Posted May 28, 2021
![StingingVelvet](https://images.gog.com/b37d5c7bb28d5cee442267f7d9baeef3a34dbb99a77f067e8f45eea3a8c9369d_forum_avatar.jpg)
StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
![kohlrak](https://images.gog.com/be5b5810b5b3b99e889085919f1263e887f12b4a0df4eb84f6c9a38a15df7851_forum_avatar.jpg)
kohlrak
One Sooty Birb - Available on DLsite.com, not
Registered: Aug 2014
From United States
Posted May 28, 2021
![avatar](http://images.gog.com/df249951a5aee3a026cf2d660660c04ffe771555fc3e82f239f997cfbf9e1da6_avm.jpg)
![avatar](http://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_avm.jpg)
However, keep in mind, this is separate from the objective the companies making said games have. And that's what i originally spoke to. This is where we agree, because I don't believe the companies should be manipulating me like that. I'm also not fond of how these games have us advertise them simply by us playing them, either.
![avatar](http://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_avm.jpg)
![avatar](http://images.gog.com/810d4829d6626b172998b7fb879d2b3be31824e8f631564683bb3ce1a07cdfd9_avm.jpg)
![avatar](http://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_avm.jpg)
![avatar](http://images.gog.com/b69d929ddc44282dda0474b18e9ba80837967330fa28beb34f3dbe18f6696725_avm.jpg)
Another possible reason why minigames were necessary was because digital distribution and huge libraries of other cheaper and funner games didn't exist back then. It wasn't really an option for kids or teens back then to do what you're saying when games were $30-60 USD if they got bored of that core gameplay.
That thought also crossed my mind, too. Things haven't really changed that much, and games were indeed cheaper, and games were often rented back then, too, for even more cheaper. The rental factor could very well be the other option, too.![mqstout](https://images.gog.com/5e9f0ae89461330b7c47e4e9f0af410b895f82f44c49d70599ae74f790422497_forum_avatar.jpg)
mqstout
Pittsburgh cis-gay-male
Registered: Jun 2010
From United States
Posted May 28, 2021
I don't know, I could get behind a movement to slay any game designer that uses QTEs, button-mashing-sequences, rhythm-game-bits-in-otherwise-non-rhythm-games and other completely incongruous and inaccessible trash. They can turn the slaying into just a facefist if they add accessibility features to disable (autocomplete) them.
Post edited May 28, 2021 by mqstout
![kohlrak](https://images.gog.com/be5b5810b5b3b99e889085919f1263e887f12b4a0df4eb84f6c9a38a15df7851_forum_avatar.jpg)
kohlrak
One Sooty Birb - Available on DLsite.com, not
Registered: Aug 2014
From United States
Posted May 28, 2021
low rated
![avatar](http://images.gog.com/b37d5c7bb28d5cee442267f7d9baeef3a34dbb99a77f067e8f45eea3a8c9369d_avm.jpg)
![avatar](http://images.gog.com/5e9f0ae89461330b7c47e4e9f0af410b895f82f44c49d70599ae74f790422497_avm.jpg)
![dtgreene](https://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_forum_avatar.jpg)
dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted May 28, 2021
![avatar](http://images.gog.com/b69d929ddc44282dda0474b18e9ba80837967330fa28beb34f3dbe18f6696725_avm.jpg)
![avatar](http://images.gog.com/df249951a5aee3a026cf2d660660c04ffe771555fc3e82f239f997cfbf9e1da6_avm.jpg)
In general, Zelda games are rather forgiving. You get hit by an enemy, you lose a bit of health, and you can continue. Even falling into a bottomless pit just means the loss of one heart of health and warping back to the start of the room (which is sometimes handy).
Stealth in Zelda games is not forgiving. Simply being *seen* means that you are thrown all the way back to the beginning of the stealth section. You don't even need to get hit, and yet the penalty is far more serious than the penalty of actually getting hit normally.
