jonridan: Also, I never cared for Fallout and yesterday I tried to play it because "I felt I had to" and was really excited until I saw how clunky everything is: walking and clicking around stuff requires a cursor change? The font is killing my eyes, I can't play like this... That's the inventory? Ok... it actually reminds me of CONSOLE rpgs... bye.
The thing is, a typical console RPG won't require you to click and rely on pathfinding just to get around; rather, you use the control pad/stick to move your character directly with no need for pathfinding. One of the many issues I have with Baldur's Gate and its sequel is that the *only* way to move your characters is to click your mouse on the spot you want to move, then hope that the pathfinding does its job. What happened to just using the arrow keys to move, as you could back in Ultima 6 (and in most PC ports of console RPGs)?
Also, console RPGs don't involve cursor changes. The only mode change that happens just getting around is accessing the menu, and it's *very* obvious that you're in the menu. Granted, some older RPGs (like early Dragon Quest) make it necessary to access the menu just to do things like talk to people, open doors, and (in DQ1) even clime stairs, but that went away as controllers got more buttons (though even the GBC Dragon Quest ports have these improvements).
jonridan: I guess I can try Wasteland 2 (I'm not touching the first one, though I did see a let's play of it).
Funny thing is, the control/interface problems you mentioned mostly don't actually apply in the first games. Cursor changing? No cursor, so no need to worry. Need to walk around? No cursor, just use the arrow keys (and no pathfinding to worry about). Inventory? It's just a list, though there are limits on how many items a character can carry, so perhaps it is like early console RPGs.
(This is based on the classic version, as I haven't even seen the remaster played.)