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Gilozard: I'm so glad that my workplace has people who admit they don't follow technology. It makes my job so much easier.
I wish there was somewhere i could use my skills... Even if i wasn't paid that much...
Just to put in my two cents...

I love the LEGO games, all of them. They're fun to play in co-op modes with people and they can be a real laugh. Maybe it's just our quirky humor, but we have a blast with all these games and how they turn popular franchises into a comical setup, albeit a bit simplified and watered down. The point is to relax, smile, and have a good time playing a game that's mean for all ages.

My wife and I have been playing them for years, and while we've played a lot of them on console since they began, I bought all of the ones released here last Thursday, and will buy any others that come here as well. If you ask me, GOG needs more all-age friendly games, and these games are for anyone who simply wants a laid back fun time.
LEGO
I'm not a fan of the LEGO toys, but the games can be genuinely fun, in the best way... ;)
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Khadgar42: Not quite, I ended on that note, trying to imply that the true LEGO creative construction "thing" can't be simulated by a computer, at least not to my knowledge. I thought that was obvious enough, but I don't mind to clarify if it helps you answer my question and I wouldn't mind if you do.
I understood the implication, but it was still hard to tell you what you're getting wrong when you didn't articulate exactly what the problem was. So thanks for the reply.

LEGO games don't simulate the construction aspect of LEGO. What they do is celebrate creative construction, and use the other aspect of LEGO, which is playing with what you've constructed. I played a lot with LEGO as a kid, alone or with my sisters, and when we finished construction we flew those space ships, and put out those fires, and rescued those who needed it.

The way the games (and movies) celebrate creative construction is by providing collections of bricks which are constructed in the game by the characters, or objects which are already constructed and can be taken apart and created in another shape. This is all done automatically, you don't get to put brick over brick and follow instructions, it just illustrates the idea that you can take these bricks and create what you want from them.

LEGO also helps the humorous aspect of the games. On one level, it's just like using any other caricature. On another level, the idea that the characters are constructed game pieces can also make things less serious.

In the end, LEGO and TT Games managed to create a certain LEGO feel that would appeal to some LEGO players, and entice others to play with LEGO. It certainly isn't for everyone, few things are, but IMO it does manage to get some LEGO feeling (unlike for example the Legends of Chima TV series).
Post edited February 18, 2015 by ET3D
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marsrunner: The games are fun and no one gets irritated.
I beg to differ, I distinctly remember a large amount of frustrating moments in the original LEGO Star Wars video game. Most of them were when I would play with my younger sister. The camera had an annoying habit of prioritising player 2 over player 1. This, combined with my sisters habit of chasing down every last LEGO stud that dropped, and that the screen would force both players onto it, meant that I'd often find myself dragged into pitfalls or teleported back to the start of a platforming puzzle.

Today, we both look back on it all fondly and laugh, and we do still play games together when I'm not away at University.
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marsrunner: The games are fun and no one gets irritated.
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TotalViking: I beg to differ, I distinctly remember a large amount of frustrating moments in the original LEGO Star Wars video game. Most of them were when I would play with my younger sister. The camera had an annoying habit of prioritising player 2 over player 1. This, combined with my sisters habit of chasing down every last LEGO stud that dropped, and that the screen would force both players onto it, meant that I'd often find myself dragged into pitfalls or teleported back to the start of a platforming puzzle.

Today, we both look back on it all fondly and laugh, and we do still play games together when I'm not away at University.
It took you a year and a half to come up with that reply? :P
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Post edited July 06, 2016 by tinyE
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ET3D: Why don't you like these games?
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Khadgar42: Interesting that you are asking back. Why?
But to answer your question, I never said I didn't like them. I couldn't wrap my head around the LEGO games.

The closest relative of LEGO is Minecraft in my opinion. But I got some enlightening answers here anyhow.
As someone who has enjoyed Minecraft in the past, and still enjoys LEGO to this day. I can say that they are two different beasts. Minecraft has no instructions, no real goals, it's mostly a sandbox with some things that can be completed when you feel like. LEGO and by extension LEGO video games all have instructions and goals to get you going, but they always offer other ways to enjoy them. Be it alternate gamemodes, or other ways of assembling a set of LEGO bricks. LEGO (since the Rock Raider sets) also have made an effort to tell a story behind the sets. Granted with the licensed stuff that's to be expected, but with themes like LEGO Alpha Team and LEGO Knights Kingdoms they have characters with personalities and often voice acting when it comes to their video game appearances. Minecraft doesn't have any of that, it's an empty shell that can be whatever you want it to be. For many, the lack of direction is off-putting, but for a huge number of (often very young) people it's very liberating.

tl;dr : I realise that I've just rambled on for a paragraph about LEGO and Minecraft so in conclusion: LEGO video games aren't Minecraft, don't be put off if that's your concern.
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TotalViking: I beg to differ, I distinctly remember a large amount of frustrating moments in the original LEGO Star Wars video game. Most of them were when I would play with my younger sister. The camera had an annoying habit of prioritising player 2 over player 1. This, combined with my sisters habit of chasing down every last LEGO stud that dropped, and that the screen would force both players onto it, meant that I'd often find myself dragged into pitfalls or teleported back to the start of a platforming puzzle.

Today, we both look back on it all fondly and laugh, and we do still play games together when I'm not away at University.
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tinyE: It took you a year and a half to come up with that reply? :P
I'm sorry, I've only just found this thread :(
Post edited July 06, 2016 by TotalViking
holy blocky necro lego batman
Ah, the memories of getting up early on a Sunday morning and digging into piles of luscious Lego bricks, a cacophony of form and function. That rustling sound, so therapeutic, so soothing. A tactile experience you can't get from digital media.
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awalterj: Ah, the memories of getting up early on a Sunday morning and digging into piles of luscious Lego bricks, a cacophony of form and function. That rustling sound, so therapeutic, so soothing. A tactile experience you can't get from digital media.
last sunday then ?
God I wish I still had my Legos. I wouldn't need this stupid computer, that's for sure.
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tinyE: God I wish I still had my Legos. I wouldn't need this stupid computer, that's for sure.
https://dorar.at/imup2/2014-05/blog.solopress.com-...-lego.jpg
The multiplayer of the LEGO games with our little ones is their best selling point; IMHO. And the fresh charm of a fan licence being LEGO designed.(Marvel, Batman, Star Wars, Pirates of the Caribbean...)
I bought The LEGO Movie video game (back when the movie first came out) and it is VERY fun to play. So much fun smashing stuff up and collecting studs. And so many bits for LEGO fans like me to laugh at.

If I had a console to play it on, I would probably have bought LEGO Dimensions by now (along with many of the add-on packs) but I only have a PC for gaming so that isn't an option.