Cyker: To be fair, Dark Forces is not your typical twitch-shooter murderfest like Doom and Duke Nukem - It encourages a slower pace and a more thinky-sneaky-shooty approach. Laying anti-personel mines and then triggering nearby stormtroopers to run over them never gets old!
The fact that not all enemies can see in the dark also opens up extra possibilities.
And then there are the afore-mentioned puzzles... stupid sewers...stupid vault... grumble grumble...
Not to mention the lame limited save system..which I hated.
Cyker: The SW games have been a bit hit'n'miss - Some of the best ones were from Lucas Arts when they still made other games; Ironically, when they started becoming more and more StarWars-only the games got worse!
My favourite LA SW game of all time is TIE Fighter - I've never been so immersed in a flight combat sim, or in any game, as in this! You are literally just some scrub in the Imperial Navy, starting off in the same crappy TIE Fighter I used to one-shot in X-Wing, and having to work your way up the ranks and getting involved in a really engrossing storyline. They way they do it, esp. with the 'talkie' version, really makes you feel like a cog in the Imperial war machine, and it's not just contrived heroic crap or fighting the Rebels all the time - You also get to see the other side of the Empire, as a peace keeper holding the line against pirates and acting as a mediator between antagonistic planets, trying to stop them killing each other without crossing a line and starting a war.
Although technically you are doing the same kind of things, the variety of plot devices and motivations behind all the missions keeps it interesting and engrossing.
I've never felt more like I'm playing a character in a really good book as much as in this game! And the dynamic iMUSE music is just amazing - The LA musical god-like trio of Bajakian, McConnell and Land really knocked it out of the park and IMHO out did John Williams with their work on the game. If you ever play it, get the Enhanced CD edition and figure out how to get DOS Box working with some sort of wavetable synthesis - It is worth it and far better than the remake and its crappy static redbook CD audio loop.
X-Wing Alliance is another game that has a great storyline like that, but is let down by really annoying secondary controls like things for the MFDs and squad commands, and minor mechanics changes that make the game feel less fun to play compared to its predecessors, esp. X-Wing vs TIE Fighter which had nailed the mechanics and feel to perfection - It's just a shame XvT had no real single-player story at all, aside from the short expansion.
They do feel a bit dated now, esp. TIE Fighter with its gouraud shaded polys and unrebindable joystick controls (Thank smeg for DOSbox's rebindable controls!), but if you like combat flight sims the only game that beats them is still to this day Freespace2 SCP.
Another stand-out one for me was Republic Commando - It's one of the few squad-based FPS I've played since Project Eden that got the squad mechanics to not only work well but actually be useful and is, I think, the only game based on the prequels I've played that was genuinely very good.
The level design is a bit all over the place and the mechanics are not up to ID-game levels, although still very good, but the scripting and voice acting of your team mates quickly endears them to you and that helps get through some of the more irritating parts of the game.
My most hated Star Wars game is Shadows of the Empire - I bought that game based solely on the demo, which takes you into the Battle of Hoth in a Snow Speeder - Really really fun! Very enjoyable. Went out and bought it a day or so after completing the demo.
Sadly, in the most painful case of bait and switch I've had with a game demo, the rest of the game is nothing like that and is just a really mediocre-to-bad third-person platform shooter.
That was the last game I bought solely based on a demo. You'd be better off spending the money on the book. The book is much better than the game...
I think a lot of people felt that way as Rogue Squadron came out shortly after, which was literally based on just the good parts of Shadows of the Empire!
Hmm, other standouts... Dark Forces is pretty good; One of the few games to out-do Doom back then. It's also one of the very few FPS I've played where enemies can't see in the dark without that being a core mechanic, which can lead to some hilarious moments like when I ran into a storm trooper in a pitch black wrecked bar, shat myself and started blasting him, which lit up the room revealing a load of other storm troopers who then also saw me and started shooting me too! Of all the games in the series I enjoyed the storyline of this the most - There's no Force anything in the game, just you as the badass Kyle Katarn, mercenary for hire, doing work for the Rebels. The one downside people may have with this game is it is unusually puzzly for an FPS, and there are a few areas (The sewers and the Imperial Vault thing come to mind) that may require a dip into a FAQ. if you figure them out yourself it does feel awesome tho'. Also, Dark Troopers. Brrrr.
The sequel, Jedi Knight, is... kinda janky - It's an early 3D game so it's ugly as heck and actually looks worse than Dark Forces, and for some reason they've cast a Riker look-a-like as Kyle Katarn in the cutscenes. If you like cheese in your games, it's worth a look as it's quite amusing.
Jedi Knight 2/Outcast is muuuch better - The sabre combat actually works properly and you can, e.g., have more than 1 point in force speed without risking instant immediate death by running into a wall 2ft away from you. The only thing that annoyed me about this game is that it's the first SW game I played that introduced Cortosis, which is one of the stupidest things invented in the Extended Universe (It basically makes lightsabres useless)
All the post-Dark Forces games tend to revolve around The Force in some way tho' so the plots feel a bit less stand-out and a bit more generic to me than earlier titles. I think it's why the later-released Republic Commando stood out more for me when it came out.
I think the weirdest Star Wars game I've played was Yoda Stories, which was a very Windows 3.1-esque tile-based RPG...? GOG don't have it and I doubt they'd be able to get it running on a modern system even if they did, but it's worth a mention just for historical interest. LGR does a review of sorts on YouTube... and that's all you really need to know about it... really...
A. X Wing vs Tie Fighter was designed as a multi player game;the single player was added as an afterthought.
B. COuld not disagree more about DF2:Jedi Knight. IMHO it's the best of the SW FPS's despite the outdated graphics.
C>Yoda Stories is a 32 bit game;runs fine on my Windows 7 after you get over the 16 bit install problems..which there are work arounds for.
Now Indy Jones Desktop adventures is a 16 bit game and is just plaing not going to run on a 64 bit computer,period.