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Fairfox: No subtitles.

I demand them. In everything.

Ever.

Nao.
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tinyE: I turn them on sometimes because there is some really bad voice acting out there and I have no clue what the hell they are saying. :P
This! Subtitles are a standard feature for nowaday games, if your game has voice acting and you're missing subtitles you're failing hard at life.

Also, I hate games that can't be modded, I may play them and even enjoy them but the lack of modding is a no no for me.
Post edited December 31, 2015 by Crsldmc
Racism. Why should Halflings be weaker than Humans, and Elves smarter than other races?
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PetrusOctavianus: Racism. Why should Halflings be weaker than Humans, and Elves smarter than other races?
Because Elves are more prone to commit crime and Halflings are better at math.

Of course Orcs are better at hockey, but lets leave the 1976 Philadelphia Flyers out of this.
Post edited December 31, 2015 by tinyE
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Klumpen0815: What bugs me when it comes to immersion is, that female characters have usually as much strength without any caps as male characters, which is just utter bollocks, just like they never having period/menstruation related problems even in medieval times, this makes them all just female looking men in a way.
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adaliabooks: Yeah, I'd actually like it if male and female characters were actually different (though saying that men are stronger and women smarter or something is bound to cause issues) but it would be nice if it wasn't just a pointless choice that made no difference to the game.
There are so few games that put any weight on that (in fact I've seen quite a few that explicitly state it makes no difference at the time you choose) and even those that do it tends to maybe be a single quest or a different choice of romantic partners or something.
If a game does decide to to do that, there is one requirement that I would consider mandatory: The two choices should be balanced against one another. In other words, from a power gaming perspective, both (or all 3+, if the game has more gender options) need to be balanced against one another.

Of note, look at the Elder Scrolls series. If we ignore issues of movement speed being affected by arbitrary factors, notice that male and female characters have different stats, but they add up to the same, and the difference depends on race. (In Morrowind, female Orcs have lower personality than male ones.)

By the way, in Morrowind, movement speed is affected by weight, so male Orcs are the fastest. (I think Redguards are preferred for speedruns because of their innate ability.) In Oblivion, height affects movement speed, so female High Elves are the fastest. (What?)

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PetrusOctavianus: Racism. Why should Halflings be weaker than Humans, and Elves smarter than other races?
Personally, I don't have a problem with this, *provided that the races are balanced against each other*. Having a Dracon/Dragonewt race that can breathe fire, or a Thri-Kreen race that can make multiple natural attacks per round, or even a Robot race that gains stats from equipment instead of winning battles makes the racial choice much more siginificant, but it again has to be balanced.

The races in the Pool of Radiance series are not balanced, for example. Halflings are lousy at being anything other than a thief, and thieves are probably the worst class. (That's not even counting the racial level limits that make non-humans useless later in the series.) SaGa Frontier wasn't the most balanced either, with Mystics and Monsters being too weak, and Mechs being too strong. (It feels like they balanced the game around Humans.)
Post edited December 31, 2015 by dtgreene
The one that irks me is the lack of details in some game mechanics. For example, if I want to play a spellcasting class in Poschengband then I need to go google some spoilers page on some server God knows where just to see the spell list for a given realm. Why can't I have this in the game's help files?
Bad puzzles.
Case in point: the gnome's name in the original King's Quest.
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JudasIscariot: The one that irks me is the lack of details in some game mechanics. For example, if I want to play a spellcasting class in Poschengband then I need to go google some spoilers page on some server God knows where just to see the spell list for a given realm. Why can't I have this in the game's help files?
What if the help files are incorrect? (I have seen this many times, whether in the help files, the printed manual, the in-game description, or otherwise, that the spell does not work as described.) I would argue that, in some cases, that might actually be worse.

Also, what does "Instantly Slays a -1 Demon" even mean? (This description comes from Elminage Gothic, and the spell in question is actually a general purpose attack spell.)
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markrichardb: Hmm a gender stat modifier kinda pushes a character into developing a certain way though. There aren't too many games which practice that these days - Mount & Blade Viking Conquest is one. It gives men a strength & agility bonus, and women an intelligence & charisma bonus. Then there's Mount & Blade: Warband, where female player characters elicit fresh responses from the lords because they inhabit a role which deviates from the norm in the traditional medieval society. Some lords you encounter will be impressed, some will be offended. Marrying for political gain gets you your husband’s armies. Basically there’s a cool unique set of advantages and disadvantages which kind of balance each other out.
That's the kind of thing I mean. Make it feel like a different experience (this goes for more than just gender, it would be nice if playing as a rogue or a warrior was significantly different too) rather then just a couple of stats. Make everyone respond differently based on race, gender, even age so that all your choices have an effect on the game.

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dtgreene: If a game does decide to to do that, there is one requirement that I would consider mandatory: The two choices should be balanced against one another. In other words, from a power gaming perspective, both (or all 3+, if the game has more gender options) need to be balanced against one another.

Of note, look at the Elder Scrolls series. If we ignore issues of movement speed being affected by arbitrary factors, notice that male and female characters have different stats, but they add up to the same, and the difference depends on race. (In Morrowind, female Orcs have lower personality than male ones.)

