Posted October 18, 2016
HuniePop on ArchLinux stopped working for me at some point this year, and today I sat down to suss out the problem.
The libraries that ship with HuniePop don't work anymore; some update in ArchLinux causes the following crash as recorded in player.log:
http://sprunge.us/WCKE
When running the HuniePop binary directly, bypassing start.sh, these libraries aren't loaded and the game works fine. I confirmed this by running...
LD_LIBRARY_PATH=/home/Link/games/pc/HuniePop/lib ./HuniePop.x86
and getting the same crash.
This got me wondering; steam has an official mechanism to run games using "Native runtime", see here https://wiki.archlinux.org/index.php/Steam/Troubleshooting#Native_runtime
Is there any such consideration for gog's start.sh? A switch or variable to enable native runtime?
Thanks.
The libraries that ship with HuniePop don't work anymore; some update in ArchLinux causes the following crash as recorded in player.log:
http://sprunge.us/WCKE
When running the HuniePop binary directly, bypassing start.sh, these libraries aren't loaded and the game works fine. I confirmed this by running...
LD_LIBRARY_PATH=/home/Link/games/pc/HuniePop/lib ./HuniePop.x86
and getting the same crash.
This got me wondering; steam has an official mechanism to run games using "Native runtime", see here https://wiki.archlinux.org/index.php/Steam/Troubleshooting#Native_runtime
Is there any such consideration for gog's start.sh? A switch or variable to enable native runtime?
Thanks.
This question / problem has been solved by Lin545
