what I'm talking about because they rushed through the game missing 75% of the content.
The result is less content in games. Why should developers create games with a lot of content and replay value if many gamers seems to only want to finish a game as fast as possible? Even though it is that way mostly because the developers made it that way with lots of fast kicks in the first place.
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PetrusOctavianus: Then the game is just badly balanced, or badly designed, just like if the game requires grinding in order to progress.
True. I also think that balance is the root of the problem. The reason I highlighted this problem is that balance affect many things and this is one of them. Maybe before games were generally too hard and are now too easy? Maybe it is a consequence of changed consumer base? It's a complex problem.
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PetrusOctavianus: Then the game is just badly balanced, or badly designed, just like if the game requires grinding in order to progress.
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Tarm: True. I also think that balance is the root of the problem. The reason I highlighted this problem is that balance affect many things and this is one of them. Maybe before games were generally too hard and are now too easy? Maybe it is a consequence of changed consumer base? It's a complex problem.
More casual gamers means games have to be easier.
And with so many games now available you can't expect the consumers to spend months on one game, like in the good old times.
OTOH in the good old time games were much more expensive. In the 80s it could be as much as 10% of my monthly income on one game, while now you get games for pocket change, even new games if you are not one of those overly exitable consumers that need instant gratification and can't wait a few weeks for the price to drop.
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Tarm: True. I also think that balance is the root of the problem. The reason I highlighted this problem is that balance affect many things and this is one of them. Maybe before games were generally too hard and are now too easy? Maybe it is a consequence of changed consumer base? It's a complex problem.
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PetrusOctavianus: More casual gamers means games have to be easier.
And with so many games now available you can't expect the consumers to spend months on one game, like in the good old times.
OTOH in the good old time games were much more expensive. In the 80s it could be as much as 10% of my monthly income on one game, while now you get games for pocket change, even new games if you are not one of those overly exitable consumers that need instant gratification and can't wait a few weeks for the price to drop.
Well there are games like Skyrim and Fallout 4 being made that people spend years playing. MMOs too.
A flooded market is one reason for games being that way yes. Though quality games stand out as always. If you build a game with lasting appeal it will sell and be played for years if it's good. So even if the games are cheaper now quality still matters a lot.
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Tarm: Boobs.
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Prah: Yes, boobs.
Boobs in an adventure game? What game is this?
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Andremop: Boobs in an adventure game? What game is this?
Nope wrong game
Post edited December 30, 2015 by mikopotato
A real questbook with information about quest giver/location and general what to do.
Real quests and not the meh kill/deliver/find/escort that.
An editable map.
A world that you can explore with interesting places not show on your map (but you can mark the location).
A shop window that compares with equiped items.
NPC's with more than standard phrases.
Skipable cutscenes.
Bugs that, in some cases, enhance the gameplay. (Yes, this does happen.)

I am currently playing SaGa 1 (Final Fantasy Legend 1) with a solo esper (mutant) and somehow reached 99 STR before 99 MANA. Fourth world, and this happens:

In the tower, the strange man says "Nothing works against su-zaku. You can only run." Well, it just so happens that the game gives you a SAW in the segment of the tower leading up to this world, and said saw works on the random Su-Zaku encounters. Take that, invincible foe! (Too bad it doesn't let me equip the entire world, but then again skipping the world would mean skipping the BAND which blocks most things.)

One other little thing (that is unfortunately not present in this game): When the game accounts for killing enemies you aren't supposed to be able to. Lufia: The Legend Returns does this a lot. Of course, the first of those bosses (actually the first boss in the game) is so difficult that you will see the quote "THIS is what I would call frue [sic] destuction" a lot when trying to kill him, as it's only barely possible to do so before he nukes your party.
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dtgreene: Bugs that, in some cases, enhance the gameplay. (Yes, this does happen.)

I am currently playing SaGa 1 (Final Fantasy Legend 1) with a solo esper (mutant) and somehow reached 99 STR before 99 MANA. Fourth world, and this happens:

In the tower, the strange man says "Nothing works against su-zaku. You can only run." Well, it just so happens that the game gives you a SAW in the segment of the tower leading up to this world, and said saw works on the random Su-Zaku encounters. Take that, invincible foe! (Too bad it doesn't let me equip the entire world, but then again skipping the world would mean skipping the BAND which blocks most things.)

One other little thing (that is unfortunately not present in this game): When the game accounts for killing enemies you aren't supposed to be able to. Lufia: The Legend Returns does this a lot. Of course, the first of those bosses (actually the first boss in the game) is so difficult that you will see the quote "THIS is what I would call frue [sic] destuction" a lot when trying to kill him, as it's only barely possible to do so before he nukes your party.
I managed to kill Anna Winslow, the ghost in Fallout 2. You just have to use the revolver and roll a high enough critical. Things like that stick with you so I agree on that one. :)
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Tarm: I managed to kill Anna Winslow, the ghost in Fallout 2. You just have to use the revolver and roll a high enough critical. Things like that stick with you so I agree on that one. :)
You did shoot at this poor tormented soul? That is so sick. xD
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Tarm: I managed to kill Anna Winslow, the ghost in Fallout 2. You just have to use the revolver and roll a high enough critical. Things like that stick with you so I agree on that one. :)
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Klumpen0815: You did shoot at this poor tormented soul? That is so sick. xD
I got curious what could kill a ghost. Played too many fantasy RPGs to not wonder about that whenever I see a ghost in a game. :)
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Klumpen0815: You did shoot at this poor tormented soul? That is so sick. xD
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Tarm: I got curious what could kill a ghost. Played too many fantasy RPGs to not wonder about that whenever I see a ghost in a game. :)
In Elder Scrolls I believe silver does the trick.
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Tarm: I got curious what could kill a ghost. Played too many fantasy RPGs to not wonder about that whenever I see a ghost in a game. :)
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tinyE: In Elder Scrolls I believe silver does the trick.
I always carried a extra silver weapon in the old games. I miss that feature.
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dtgreene: Bugs that, in some cases, enhance the gameplay. (Yes, this does happen.)
Not really a bug per se, possibly not even on-topic and most likely uninteresting, but this is what happened to me in Oblivion.

When I first got the game, I had such a poor computer that it struggled running the game. Near the starting point there is a village that is plagued by some sort of mage and its invisibility spell. I walked into the said village, talked to a FULLY VISIBLE NPC who wanted me to help him about his invisibility problem. I was confused but accepted the quest anyway.

The evil mage man was in the nearby tower and I was supposed to kill him. I went to the tower, looked up and saw this mage. He was yelling something that I'd never beat him as he was invisible and such.

It turned out that my graphics card was so poor that it couldn't render the invisibility effect. Made that quest easy.