Furthermore, it isn't just a special weapon or outfit that's locked behind stealth; it's game progress. If you don't do the stealth section, you can't continue the game. This is especially egregrious in The Wind Waker, where you are thrown into a stealth section before you even get to the regular gameplay.
Really, Zelda would be much better without stealth.
(Stealth is why I don't replay Ocarina of Time, and why I never finished the Master Quest (Gamecube version, in case that matters).)
![darktjm](https://images.gog.com/467f3d1ca03846ea92cdcd536e3fff72d517038a92f9e6d109fcf7e547448bd9_forum_avatar.jpg)
darktjm
Do not resuscitate
Registered: Dec 2010
From United States
Posted May 28, 2021
It wasn't really forced on you, but Xeno Card (Xenosaga Ep. 1) is still one of my favorite card collecting games. Most minigames piss me off, though. Especially the ones that are essentially player skill tests in RPGs, where the character is supposed to be the one with the skills (e.g. the Fallout 3 hacking and lockpicking), and the Grandia 2 arm wrestling game (required to continue game).
![dtgreene](https://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_forum_avatar.jpg)
dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted May 28, 2021
![avatar](http://images.gog.com/dff594107ac5ef142ce171b7245e8f26743dda5c652332a0c8c0fb8c6f26999e_avm.jpg)
Aside from the issues mentioned otherwise, there's the accessibility issues that result: A player who can't play action games should not be prevented from completing a game that isn't supposed to be an action game because of one mandatory action segment.
![Sachys](https://images.gog.com/0c730a83496f162e85f6c7def2016063e7c5a8f0635deabcfa0e826ab6bd590f_forum_avatar.jpg)
Sachys
Woodie Guthrie's Guitar!
Registered: Dec 2011
From United Kingdom
Posted May 28, 2021
![IAmBored2](https://images.gog.com/587bf85b2c59291f6f61e47a7aebd4309f0961398f24da72a86bee14d7c7bd9c_forum_avatar.jpg)
IAmBored2
New User
Registered: Dec 2020
From Other
Posted May 28, 2021
![avatar](http://images.gog.com/dff594107ac5ef142ce171b7245e8f26743dda5c652332a0c8c0fb8c6f26999e_avm.jpg)
So of course, the player who has only 1 lockpicking needs to be able to succeed on a 100 level lock if he has enough player skill in completing the minigame. The point of character skills is just to make the minigame easier, not to actually make your character more capable of doing the action you want.
After all, if there is any amount of RNG then the ability to repeatedly reload the game until you roll a natural 20 and auto succeed somehow affects people who use that argument to just give everyone a natural 20 and let them always win... or lock it behind a minigame.
![IAmBored2](https://images.gog.com/587bf85b2c59291f6f61e47a7aebd4309f0961398f24da72a86bee14d7c7bd9c_forum_avatar.jpg)
IAmBored2
New User
Registered: Dec 2020
From Other
Posted May 28, 2021
![avatar](http://images.gog.com/df249951a5aee3a026cf2d660660c04ffe771555fc3e82f239f997cfbf9e1da6_avm.jpg)
![avatar](http://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_avm.jpg)
In general, Zelda games are rather forgiving. You get hit by an enemy, you lose a bit of health, and you can continue. Even falling into a bottomless pit just means the loss of one heart of health and warping back to the start of the room (which is sometimes handy).
Stealth in Zelda games is not forgiving. Simply being *seen* means that you are thrown all the way back to the beginning of the stealth section. You don't even need to get hit, and yet the penalty is far more serious than the penalty of actually getting hit normally.
Furthermore, it isn't just a special weapon or outfit that's locked behind stealth; it's game progress. If you don't do the stealth section, you can't continue the game. This is especially egregrious in The Wind Waker, where you are thrown into a stealth section before you even get to the regular gameplay.
Really, Zelda would be much better without stealth.
(Stealth is why I don't replay Ocarina of Time, and why I never finished the Master Quest (Gamecube version, in case that matters).)
