Posted July 06, 2019
Mark-Mark: The point is for a multiplayer game they already have the technology developed to support multiplayer.
What a number of developer are doing is choosing to NOT make that part DRM free to let people run private servers,
It is a conscious choice, to not provide this. As I made the case of official servers are regulated by the developers & whom so ever they appoint. Private server will not be.
Case in point the developers of Age of wonders III use an online check for multiplayer, they are using it as DRM.
When the game first launched on GOG it even wanted to do online checking for single player. Many developers are not entering into DRM free in good faith. They want in many cases a higher mark-up for their game but still want to use DRM free for half of it.
If GOG were to label 'THIS IS ONLY DRM FREE FOR SINGLE PLAYER' perhaps you could say GOG were not responsible even if them spouting the sins of DRM but still selling games without it is hypocritical.
Calling needing an internet connection DRM would be a false equivalency of things it by definition requires no digital rights management only mutual consent of the parties wishing to play together.
The argument does however tie into the tinybuild issue of developers pretending to support DRM free but not actually doing so and duping those who buy from GOG with exaggerated promises & claims as to what they are buying.
In their case you are buying an old outdated version of a game that isn't going to be updated it should be a fraction of the price of the steam version that is as by their own words you are buying an older inferior product.
DRM Free works on the honesty system, it works only when developers enter into it fully, not doing so means customers feel short changed and cease to buy DRM free games and instead seek 'alternate' methods to acquire them. In those cases the developers have turned would be paying customers into non-payers.
GameRager: First off, thanks for making a clear/civil and well written reply...kudos for that. Now onto your reply bit by bit: What a number of developer are doing is choosing to NOT make that part DRM free to let people run private servers,
It is a conscious choice, to not provide this. As I made the case of official servers are regulated by the developers & whom so ever they appoint. Private server will not be.
Case in point the developers of Age of wonders III use an online check for multiplayer, they are using it as DRM.
When the game first launched on GOG it even wanted to do online checking for single player. Many developers are not entering into DRM free in good faith. They want in many cases a higher mark-up for their game but still want to use DRM free for half of it.
If GOG were to label 'THIS IS ONLY DRM FREE FOR SINGLE PLAYER' perhaps you could say GOG were not responsible even if them spouting the sins of DRM but still selling games without it is hypocritical.
Calling needing an internet connection DRM would be a false equivalency of things it by definition requires no digital rights management only mutual consent of the parties wishing to play together.
The argument does however tie into the tinybuild issue of developers pretending to support DRM free but not actually doing so and duping those who buy from GOG with exaggerated promises & claims as to what they are buying.
In their case you are buying an old outdated version of a game that isn't going to be updated it should be a fraction of the price of the steam version that is as by their own words you are buying an older inferior product.
DRM Free works on the honesty system, it works only when developers enter into it fully, not doing so means customers feel short changed and cease to buy DRM free games and instead seek 'alternate' methods to acquire them. In those cases the developers have turned would be paying customers into non-payers.
1/. Having it but not choosing to make it available isn't really providing the whole product DRM free if you are skipping parts of it. It is being used by developers as a form of DRM even for games like AOW3 in which you are playing in cooperation with other players rather than against them.
2.. You are entitled to your opinion but mine is this 'If you are selling a product as DRM free, it should be possible to use it without publisher imposed restrictions of use be it online checks to use. By definition if they have the tech to allow for servers they refuse to allow private servers and insist on only being able to play half the game without DRM.
3. Yes they do which is the reason why private servers exist, they allow those running them to set their own rules, some may run modded only versions of the game, some might only let you connect if the person running it knows you will be good. Private servers literally make the person running them responsible for them both in uptime, upkeep , setting the rules & enforcing them.
Many games provide private servers including the likes of Valve for things like TF2.
4. I'm confused on your point here, I pointed out merely requiring an internet connection to play something without any other restrictions does not constitute DRM unless there are enforced checks required to facilitate play.
5. IF they mean only SP DRM free then frankly GOG have shown contemptible incompetence with how they have conveyed this. At no point does their official fckdrm.com website distinguish between single player DRM it either intentionally ignores multiplayer being used as an enforced DRM or wilfully hides in the ambiguity of it.
6. Needing to register to play official games on official servers isn't a problem but you can't legitimately say you have a DRM free product if the only way you can play it is with official servers with control, access and even the possibility of the servers existing at all completely controlled by a third party.
In the case of AOW3 their online infrastructure specifically exists to check you have a valid serial number for each machine to allow them connect together they provide not match-making AFAK or actual servers merely enforce DRM and add no value to the customer.
7. I am aware of this, whether people believe it is the official position of the company or not is their choice. Their actions are consistent with it being an undeclared truth let slip by careless lips.
8. Look when things are being updated it means the developer/publisher is engaged in actively maintaining their product, that they are committed to it on the platform it is being sold on. The updates people are annoyed about being missing are bugfixing and product improvements.
If you are selling an old version of your product abandoned in terms of maintenance by definition it must be valued far less than a similar product you make which is receiving active updates and fixes, that isn't being reflected in the price or being officially disclosed or in many cases on GOG hidden until after you have bought the product and then can see the version history.
9. Not sure I follow your point here but I'm interpreting it as they don't care as they are dealing with a minority of people. Perhaps but is it a minority of people because they understand it & don't consider it important or a large group of people ignorant of it occurring. If it is the latter then anyone running a business should be very concerned as they are sitting on a powder keg likely to explode and wipe out any accumulated value of their company.
If i is the former it may be legal but it is unethical in my case it was enough to mean I will no longer buy Triumph (the makers of AOW3) products on any platform because I don't like the way they conduct their business. No game is so good you can't pass on it.
Maybe they just lost one sale, of everything they will make from this point going forward, maybe they won't understand why, maybe others will take a stand. I'm not the Shepard of any other but I do believe people should be informed & make choice for themselves rather than being kept in the dark.