hummer010: Apparently it's lots of work to package it up for gog, and they've got no one with the time to do it.
Future_Suture: Really? I thought GOG itself does all that! No wonder we are missing a number of Linux clients and even Mac OS clients for games that have them elsewhere i.e. Steam.
It is a bit of work to package something up as it requires the following:
1. a copy of the Linux version of the game (provided by the developer in the case of all newer games)
2. testing the game
2A. if there is a serious game breaking issue with the Linux build then it's time to gather all the necessary info to send off to the developer or publisher.
2B. see what libs are required that cannot be added to the deb/tarball.
3. testing the GOG deb/tar.gz to make sure everything works on our end
4. deploying the Linux version and adding all the necessary information to the game card (this is my part right here :) )
Not to mention that with some games that were signed waaay before we even thought about adding Linux support we are required to get the Linux version signed because just having the right to distribute the Windows and Mac versions of a game does not automatically grant us the right to distribute the Linux version of a game.
So yes, it takes a bit of work and yes, we do that ourselves :)