![kohlrak](https://images.gog.com/be5b5810b5b3b99e889085919f1263e887f12b4a0df4eb84f6c9a38a15df7851_forum_avatar.jpg)
kohlrak
One Sooty Birb - Available on DLsite.com, not
Registered: Aug 2014
From United States
Posted May 28, 2021
![avatar](http://images.gog.com/df249951a5aee3a026cf2d660660c04ffe771555fc3e82f239f997cfbf9e1da6_avm.jpg)
![avatar](http://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_avm.jpg)
In general, Zelda games are rather forgiving. You get hit by an enemy, you lose a bit of health, and you can continue. Even falling into a bottomless pit just means the loss of one heart of health and warping back to the start of the room (which is sometimes handy).
Stealth in Zelda games is not forgiving. Simply being *seen* means that you are thrown all the way back to the beginning of the stealth section. You don't even need to get hit, and yet the penalty is far more serious than the penalty of actually getting hit normally.
Furthermore, it isn't just a special weapon or outfit that's locked behind stealth; it's game progress. If you don't do the stealth section, you can't continue the game. This is especially egregrious in The Wind Waker, where you are thrown into a stealth section before you even get to the regular gameplay.
Yeah, wind waker's stealth traumatized me into not playing any real stealth games for a long, long time. I never did beat wind waker, 'cause it was a rental (i have it now, but haven't put it in the system) and i spent so much of my time on THAT part of the game. Real shame, too, 'cause I ended up liking that one. Really, Zelda would be much better without stealth.
Absolutely. It's weird how they keep throwing it in the games, but it's never actually utilized for the rest of the game outside of Phantom Hourglass. (Stealth is why I don't replay Ocarina of Time, and why I never finished the Master Quest (Gamecube version, in case that matters).)
Years later, though, i've come to realize this is easily the best zelda stealth. If you know how to stealth in other games, this game's stealth is ridiculously easy by comparison. The reason i don't do Master Quest is because of the water temple. I have so many zelda games i need to finish, though. Spirit track's train segments was off putting to me, so i barely progressed in that game. ![avatar](http://images.gog.com/dff594107ac5ef142ce171b7245e8f26743dda5c652332a0c8c0fb8c6f26999e_avm.jpg)
![avatar](http://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_avm.jpg)
Aside from the issues mentioned otherwise, there's the accessibility issues that result: A player who can't play action games should not be prevented from completing a game that isn't supposed to be an action game because of one mandatory action segment.
![dtgreene](https://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_forum_avatar.jpg)
dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted May 28, 2021
![avatar](http://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_avm.jpg)
In general, Zelda games are rather forgiving. You get hit by an enemy, you lose a bit of health, and you can continue. Even falling into a bottomless pit just means the loss of one heart of health and warping back to the start of the room (which is sometimes handy).
Stealth in Zelda games is not forgiving. Simply being *seen* means that you are thrown all the way back to the beginning of the stealth section. You don't even need to get hit, and yet the penalty is far more serious than the penalty of actually getting hit normally.
Furthermore, it isn't just a special weapon or outfit that's locked behind stealth; it's game progress. If you don't do the stealth section, you can't continue the game. This is especially egregrious in The Wind Waker, where you are thrown into a stealth section before you even get to the regular gameplay.
Really, Zelda would be much better without stealth.
(Stealth is why I don't replay Ocarina of Time, and why I never finished the Master Quest (Gamecube version, in case that matters).)
![avatar](http://images.gog.com/587bf85b2c59291f6f61e47a7aebd4309f0961398f24da72a86bee14d7c7bd9c_avm.jpg)
The Alliance Alive has a stealth section, but you can choose to skip it. The penalty for skipping it is that the next part of the game will be longer and harder, but you can skip *that* as well by dying, negating the penalty entirely. On the other hand, the following section, which is where the notorious difficulty spike is, can't be skipped entirely; you can make decisions to shorten it, but you'll get less treasure, and the boss will be just as hard.
