Posted February 06, 2020
So things like visible aliasing, pop in, LOD. Those are all issues fine and well. Sometimes they just cannot be helped due to hardware or technical limitations.
But then you have things like film grain, lens flair, chromatic abberation, and other simulated flaws. Which given the camera and worlds themselves are digital, have no reason to exist. Especially in games that imply that you are a character in first person, rather than a glorified dolly on wheels.
So of these fake camera effects, which most affects your total enjoyment the most? Personally, I can't stand head bobbing and color filtration.
But then you have things like film grain, lens flair, chromatic abberation, and other simulated flaws. Which given the camera and worlds themselves are digital, have no reason to exist. Especially in games that imply that you are a character in first person, rather than a glorified dolly on wheels.
So of these fake camera effects, which most affects your total enjoyment the most? Personally, I can't stand head bobbing and color filtration.