I liked Triple Triad in FF8, until the stupid rules like Random came in. But it overall made the game worse because they hid so much content of the game behind the minigame. I even had used an external tool to play it.
I rather liked Blitzball in FFX. Fortunately, few things were hidden behind it. But unfortunately, those were big things gated behind it.
[sarcasm]And let me tell you how much I love fishing minigames in everything ever...[/sarcasm] Lilke, every time I get a while into Graveyard Keeper, I stop when fishing becomes required. I managed to plow through Stardew Valley's fishing, but it's not a pleasant experience at all. Zeldas, FF12, others. *rage builds* Ugh, game-makers just stop!
Speaking of Stardew Valley, it does have fun mini-games. The egg hunt is pleasant, as is the slingshot festival game (now that the controls have been un-inverted). But it has numerous bad ones too (both arcade games, the casino).
Would you consider the "scanning environment for lore" part of Metroid Prime a mini-game? I'm undecided, but I did rather enjoy that.
One of the Mortal Kombat (or other fighter games? Soul Calibur? Tekken? I feel like at least one other did) had a "beat em up" alternate play mode that were really fun. I'm pretty sure Mortal Kombat had a whole spinoff game based on it that was decent.
I love the party-games-mini-game in Samurai Warriors 2 called Sugoroku. It was excellent couch competitive distraction.
The Sims 3 had some mini-game-like elements, especially in its Worlds of Adventure expansion (mainly the tomb mazes) that were excellent, and I'm sure played no small part in the The Sims Medieval spinoff.
The vehicle stages of Lego Batman are competent. (A lot of games seem to have good driving segments.)
The tile-slide puzzle in FF1 was important to succeed a few times early on for its gold reward when it was a lot of gold, and easily done.
But there are numerous awful mini-games out there. Too many to describe. (Level up choices in Oblivion were dictated by which mini-games it would get me out of soonest. Like lockpicking. Or casinos in any game ever! I'll refrain from ranting in this positive-slant thread!)
Also, I'm avoiding listing "games that exist at multiple tiers", since those aren't mini-games but the core design of the overall game. (And I tend to like them.)
Exception to that: The entirety of Sid Meier's Pirates! and Sid Meier's Covert Action are basically giving structure to collections of mini-games, and both are excellent. Covert Action eventually wore thin (driving quickly became a hassle if you increased difficulty at all), but it was still definitely enjoyed mini-game action. I'd still like a Covert Action infiltration-mini-game-promoted-to-full-game spinoff.
Post edited May 27, 2021 by mqstout