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Has anyone played this on one of the platforms for which it's available? I was just made aware of its existence and it looks great. It seems like a great candidate for GOG (western portion of Square Enix, and not DLC-hell). The full, previously-episodic, game is out so it's time for a bundled up, DRM-free version. As an adventure game, it'd fit the GOG catalog nicely.

http://www.gog.com/wishlist/games/life_is_strange
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mqstout: Has anyone played this on one of the platforms for which it's available? I was just made aware of its existence and it looks great. It seems like a great candidate for GOG (western portion of Square Enix, and not DLC-hell). The full, previously-episodic, game is out so it's time for a bundled up, DRM-free version. As an adventure game, it'd fit the GOG catalog nicely.

http://www.gog.com/wishlist/games/life_is_strange
It's one of the best P&C/adventure games I've played, if it came to GOG it would be an instabuy from me.
Post edited January 20, 2016 by trentonlf
Waiting on a good (affordable for me) price for the full game. CVan't be bothered with any more "episode 1" titles.
According to their Twitter, a GOG release is 'quite unlikely':
https://twitter.com/LifeIsStrange/status/688065611574939648

After all, Square says that DRM boosts profits dontcha know. Their vendors (ahem, Valve, Sony, and Microsoft) and "customer feedback" say so:
https://torrentfreak.com/square-enix-drm-boosts-profits-and-its-here-to-stay-140415/
I would like to play it but the DRM thing is a big turn off.
Probably my favorite game of 2015. Most of the choices end up being irrelevant by the time you reach the end, but the writing made me actually care about a bunch of slang-talking teenagers who I'd normally be filled with a burning desire to eliminate from the gene pool. Too bad about Square-Enix. Makes it showing up here anytime soon a bit of a long shot.

(And hey, while we're talking about DONTNOD's games and long shots, it'd be awesome if Remember Me showed up here.)
I agree, life is strange.

...


Oh.
Nope. It only proved to me that people can be happy to be scammed out of their money sometimes. The main draw for me was that this game boasted multiple endings depending on the choices you make ("Multiple endings depending on the choices you make." in their store page). In the end there's only 2 paths depending on 1 choice. Devs said they "ran out of money" (?) or some such as an excuse for the bad writing in episode 5. Still looks like they've got enough to plan a sequel.

18 year old teenagers in this game have dialogue which is stupid even by the standards of a 13 year old. Even during conversations your choices are limited to strongly supportive, supportive, supportive when talking to certain characters even though they are full of shit.
This actually made me realize why the "Glass him", "Cigar Him", "Hit Toad",etc. moments worked in The Wolf Among Us, they let you react to the situation in your own way as opposed to being restricted to a stance. Forget all that hitting stuff, if they had put in dialogue options which are at least a bit different I wouldn't be complaining.

This is my only game on Steam which I considered putting up for deletion multiple times (deletion, not refund) just to forget that I had bought this, but then I decided to keep it as a reminder that games which have "Overwhelmingly positive reviews" can be shitty.
I've played maybe halfway through the first episode and lost all interest.

The game is about 'choice' and it's consequences, and yet it forces you to make choices that are linear and make sense, yet the choices almost always seem bad to me.

Example: Early on you are forced to give 'the right answer' that you hadn't previously known and thereby showed up the rich girl who was there, so she decides to sit with her flunkies in front of the dorm and not let you in. They tell you to find another way in. So to the side there's an open door to a storage shed with a closed door that goes INSIDE the building. Instead of the option of taking that door, you are FORCED to use the sprinkler and a pail of paint to ruin the girl's clothes so she gets off the steps to proceed with the game.

In almost every case it seems the change or decision is not really that good, and will bite you in the ass later (although i didn't play long enough to know how it bites you).

One such is shortly after the dorms you notice a janitor hulking over Chloe (i think) and you can either stand there and take a picture, or confront him. If you confront him he will go after you later, but if you don't then Chloe basically calls you an asshole for not helping her when you could have. A lose/lose all around, which i think symbolizes pretty much what to expect of the whole game.

I've heard that later if you manage to save a friend in another chapter, she is in a coma and removed from the story rather than dying... Just a lazy way of not having to do any extra work.

I can't say if this is any better than what TellTale does nowadays, but i'd almost rather watch it as a show/movie where i have no input rather than being forced to make bad inputs, regardless if it's something she would/wouldn't do because the story was written so linearly.
Post edited January 20, 2016 by rtcvb32
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rtcvb32: One such is shortly after the dorms you notice a security guard hulking over Kate and you can either stand there and take a picture, or confront him. If you confront him he will go after you later, but if you don't then Kate basically calls you an asshole for not helping her when you could have. A lose/lose all around, which i think symbolizes pretty much what to expect of the whole game.

