Posted January 03, 2023
I would love to see something new in RPG - Games.
No DPS system. No character levels.
Magic items that realy deserve that name.
(No + 500 dps to shadow damage and such things)
More something like....
Realy special powers... "This sword can cut through stone, iron, diamond etc."
"This ring will give you power. The power to command."
This is how powerful magical artifacts should be designed.
No hp system for monsters and characters.
Just health levels. This way you can make combat quick and lethal.
Spells and much more special abilities should be useable outside of combat.
Combat should be just one little part of an rpg.
DPS will almost always lead to cookie cutter builds.
Character creation and leveling could be handled this way.
Create your character from scratch. With a pool of points and good balanced attributes.
A long list of skills, feats and abilities to choose from.
No classical character levels. You just level up your skills, when you use them and/or training with a trainer.
Later you can create a class/prestigeclass. To gain special class abilities.
And i want choices, many choices that realy matter.
You should be able to become a powerful, noble queen.
The best cook in the entire game world. ^^
The evil *big bad* necromancer queen bitch of doom.
This would be my personal "perfect rpg."
After many years full of heroic adventures. The same old stories about heroes and dark lords.
I have become sick of this cliche.
Fantasy (books, rpgs) can be so much more.
And i hate "choosen one prophecies" with a passion. xD
No DPS system. No character levels.
Magic items that realy deserve that name.
(No + 500 dps to shadow damage and such things)
More something like....
Realy special powers... "This sword can cut through stone, iron, diamond etc."
"This ring will give you power. The power to command."
This is how powerful magical artifacts should be designed.
No hp system for monsters and characters.
Just health levels. This way you can make combat quick and lethal.
Spells and much more special abilities should be useable outside of combat.
Combat should be just one little part of an rpg.
DPS will almost always lead to cookie cutter builds.
Character creation and leveling could be handled this way.
Create your character from scratch. With a pool of points and good balanced attributes.
A long list of skills, feats and abilities to choose from.
No classical character levels. You just level up your skills, when you use them and/or training with a trainer.
Later you can create a class/prestigeclass. To gain special class abilities.
And i want choices, many choices that realy matter.
You should be able to become a powerful, noble queen.
The best cook in the entire game world. ^^
The evil *big bad* necromancer queen bitch of doom.
This would be my personal "perfect rpg."
After many years full of heroic adventures. The same old stories about heroes and dark lords.
I have become sick of this cliche.
Fantasy (books, rpgs) can be so much more.
And i hate "choosen one prophecies" with a passion. xD