AB2012: Most people who buy DRM-Free games specifically for offline use care about outcomes rather than linguistical nitpicking. Eg, a DRM-Free game by definition should work 100% offline. That's the expectation of buyers on DRM-Free stores that present and market games as such and in fact is their entire point of DRM-Free existing. If a game refuses to start if it can't "phone home", then
"it's not DRM because the server is a Telemetry one and not an authentication one" rings incredibly hollow when it acts and fails to start for exactly the same reason - the game won't give you "permission" to play it unless you jump through hoops involving some compulsory "check-in" with an online server you don't want or need (the exact functional definition of modern DRM). Personally I'd rather see such issues fixed than ignored on the back of "distraction arguing" or "anti complainer complaining" that always ends up one-level removed from the core issue at hand (and never actually helps anyone with offline functionality issues...)
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If a single-player offline game needs to be let through a firewall to chatter away on the net or refuses to start, then it doesn't "fix" the problem. You're simply ignoring it, lowering your own personal standards of how offline games should behave on a DRM-Free store and demanding others join in or you'll label them "irrational". Again, that's not a solution focussed mindset that actually solves the issue, helps others experiencing it, helps future game developers avoid having similar reoccurring issues or helps GOG avoid future support calls in needing to talk non-tech savvy people through adding manual firewall exceptions.
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^ You're getting distracted. It simply does not matter what anti-malware, etc, stuff he runs, what his backup strategy is. He does not need to defend or justify anything in order for his original complaint to remain valid. The bottom line is if it's sold for offline use it should work 100% offline and not even "touch" a firewall. Period. Again, I'd simply like this fixed for everyone. But the first step in fixing any problem is not ignoring it, talking around it or "shooting the messenger".
You call it nitpicking, I call it being accurate.
If something is similar to something else it may not be that thing but just very similar in form/function....i.e. something may do what drm does but not be drm.
I agree such nitpicking doesn't solve the issue, however....
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It does fix the problem of not being able to play if the game works....also sometimes one must lower their standards...that is part of life and called compromise. ;)
Also yes...to me not playing a game that one bought just because it has a bug that functions similar to drm is a bit irrational. This is not me trying to be overly mean but just calling stuff like I see it.
As for fixing the underlying issue causing the problems....well unless one is a coder all one can do is offer solutions they know how to do with what knowledge/skills they have at hand.
(And one does not need to be "tech savvy" to add a firewall exception...it can be easily googled/etc)
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That stuff was just a bit of offtopic...and no he and no one has to justify stuff they do or stance they hold, but one can criticize other's actions. God, I dislike in general this modern trend of "don't berate or criticize people because it's bad to do so"...as if criticism is always bad and shouldn't be done ever. :\
I get it, fixing the problem needs actual solutions....as some including me offered some to act as temp fixes until actual devs/etc can solve the problem. That is not, as you say, just "shooting the messenger" so I would appreciate you/others not painting everyone being critical of OP as bad/in the wrong for doing so.
(In general I noticed this a lot on GOG and elsewhere.....anyone who gives praise to the OPs of threads and advice while being positive will get praised, while those who give advice while being critical of OP or just offering even valid criticism will all be called bad/wrong for doing so.....to me it's a bit sickening, tbh.)
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I agree, but in this case the game in question was not looking for personal info to send to the developers. It was just trying to dial out in general.
IXOXI: Yes, it is true, but...
… I do not want spare time with finding out why it wants connect somewhere out.
A secondly from my point of view (which can be of course difference for other people) I do not see any reason why single player needs looking on internet.
Agreed....I was just stating it to show it's not likely being done by the devs/etc for bad reasons.