kohlrak: I've already made up my mind that if I ever sell a game (instead of giving them out for free with source), i'm not selling on GOG. GOG is too hostile to both devs and customers, and i have a similar impression of steam. I'd either self-host or use something like itch, dlsite, etc. You shouldn't need the storefront to be your primary advertising, or you're not likely to be that successful overall. Have some dignity and take a stand for something. GOG's seal of approval means almost nothing, and certainly less for things like steam, epic, etc, where the saturation is so bad that you have to wonder why you aren't on itch. Going through GOG's catalogue alone looking for something is daunting enough (i would know, i've done it), but if you don't impress enough for the 5 minutes you're on page 10 of recent steam releases, which most people aren't likely to look at anyway, you're not going to be noticed.
Orkhepaj: yeah, i wouldn't choose steam at all, your first game won't make it to the first page except if it is a very good one like Valheim
that 30% they take is too much for this
does gog still take 30% ?
My first major release will be free, and whether or not i charge for future games will be determined by that game's reception (i'm leaning towards not high at all). I'd rather start a famous game development movement instead of making a famous game. I have some ideas that i don't see really being employed that would certainly make game development alot easier, especially for game with building mechanics, but would still work with just about all game genres. The industry seems to be doing a poor job of learning anything other than how to throw shit at the walls and see which turds stick. I mean, common, when Among Us is one of the top games right now, something is seriously wrong. I've certainly seen similar games which do it alot better, but all are much older. I also see alot of open markets that are being left untapped. The thing is, to compete, you wouldn't even have to make something drastically new for it to scratch the itches people are having right now. However, I won't persue these right now, because, I have a niche that I want filled that is far easier for me to approach than these other areas (largely, because I'm the only one i can hack together for my projects, and I really do have a sort of dream goal in mind). If there's some competent programming students out there that aren't tied down yet by some corporation and they want to make a game, believe me, I have some ideas for them, as well as how to make the development alot easier on them than what one would initially imagine.
I know of one market begging for some college age developers, and that market will take anything from RPGs to platformers, first person shooters, even match-3, etc. I don't expect these markets to be tackled to any respectable degree within 5-10 years. But there's lots of voids out there.