Zimerius: So a game such as Six Ages might also apply, you think?
https://www.gog.com/en/game/six_ages_ride_like_the_wind Or maybe even a game such as Vagrus - The Riven Realms
https://www.gog.com/en/game/vagrus_the_riven_realms Braggadar: Traditional text adventures were limited to keyboard-only as the input device, and the graphics were more aligned to being ascii-generated UIs and maybe some crude static images just as window dressing. The narrative was text-based, so rather than seeing a room depicted on the screen, the text TOLD you that you were in a room, and you had to use text commands to further prompt the game for more details, and what you wanted the character to do next. It was as basic as early adventure games could get, really.
Yea, i remember fondly how me as a youngster tried to get his bearings in such a game. Wandering through a forrest i believe. Go west - you see more forest - Go west - more forest - Go North - In the distance you see a house - Go North - You are standing in front of a house, the house seems to be deserted, there is a broken window blablabla