kohlrak: Technically, you could take gog off the list for GWENT.
timppu: And all the other stores which offer also Steam keys, like Humble Bundle...
Anyway, anyone who is ready to recognize that Steam does indeed have some DRM-free games (even if they are not officially supported as such), has no reason to complain about online multiplayer component in some GOG games needing a client. Not talking about you, but generally; I have seen some people who do keep pointing out Steam has DRM-free games, and elsewhere keep nitpicking that you could say some GOG games have DRM in their online multiplayer component, or even all games because you have to log into your GOG account in order to download the installers. I guess they are just arguing for argument's sake.
After all, it isn't like those DRM-free games on Steam have working multiplayer either, without using the Steam client. So if one feels that a GOG game can't be called DRM-free because its multiplayer, achievements, cloud saving etc. need an online client, then that same person can't claim Steam has DRM-free games either. Same for e.g. Humble Bundle, if a game on their store has multiplayer component, it most probably needs to be used with a Steam client.
While I do recognize that a multiplayer game or component needing an online client can be considered as DRM, I would still restrict the DRM-discussion to single-player part of games only, the very same way the people who say Steam and Humble Bundle has DRM-free.games do too.
The API part of galaxy that provides multiplayer can easily be divorced from the multiplayer, for starters, but I won't make that case for now. A bigger issue is that, if multiplayer can exist without the API, but simply doesn't because statically linked (and also single player ceases to function, for that matter), I think we can complain.
As it stands, Galaxy right now isn't DRM, but merely earmark software. However, it's been creeping and creeping and creeping. I'm not pleased with the creeping. It's creeping more than christmas, anymore.
I'm also willing to admit steam has DRM-free games. I'm also kinda curious how one could go about dropping a DLL or something in the folder that could DRM-free the the others. I've seen some cracked dlls online, but that's a bit risky. Anyway, going into detail's probably not exactly a good discussion for here.
There are different reasons for DRM in single-player and online games, e.g. whether or not GWENT has DRM, it apparently isn't to stop piracy, as GWENT is free-to-play. (I personally am even pro-DRM for online multiplayer games because otherwise it is pretty much impossible to ban cheaters for good; so DRM in a multiplayer game actually benefits me, the end-user, something that it never does in single-player games).
Not necessarily true, that you can't ban without it. There are many alternative ways, especially when you decentralize.