temps: Does Linux cause problems for game modding at all? Like, do mods for Windows games have problems if you try and use them with Linux games or something?
Not usually.
For games that run under Linux natively, a mod that modifies the .exe, or that involves custom .dll files, will not generally work. (With that said, games written in C# may be exceptions thanks to mono; Celeste mods work on Linux for this reason, I believe.)
For games that run under WINE, it would generally take a .exe mod that uses a function that WINE either doesn't implement or implements poorly for this to be an issue. The Temple+ mod for Temple of Elemental Evil is an example of this sort of mod, as it changes the rendering engine. (It's likely to work if you have a recent wine and dxvk, however.)
patrikc: uBlock Origin actually has some pretty neat feature built in. You can set custom rules, block domains locally or globally, block JavaScript and so on. It's an intricate piece of software, more than an ad-blocker.
I actually have used it to:
* Block the part of twitter that gives news updates. (Worth noting that I did this sometime before the 2020 US election, and it made my twitter lurking experience much less stressful.)
* Block that cat picture that appears on Reddit's sidebar.
Time4Tea: It seems likely that Wine will give better compatibility going forward for older Windows games.
I think it is already good at that, to the point where I recommend it over native Windows in some cases. For example, it's probably easier to get Exile: Escape from the Pit working on it. (Exile: EftP is a freeware (formerly shareware) game that was later remade under the title Avernum, and then again under the title Avernum: Escape from the Pit. Some people prefer earlier versions of this game and its sequels for various reasons.)