I've heard that later if you manage to save Kate in another chapter, she is in hospital and removed from the story rather than dying... Just a lazy way of not having to do any extra work.
Exactly, and the game tends to "forget" its own mechanics conveniently. For example when you rewind, you retain the items in your inventory. But when you take that photograph and rewind, it magically disappears from your inventory.

Plus even at the ending there is no clear indication or explanation as to why the main character gets the rewind ability.
Post edited January 20, 2016 by Hunter65536
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Hunter65536: Exactly, and the game tends to "forget" its own mechanics conveniently. For example when you rewind, you retain the items in your inventory. But when you take that photograph and rewind, it magically disappears from your inventory.

Plus even at the ending there is no clear indication or explanation as to why the main character gets the rewind ability.
Yes that i found quite curious, which is about where i quit. The first time you really use the rewind ability you move a cleaning cart to pick up a hammer, and if you are too slow the girl in the bathroom dies, whereas if you rewind you still have it in your inventory. In theory you could steal items from people and they would never notice things were gone, and no security camera could prove you ever stole anything...

The ending with the final choice (from what I've heard from spoilers) is... disappointing. I think I'd rather a butterfly effect type of game, rather than making small changes like this one which eventually makes the entire town unstable. The butterfly effect as i recall the main character used either written passages or a picture reference to backtrack to that point in time, but each time he used it he wouldn't get new ones from when it diverged, so he had to keep going back further in time making larger and larger changes. Curiously some changes that failed to take effect could change him instead; Like leaving scars on his body, or changing things in small ways that don't affect time (like a hole burn in his shirt).

If the game didn't force me to constantly make one of two bad choices, i might like it more. But since you only have basically bad choices, i don't see a reason to play or watch it.
Post edited January 20, 2016 by rtcvb32
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Hunter65536: Plus even at the ending there is no clear indication or explanation as to why the main character gets the rewind ability.
The game was never about that and frankly, any last minute reason would likely have made it worse than to keep it a mystery (especially if they complain about the lacking in Episode 5 due to money issues).

While the gameplay suffers from ridiculous gamifications such as fetch quests, inconsistency and poor management on the whole choices & consquences, the friendship between the main character and her closest friend is something I've never seen in a video game before.
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Nirth: the friendship between the main character and her closest friend is something I've never seen in a video game before.
Hmmm... Wasn't Elizabeth in Bioshock Infinite one of the best made followers ever made? I've seen a little and she acts very very... distinguished, with a background, personality, flaws, hopes and dreams, etc.
The game is not about having multiple endings at all. It's all about choices which show a bit of different sides of characters during the course of the game. That in itself simply influences player's thoughts on the relationships between characters and may or may not form some kind of emotional attachment to them. Time rewind is just a mechanic, important for the game, but just that.
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Hunter65536: Plus even at the ending there is no clear indication or explanation as to why the main character gets the rewind ability.
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Nirth: The game was never about that and frankly, any last minute reason would likely have made it worse than to keep it a mystery (especially if they complain about the lacking in Episode 5 due to money issues).

While the gameplay suffers from ridiculous gamifications such as fetch quests, inconsistency and poor management on the whole choices & consquences, the friendship between the main character and her closest friend is something I've never seen in a video game before.
Let's say we believe that there were money issues, but if that was really the case they wouldn't be talking about sequels this early. In my opinion it just means they were lazy to finish it properly and this was just an excuse for their laziness.

Next, let's discuss their friendship over the episodes
Blames main character for weed found in her room and constantly bitches that she had no one after Max "abandoned" her. (She still has her parents who bear her costs despite their own poor financial situation)
Even more bitching and complains when Max takes a call from another friend who is depressed. (A barely minute phone call) Makes Max use power for her own amusement.
Goes on a rant about how Chloe and her own father fucked up her life, and is full of herself. Also wants to steal from handicapped people's fund. Wtf?

And that's just the first 3 episodes, I'd agree with your statement though I've never seen such friendship before.
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AzureKite: The game is not about having multiple endings at all. It's all about choices which show a bit of different sides of characters during the course of the game. That in itself simply influences player's thoughts on the relationships between characters and may or may not form some kind of emotional attachment to them. Time rewind is just a mechanic, important for the game, but just that.
Is that what's being advertised though? Out of all the features the only one which can be objectively interpreted is the one about multiple choices giving various endings (look above in my older post for their exact words)

Pretty much every fanboy predicted that there would be multiple endings and were saying how it would be a telltale crusher before episode 5 came out. After epsidoe 5 came out people started saying what you said above.
Post edited January 20, 2016 by Hunter65536