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Orkhepaj: hope it wont be tailored for stupid people like dawn of war 3
They just fell for the current trend of trying to make everything into E-sports, killing all the character the previous games had in the process and resulting in an absolutely bland and tasteless game. As is usually the case when you focus on multiplayer.
Post edited July 14, 2021 by idbeholdME
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LootHunter: This list clearly includes games that are not RTS (at least not pure RTS)
Just out of curiosity, what kind of qualifications do you posses that makes you the one and only arbiter on what makes a game RTS? the "genre" is a very broad definition and can include a lot of variation on the theme. Not to mention, just how boring would it be if ALL games followed the same exact formula.
Post edited July 14, 2021 by anzial
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Orkhepaj: hope it wont be tailored for stupid people like dawn of war 3
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idbeholdME: They just fell for the current trend of trying to make everything into E-sports, killing all the character the previous games had in the process and resulting in an absolutely bland and tasteless game. As is usually the case when you focus on multiplayer.
yeah probably
that's the reason i didn't like starcraft 2 it is a meh game if you remove multi
and multi is tailored to top players... not enjoyable as an occasional player
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anzial: the "genre" is a very broad definition and can include a lot of variation on the theme. Not to mention, just how boring would it be if ALL games followed the same exact formula.
Just out of curiosity, what kind of qualifications do you posses that makes you the one and only arbiter on what makes a game genre?
The classic/traditional RTS genre died for me when it abandoned the focus in involving huge maps where nor you nor the enemy knew where you were for two hours, focused in exploration for resources and defense vs risk.

I abandoned them when the story mode had'nt nothing to do to develop a base and combat but pseudo adventure mode and timed events. At the same time the real rts mode turned in a rush e-sport based in 5 minutes games even for the single game portion. Balancing and more shit,

When all of this occurred i was more interested in different games like total war or similar clones with a higher number of units involved. At least those had the strategy concept more visible, and not a MOBA/action rush game that Warcraft 3 and Starcraft 2 helped to create as the standard.

Not only that, funny enough, the concept itself even in the classic RTS done right was more and more boring to me years later clone after clone.

But who knows, maybe I was more interested in concepts that never were the strong points of the genre or the idea developers had about them.

Anyway I recomend Kohan for fans of the genre. It was relatively traditional RTS game but it had refreshing concepts that made it fun and different.
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StationaryNomad: Looking at this list, it appears RTS games have been released for Windows every year for the past 20 years, including 2019, 2020, and 2021. "Dead" genre? Not sure that is true.

https://en.wikipedia.org/wiki/List_of_real-time_strategy_video_games
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LootHunter: This list clearly includes games that are not RTS (at least not pure RTS) or are just remakes of older games. I'm not sure about the "dead" epithet too but I also wouldn't call a genre with 1-2 games a year 'alive'.
Ya, not dead, not alive - just like a zombie. It's a zombie trend in games stories and games development