LootHunter: Yes. And how many popular, I mean really popular shooters can you name in like five years?
WinterSnowfall: I'm probably the wrong person to ask, since they only FPS that has piqued my interest in the last 10 years is Graven.
Which prompts the question - why? If you think that just "rehashing" formula is enough to receive attention, why all recent shooters didn't get it from you?
LootHunter: The thing is you don't need "true" innovations, but still, you need something that would elevate a game above all former RTS titles. Making a "good rehash" is not as easy as you think.
WinterSnowfall: Fair enough, but I don't think the gameplay of RTSes is what needs to be changed to get that "elevation" above what we had in the past. It's how the story is told and orchestrated and the game's setting.
If you are saying that even all that will most likely not be enough for the general crowd of people, in order to spark a reinterest in RTSes, then that's probably right, but people that are into RTSes already don't necessarily need the second coming of Starcraft to enjoy themselves.
But are there many people that are into RTS today? It has been more than a decade since major releases like C&C or Supreme Commander. I doubt that many RTS players of that time (especially competitive players) that remain loyal to the genre in general.
Note, that unlike adventure games or even shooters, RTS takes a lot more resources to make, so the audience must be bigger for a game to succeed in that genre.
LootHunter: I don't know. I think a familiar universe would boost the sales pretty good.
WinterSnowfall: A familiar one could work, but then again it's easy to bore people within a set formula. Just look at where the C&C franchise ended up.
Where? C&C3 and Red Alert 3 were pretty successful, at least among C&C fans. And C&C4 was a failure
despite belonging to C&C franchise.