Posted August 08, 2014
Sude: ffab972 Increased the maximum patch id number
Some games had patch id numbers that were higher than the current maximum. For example Divinity: Original Sin had patch named "en1patch8" which was never listed/downloaded because it was higher than the previous maximum.
Currently the downloader finds the patch nodes in API response by going through all possible combinations (brute force).
A better solution should be implemented if patch id numbers are going to become even higher.
Thanks, like I said it's not really that big of a deal, it's just a bit puzzling. Ultimately, I'm working on a script to split the download up into more manageable chunks that also reduces the unpredictability a bit. Some games had patch id numbers that were higher than the current maximum. For example Divinity: Original Sin had patch named "en1patch8" which was never listed/downloaded because it was higher than the previous maximum.
Currently the downloader finds the patch nodes in API response by going through all possible combinations (brute force).
A better solution should be implemented if patch id numbers are going to become even higher.
It's a good program, but with the amount of options that are needed, I find that running it from a script makes things a lot easier.