Time for a bump again?
So apparently MS is now working to add native mod support on Xbox, allowing any dev to add mod support into their games. You may recall one of the biggest concerns about UWP was the death of modding. It is likely, given Microsoft's push to unify Windows 10 and Xbox gaming, that any type of system like this would also be supported on Windows 10 and thereby bringing mods to UWP apps (I honestly think paid custom content in Minecraft was testing this, but I can't say for sure). It's not a open as we have now or as open as we may like it to be, but it would go a long way in allowing custom content for both free and paid. This may allow for more adoption of UWP among gamers.
https://venturebeat.com/2018/06/28/xbox-one-is-reportedly-getting-a-steam-workshop-like-take-on-mods/
There are also speculation out there that Microsoft will force developers to move to UWP from XDK (Xbox Development Kit), possibly with the next Xbox (apparently codenamed Scarlett which was confirmed at E3, apparently releasing in 2020). In the Fall Creators Update Microsoft allowed UWP apps to take full advantage of the Xbox resources. Bringing the UWP performance on par with XDK.
https://blogs.windows.com/buildingapps/2017/09/15/resources-universal-windows-platform-games-fall-xbox-one-update/
This will allow for greater backwards compatibly with future Xbox's and the ability to create a PC version with minimal additional work (once you create the Xbox version, 90% to 95% of your work is done). As a developer that has huge advantages, because you can save a lot of time and money.
I suspect that when the next Xbox drops, the PC as we know it will take a dramatic shift. During that time Windows 7 extended support will be ending or already have ended. This means most people will have to shift, and I don't see enough people going to Linux or Mac so I would bet Windows 10 will be the dominate OS still.
Once the Windows 10 userbase becomes large enough, we could see developers move to Windows Store over Steam or GOG because it's vastly easier to release a UWP version there using the same version created for the Xbox. Right now they can't do that because the Windows 7 userbase it still quite large, making a Win32 version still necessary. This will slowly change over the next few years, and get far quicker when Windows 7 support ends. The vast majority of gamers will go with the AAA games are, that is a given.
What will be interesting is if GOG or Steam adopt UWP at the time to remain relevant (assuming devs still bring their games over to these services) and if by doing that would it be enough given that it appears UWP or not, if running Windows 10 S your apps have to be signed by the store.
One thing is for sure, the next few years are going to get really interesting... and it will be really interesting to see what moves Valve makes. They have stated that they have not given up on SteamOS and have Linux related projects in the works.