Posted January 11, 2016
When a game has a shitload of extra meaningless stuff that counts towards 100% completion, and that's the only measure of progress it tells you about. You'll be sitting there going "Wow, this is a great game, and I'm only 42% of the way through it, so it'll last a long while yet. What the hell? How could that be the last mission?!?"
It's all well and good for OCD completionists to know how far they've come on their quest for 100% completion. However, for those of us who really can't be assed, and who don't give a shit about the 150 collectible cards, the 75 hidden statuettes and the 125 paintings, all of which have fuck-all impact on the gameplay and the story, it would be really nice if they would separate it into two separate measures, so we have some idea of how much actual game we have left.
I'm looking at you GTA and Saints Row series', and especially at all the licensed Lego games of the past 10 years.
It's all well and good for OCD completionists to know how far they've come on their quest for 100% completion. However, for those of us who really can't be assed, and who don't give a shit about the 150 collectible cards, the 75 hidden statuettes and the 125 paintings, all of which have fuck-all impact on the gameplay and the story, it would be really nice if they would separate it into two separate measures, so we have some idea of how much actual game we have left.
I'm looking at you GTA and Saints Row series', and especially at all the licensed Lego games of the past 10 years.