Posted December 28, 2020
Hi all,
Although this came up in the Pillar vs Tyranny vs Pathfinder thread, im curious what people think about level caps mainly with RPG games, both old and recent games?. There are heaps of RPG's i have got which i never got around to playing, but the few i did play i never found i either hit the level/xp cap. Thinking about that, i like seeing player progression and if i happened to get into a game, only to find i hit a ceiling growth wise early ....i think i might drop the game altogether i suspect.
What are peoples thoughts and experiences?. The above thread mentioned Pillar's caps at 12 (14-16 with expansion)?. Are the only reason's a cap is in place is either dependant on the original rules the game is based on?. Or devs don't want players to get "overpowered" ?. Wondering which rpg's cap out too early?. Whats the case for example with D:OS or D;OS 2?
Although this came up in the Pillar vs Tyranny vs Pathfinder thread, im curious what people think about level caps mainly with RPG games, both old and recent games?. There are heaps of RPG's i have got which i never got around to playing, but the few i did play i never found i either hit the level/xp cap. Thinking about that, i like seeing player progression and if i happened to get into a game, only to find i hit a ceiling growth wise early ....i think i might drop the game altogether i suspect.
What are peoples thoughts and experiences?. The above thread mentioned Pillar's caps at 12 (14-16 with expansion)?. Are the only reason's a cap is in place is either dependant on the original rules the game is based on?. Or devs don't want players to get "overpowered" ?. Wondering which rpg's cap out too early?. Whats the case for example with D:OS or D;OS 2?