Posted January 29, 2023
I noticed a recurring element in games with firearms that either submachine guns or assault rifles use 24 round magazines instead of the default 30. Fallout's assault rifles do it, which I'm assuming is a leftover from the old Fallouts (but of course the new ones won't include Desert Eagles or burst fire shotguns. Well, the Riot Shotgun in NV is close.), but then I remembered Perfect Dark Zero's SMGs only have 24 rounds except the P90-but-not-really, which has 40 rounds (as opposed to the 50 IRL). But tell me if I'm wrong, but I recall seeing rifles in some videos of the new Saints Row having 24 rounds. Is there a reason they just blatantly cut out 1/5 of the rounds? If it's for balancing reasons, is 6 less bullets really a game changer? Is 6 rounds supposed to equal one kill and now you can only get 4 kills instead of 5 with one reload? This is jarring when it does come up, which is generally rare but still a bit out of leftfield.
Maybe you can describe weird idiosyncrasies or otherwise annoying design decisions a game employs differently from its peers.
Maybe you can describe weird idiosyncrasies or otherwise annoying design decisions a game employs differently from its peers.