Mark-Mark: The point is for a multiplayer game they already have the technology developed to support multiplayer.
What a number of developer are doing is choosing to NOT make that part DRM free to let people run private servers,
It is a conscious choice, to not provide this. As I made the case of official servers are regulated by the developers & whom so ever they appoint. Private server will not be.
Case in point the developers of Age of wonders III use an online check for multiplayer, they are using it as DRM.
When the game first launched on GOG it even wanted to do online checking for single player. Many developers are not entering into DRM free in good faith. They want in many cases a higher mark-up for their game but still want to use DRM free for half of it.
If GOG were to label 'THIS IS ONLY DRM FREE FOR SINGLE PLAYER' perhaps you could say GOG were not responsible even if them spouting the sins of DRM but still selling games without it is hypocritical.
Calling needing an internet connection DRM would be a false equivalency of things it by definition requires no digital rights management only mutual consent of the parties wishing to play together.
The argument does however tie into the tinybuild issue of developers pretending to support DRM free but not actually doing so and duping those who buy from GOG with exaggerated promises & claims as to what they are buying.
In their case you are buying an old outdated version of a game that isn't going to be updated it should be a fraction of the price of the steam version that is as by their own words you are buying an older inferior product.
DRM Free works on the honesty system, it works only when developers enter into it fully, not doing so means customers feel short changed and cease to buy DRM free games and instead seek 'alternate' methods to acquire them. In those cases the developers have turned would be paying customers into non-payers.
First off, thanks for making a clear/civil and well written reply...kudos for that. Now onto your reply bit by bit:
1. If they have the tech is not the issue but whether they want to implement/allow it.
2. Not having the ability to make a private server is not DRM, imo. n One can easily sign up to such sites/games and play them if they own the game.
3. They have to regulate official servers so they can keep "bad/illegal" content and behavior off of their servers.
4. How is checking to make sure yourn internet is ok/active to allow MP DRM?
5. They likely meant only SP DRM free games, which is what most people(sad to say) care about usually.
6. It's still similar(imo) to calling anything(even an account) needed to play online as DRM.
7. The link above(iirc) lists a rebuttal from Tinybuild disavowing that employee's claims.
8. To be fair some would say not all updates are good things....some can break things for some as easily as improve them, so for some an older build can be a superior product.
9. This may be true for some, but with the dev's short game list and small userbase how many they lost is in quesiton...though it is likely not too many given their game's list.