Klumpen0815: What bugs me when it comes to immersion is, that female characters have usually as much strength without any caps as male characters, which is just utter bollocks, just like they never having period/menstruation related problems even in medieval times, this makes them all just female looking men in a way.
adaliabooks: Yeah, I'd actually like it if male and female characters were actually different (though saying that men are stronger and women smarter or something is bound to cause issues) but it would be nice if it wasn't just a pointless choice that made no difference to the game.
There are so few games that put any weight on that (in fact I've seen quite a few that explicitly state it makes no difference at the time you choose) and even those that do it tends to maybe be a single quest or a different choice of romantic partners or something.
If a game does decide to to do that, there is one requirement that I would consider mandatory: The two choices should be balanced against one another. In other words, from a power gaming perspective, both (or all 3+, if the game has more gender options) need to be balanced against one another.
Of note, look at the Elder Scrolls series. If we ignore issues of movement speed being affected by arbitrary factors, notice that male and female characters have different stats, but they add up to the same, and the difference depends on race. (In Morrowind, female Orcs have lower personality than male ones.)
By the way, in Morrowind, movement speed is affected by weight, so male Orcs are the fastest. (I think Redguards are preferred for speedruns because of their innate ability.) In Oblivion, height affects movement speed, so female High Elves are the fastest. (What?)
PetrusOctavianus: Racism. Why should Halflings be weaker than Humans, and Elves smarter than other races?
Personally, I don't have a problem with this, *provided that the races are balanced against each other*. Having a Dracon/Dragonewt race that can breathe fire, or a Thri-Kreen race that can make multiple natural attacks per round, or even a Robot race that gains stats from equipment instead of winning battles makes the racial choice much more siginificant, but it again has to be balanced.
The races in the Pool of Radiance series are not balanced, for example. Halflings are lousy at being anything other than a thief, and thieves are probably the worst class. (That's not even counting the racial level limits that make non-humans useless later in the series.) SaGa Frontier wasn't the most balanced either, with Mystics and Monsters being too weak, and Mechs being too strong. (It feels like they balanced the game around Humans.)