Posted January 04, 2023
Levels are a good thing. If you didn't have levels, you couldn't express a form of growth very easily. Certainly you can do it but instead of Level Vs Level character, the act of balancing things becomes more difficult, or more inobvious. ShadowRun on Genesis you used karma points to directly raise stats/skills, Herosystem you'd get points and you can improve or purchase skills with permission. But in regards to monsters, you always know a Level 4 monster was stronger than a Level 3 monster, and you could (hopefully) quickly glance at levels and balance things, adding or removing a few numbers to fudge things depending on situation.
But it also depends on the scale, the gaps in growth, and how it affects it. The problem with the differing stats in D&D has been known a while which was why they put out an 'Epic level handbook' for above 20, leveling the growth to a static type.
In the even growth isn't possible at all and you're static, it will then come to equipment (that may augment your final numbers) and how many enemies you put in their way to add difficulty. And that would probably be it. At which point you may be better off just playing Risk.
Yep. Otherwise the minimum change would be hitpoints increased, or some other misc stat/effect. Quite boring.
But it also depends on the scale, the gaps in growth, and how it affects it. The problem with the differing stats in D&D has been known a while which was why they put out an 'Epic level handbook' for above 20, leveling the growth to a static type.
In the even growth isn't possible at all and you're static, it will then come to equipment (that may augment your final numbers) and how many enemies you put in their way to add difficulty. And that would probably be it. At which point you may be better off just playing Risk.
Yep. Otherwise the minimum change would be hitpoints increased, or some other misc stat/effect. Quite boring.