Posted January 02, 2023
From a certain point of view. And as a ardent RPG-Gameress.
I love good designed levels. I love character levels, spell levels... and all such things.
(if they are good implemented)
Levels (in RPGs) are a very good, abstract system to become stronger over time.
Levelscaling on the other hand, is a poorly design choice. Mostly inspired from bad JRPGs and uncreative developers.
It makes the entire leveling process obsolete.
Because at some point you want be able to crush this ugly, giant Ogre like a tiny little bug.
At some point you want to become as powerful as Ainz Ool Gown, from the Overlord Anime.
I also hate classless RPGs and RPG - Rules.
They often have the tendency to destroy individualism. They also have a tendency to more powergaming.
And last but not least..... they are boring and i just don't like them. :P
I love good designed levels. I love character levels, spell levels... and all such things.
(if they are good implemented)
Levels (in RPGs) are a very good, abstract system to become stronger over time.
Levelscaling on the other hand, is a poorly design choice. Mostly inspired from bad JRPGs and uncreative developers.
It makes the entire leveling process obsolete.
Because at some point you want be able to crush this ugly, giant Ogre like a tiny little bug.
At some point you want to become as powerful as Ainz Ool Gown, from the Overlord Anime.
I also hate classless RPGs and RPG - Rules.
They often have the tendency to destroy individualism. They also have a tendency to more powergaming.
And last but not least..... they are boring and i just don't like them. :P