Posted April 02, 2018
One of the recent games on GoG had the dev complaining he hasn't made any money on the game. It reminds me of some other art game where they were complaining about the same thing.
We've had outrage marketing, so is this whine marketing the new trend where they say they're doing poorly to get extra views?
We've had outrage marketing, so is this whine marketing the new trend where they say they're doing poorly to get extra views?
Story adventure game Where The Water Tastes Like Wine struggled critically and flopped commercially, lead developer Johnnemann Nordhagen said today in a post-mortem of the game, in which he argues that its difficulties don't bode well for experimental indie games.
"Commercially, it’s a disaster," Nordhagen said. "I can’t discuss exact numbers, but in the first few weeks fewer people bought the game than I have Twitter followers, and I don’t have a lot of Twitter followers." (At the time of writing, Nordhagen has 4,272 followers.)
Although Nordhagen received support from publisher Good Shepherd to complete and market the game, Where The Water Tastes Like Wine has yet to break even. "So far, I have made $0 from the game," he said. "That may look like a high number, but consider that it took four years to make — that works out to approximately $0/year … And then once you factor in the ~$140,000 I spent paying my contractors and collaborators for the game, you begin to see that maybe it wasn’t, financially speaking, worth it."
http://webcache.googleusercontent.com/search?q=cache:LC0Al9m8GWYJ:https://www.pcgamer.com/where-the-water-tastes-like-wine-was-a-commercial-disaster-dev-says-in-painful-post/%2Bwater+tastes+like+wine&hl=en&ct=clnk"Commercially, it’s a disaster," Nordhagen said. "I can’t discuss exact numbers, but in the first few weeks fewer people bought the game than I have Twitter followers, and I don’t have a lot of Twitter followers." (At the time of writing, Nordhagen has 4,272 followers.)
Although Nordhagen received support from publisher Good Shepherd to complete and market the game, Where The Water Tastes Like Wine has yet to break even. "So far, I have made $0 from the game," he said. "That may look like a high number, but consider that it took four years to make — that works out to approximately $0/year … And then once you factor in the ~$140,000 I spent paying my contractors and collaborators for the game, you begin to see that maybe it wasn’t, financially speaking, worth it."