The Water Temple is my favorite part of Ocarina of Time, and the Master Quest version, IIRC, was a bit disappointing, actually. It was also disappointing that the later dungeons, including the final mini-dungeon which is supposed to be a recap of the game, had absolutely no water in them. (Couldn't there have been at least a little? The final mini-dungeon *really* should have had a water section about the size of the other sections in it.)
Post edited May 28, 2021 by dtgreene
![StingingVelvet](https://images.gog.com/b37d5c7bb28d5cee442267f7d9baeef3a34dbb99a77f067e8f45eea3a8c9369d_forum_avatar.jpg)
StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted May 28, 2021
I guess it's because I play real stealth games and enjoy them, but I can't say I recall any Zelda having a stealth section that was more than a short and extremely forgiving lark.
![IAmBored2](https://images.gog.com/587bf85b2c59291f6f61e47a7aebd4309f0961398f24da72a86bee14d7c7bd9c_forum_avatar.jpg)
IAmBored2
New User
Registered: Dec 2020
From Other
Posted May 28, 2021
![avatar](http://images.gog.com/b37d5c7bb28d5cee442267f7d9baeef3a34dbb99a77f067e8f45eea3a8c9369d_avm.jpg)
Zelda's version of stealth is basically just a puzzle, and if you can solve the dungeon puzzles on your own then you can do Zelda's stealth. Yes, you'll fail a few times, but the entire point is you fail a little, figure out how to progress further, then just run all the way to the goal.
![kohlrak](https://images.gog.com/be5b5810b5b3b99e889085919f1263e887f12b4a0df4eb84f6c9a38a15df7851_forum_avatar.jpg)
kohlrak
One Sooty Birb - Available on DLsite.com, not
Registered: Aug 2014
From United States
Posted May 28, 2021
low rated
![avatar](http://images.gog.com/b37d5c7bb28d5cee442267f7d9baeef3a34dbb99a77f067e8f45eea3a8c9369d_avm.jpg)
Even easier is to point out he described a stealth section while denying it's a stealth section.
Furthermore, in most cases, there is no indication of where you can and can't safely stand, so it feels like you have to avoid invisible instant death bullets, which does not make for fun gameplay. These sections are incredibly frustrating and actually ruined the series for me (except the early games and Majora's Mask; in the latter case, the first stealth section is easy (and at night you can see where it's not safe), and the second one can be trivialized with the Stone Mask (you don't get caught even if you talk to one of the guards)).
Reminds me of Call of Duty. They ruined the series by taking the health bars away, so with the super healing mechanic, the only way to introduce difficulty was insta-death snipers. The Alliance Alive has a stealth section, but you can choose to skip it. The penalty for skipping it is that the next part of the game will be longer and harder, but you can skip *that* as well by dying, negating the penalty entirely. On the other hand, the following section, which is where the notorious difficulty spike is, can't be skipped entirely; you can make decisions to shorten it, but you'll get less treasure, and the boss will be just as hard.
Thanks for the heads up on this game. The Water Temple is my favorite part of Ocarina of Time, and the Master Quest version, IIRC, was a bit disappointing, actually. It was also disappointing that the later dungeons, including the final mini-dungeon which is supposed to be a recap of the game, had absolutely no water in them. (Couldn't there have been at least a little? The final mini-dungeon *really* should have had a water section about the size of the other sections in it.)
![avatar](http://images.gog.com/b37d5c7bb28d5cee442267f7d9baeef3a34dbb99a77f067e8f45eea3a8c9369d_avm.jpg)
![avatar](http://images.gog.com/587bf85b2c59291f6f61e47a7aebd4309f0961398f24da72a86bee14d7c7bd9c_avm.jpg)
Zelda's version of stealth is basically just a puzzle, and if you can solve the dungeon puzzles on your own then you can do Zelda's stealth. Yes, you'll fail a few times, but the entire point is you fail a little, figure out how to progress further, then just run all the way to the goal.
And see what i mean, dtgreene? He admits right here it's a stealth section while denying it at the same time.Post edited May 28, 2021 by kohlrak