By the way, in Morrowind, movement speed is affected by weight, so male Orcs are the fastest. (I think Redguards are preferred for speedruns because of their innate ability.) In Oblivion, height affects movement speed, so female High Elves are the fastest. (What?)
Balance is everything. There are so many games where one class (usually a rogue) is absolutely rubbish and barely worth playing whereas another might be miles ahead of all the others. If you are going to give choice, you have to make sure the choices are balanced against each other so that no single choice is better than the others, just different.
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JudasIscariot: The one that irks me is the lack of details in some game mechanics. For example, if I want to play a spellcasting class in Poschengband then I need to go google some spoilers page on some server God knows where just to see the spell list for a given realm. Why can't I have this in the game's help files?
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dtgreene: What if the help files are incorrect? (I have seen this many times, whether in the help files, the printed manual, the in-game description, or otherwise, that the spell does not work as described.) I would argue that, in some cases, that might actually be worse.

Also, what does "Instantly Slays a -1 Demon" even mean? (This description comes from Elminage Gothic, and the spell in question is actually a general purpose attack spell.)
The help files are correct, it's just the typical roguelike thing to do and that is leave spell lists or other things out entirely. Nethack practically requires that you look up spoilers and the like.
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Klumpen0815: Being forced to solve all conflicts with violence, at least some of the infinity engine games give you the possibility to use more peaceful methods instead now and then.
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dtgreene: Have you played Undertale?
Not yet, but I've heard good things about it.
Hopefully I have the choice there.
I have a lot of peaceful games but my favourites are always the ones where I can decide if I solve a problem with or without violence.

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markrichardb: snip
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dtgreene: snip
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adaliabooks: snip
Yep and this brings me to another point: Bad balancing.
Although it's one of my favourite RPGs, Inquisitor is a really bad case there. It would be quite easy to fix the balancing issue of the weak knight by simply boosting his stamina regeneration, but nobody seemed to care about it.
Although I have to say, that it does work another way too:
In the incredibly historically accurate "Knights of Honour" your decisions decide how hard it will be. If you try to maintain a pagan state between the crusading Christians and the similarly expanding Islam without converting to either side, you have a really hard time although there are ways to manage it and that's just realistic, so having to find creative solutions to stay alive or solve problems because of a natural lack of strength could be interesting even without a bonus to counter it, even if it would change the difficulty. In order to do that you need a lot of freedom and possibilities inside of the virtual realm of course.
Post edited January 01, 2016 by Klumpen0815
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JudasIscariot: The help files are correct, it's just the typical roguelike thing to do and that is leave spell lists or other things out entirely. Nethack practically requires that you look up spoilers and the like.
On that note, Minecraft. An entire game built around crafting, and with no way to see any crafting recipe in-game. Thank god for mods.
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dtgreene: Have you played Undertale?
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Klumpen0815: Not yet, but I've heard good things about it.
Hopefully I have the choice there.
I have a lot of peaceful games but my favourites are always the ones where I can decide if I solve a problem with or without violence.
You definitely do have the choice in Undertale. In fact, there is a special ending that you can only get if you do not kill anything in the entire game. (This includes bosses, but fortunately, there's always a way to spare them, at least for the ones you encounter when doing this.)

On the other hand, there is a different special ending that you get if you kill everything killable. This means wandering around fighting random enemies in each area until enemies stop showing up to random encounters. I should warn you, however, that this route is rather disturbing and has 2 really difficult bosses. (Note that it is recommended that you play the pacifist route first before doing this.)
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I thought of one particular little thing that speedrunners of Sonic the Hedgehog games hate.

When you clear a stage, you get bonus points based on the time it takes. If you beat the level in under 30 seconds (I think Sonic 3 may have upped it to a minute), the bonus is 50000 points. That's all well and good, except for the time it takes for the bonus to count down, and there is no way to skip it. In other words, if you beat a level in 29 seconds, the count down will waste more time than if you beat it in 31 seconds.

Speedrunners have found this to be stupid and have decided to time the game based off a sum of
in-game times instead of using real time because of it.

Here is a video (not mine) that demonstrates the issue:
https://www.youtube.com/watch?v=RaMGf1V3MMM
Years ago i used to enjoy going to friends places for LAN game nights, usually playing multiplayer combat games up to quake 3, i was never that good but i used to have lots of fun.

Then came counter strike.

It had a 'brilliant' feature to prevent re-spawning.

So yea, of course i quickly realized i do not really enjoy playing for 2 seconds and then being a spectator the rest of the night. well DAHHHH

That was such a moron dumb game feature that pissed me off so much, i never bothered going to anymore LAN nights thereafter, and actually stopped playing any FPS shooter games evermore!!

That was 20 years ago, still haven't recovered from that stupidity.
Off-disk copy protection checks where they give you a book/page/picture/wheel to reference and you have to answer quesions

Escort missions where the AI controlling those you are escorting makes them charge ahead of you or charge the enemy on sight for no good reason

RPGs where counterattacks trigger counterattack abilities. On a few indy RPGs I've played I've seen battles turn into counterattack chains where all I can do is watch and hope my party member doesn't get KOed before taking out the enemy because I can literally do nothing but watch until one of the two goes down.