Posted May 01, 2017
A talk in another forum got me thinking about how little exposure the genre has in general, resulting in mainstream audiences judging the health of the entire genre based solely on the latest Final Fantasy title.
It could be useful to have a place to get the word out on which JRPGs are the good ones, and where we could find them.
It would be particularly useful however to learn about upcoming releases, since especially on PC those tend to fly under the radar. I'm not the most hardcore fan of JRPG, so I would welcome other people to contribute and spread the word whenever there's a new game coming out that piques your interest.
Some recommendations:
The Persona series on Playstation: Persona 5 just came out on PS4 and PS3, and Persona 3 and 4 I believe can be bought on PSN under the PS2 Classics section. It's a mix of dungeon crawler and life simulator. What really elevates the game for me is the challenging combat. The most common problem I see with JRPGs is boring combat where you spend 90% of the game just mashing confirm to use the regular attack because it's all you need to win. The Shin Megami Tensei series, and the Persona sub-series as well, employ sort of a rock-paper-scissor system where even a lower level enemy can potentially wreck your shit if you're not careful, aside from that the battles themselves can be challenging even when trying to exploit your enemy's weakness so they'll keep you engaged. On top of that I have to give props to a very small quality-of-life improvement that I think is a real game changer on JRPGs: an auto-battle and a fast-forward function. The game allows you to press a button and have everyone use their physical attack automatically and the battle goes at 4 times the normal speed. If you use that against an enemy close to your level then you're asking for a game over, but if you happen to be at a low-level area and there's no changing the fact that the regular attack is all you need to win, like in the scenario I described, then why waste the players time at all, right?
The Bravely series on 3DS: It's like old-school Final Fantasy 3, 5 or Tactics, with characters switching Jobs and mixing and matching abilities. The standouts here is the quality-of-life improvements. It has a 2X and 4X fast forward function if you want to get through battles faster. It has a robust auto-battle function that, unlike with Persona, is uncoupled from fast-forward and you can set any skill to it before the fight, and not just the standard attack. This opens a meta-game of sorts. If you stay at the game's level the battles can be challenging, but if you grind and overlevel the battles instead of getting boring become less about trying to win and more about finding the perfect auto-battle strategy to win without ever having to imput any command. You can choose to engage with that or not, the game can be interesting either way. Also it offers a "random battle slider", with which if you want to grind you can crank it way up and lose less time walking around, and if you don't feel like fighting tone it down and remove random battles altogether at the cost of not earning XP. That's what I did after hitting lv.99. There was no point in random battles anymore so I turned them off completely and the last section of the game was basically a boss rush for me.
Upcoming Releases:
The Legend of Heroes: Trails in the Sky the 3rd is coming out in less than 2 days. Sadly, I don't have personal experience with the series (it never got cheap enough for me :'( ), so I do hope someone else jumps in and tells us more about it. It does look really cool, and it appears to be sort of a new self-contained story, so it might be a good starting point for people. It doesn't have a page on GOG yet, but considering the first 2 games are already available in the store, this one will probably come as well.
P.S.: Let's not argue about JRPGs, and SRPGs and japanese ARPGs. If the recommendation is made in good faith that's all that matters. Best case scenario we have a cool new game to play, worst case we can just ignore the game.
It could be useful to have a place to get the word out on which JRPGs are the good ones, and where we could find them.
It would be particularly useful however to learn about upcoming releases, since especially on PC those tend to fly under the radar. I'm not the most hardcore fan of JRPG, so I would welcome other people to contribute and spread the word whenever there's a new game coming out that piques your interest.
Some recommendations:
The Persona series on Playstation: Persona 5 just came out on PS4 and PS3, and Persona 3 and 4 I believe can be bought on PSN under the PS2 Classics section. It's a mix of dungeon crawler and life simulator. What really elevates the game for me is the challenging combat. The most common problem I see with JRPGs is boring combat where you spend 90% of the game just mashing confirm to use the regular attack because it's all you need to win. The Shin Megami Tensei series, and the Persona sub-series as well, employ sort of a rock-paper-scissor system where even a lower level enemy can potentially wreck your shit if you're not careful, aside from that the battles themselves can be challenging even when trying to exploit your enemy's weakness so they'll keep you engaged. On top of that I have to give props to a very small quality-of-life improvement that I think is a real game changer on JRPGs: an auto-battle and a fast-forward function. The game allows you to press a button and have everyone use their physical attack automatically and the battle goes at 4 times the normal speed. If you use that against an enemy close to your level then you're asking for a game over, but if you happen to be at a low-level area and there's no changing the fact that the regular attack is all you need to win, like in the scenario I described, then why waste the players time at all, right?
The Bravely series on 3DS: It's like old-school Final Fantasy 3, 5 or Tactics, with characters switching Jobs and mixing and matching abilities. The standouts here is the quality-of-life improvements. It has a 2X and 4X fast forward function if you want to get through battles faster. It has a robust auto-battle function that, unlike with Persona, is uncoupled from fast-forward and you can set any skill to it before the fight, and not just the standard attack. This opens a meta-game of sorts. If you stay at the game's level the battles can be challenging, but if you grind and overlevel the battles instead of getting boring become less about trying to win and more about finding the perfect auto-battle strategy to win without ever having to imput any command. You can choose to engage with that or not, the game can be interesting either way. Also it offers a "random battle slider", with which if you want to grind you can crank it way up and lose less time walking around, and if you don't feel like fighting tone it down and remove random battles altogether at the cost of not earning XP. That's what I did after hitting lv.99. There was no point in random battles anymore so I turned them off completely and the last section of the game was basically a boss rush for me.
Upcoming Releases:
The Legend of Heroes: Trails in the Sky the 3rd is coming out in less than 2 days. Sadly, I don't have personal experience with the series (it never got cheap enough for me :'( ), so I do hope someone else jumps in and tells us more about it. It does look really cool, and it appears to be sort of a new self-contained story, so it might be a good starting point for people. It doesn't have a page on GOG yet, but considering the first 2 games are already available in the store, this one will probably come as well.
P.S.: Let's not argue about JRPGs, and SRPGs and japanese ARPGs. If the recommendation is made in good faith that's all that matters. Best case scenario we have a cool new game to play, worst case we can just ignore the game.