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Braggadar: What happens if you whitelist it, but pull your net connection and start it completely offline? Just asking.
Pulled connection does the same thing, however if i turn off my firewall and allow them with the internet pulled out, they load.
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DetouR6734: Two games i've encountered so far, that both connect out on startup and will both crash if it's blocked by the firewall.
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Links: The "remake" of King of Dragon Pass does the same since version 1.0.6. I even posted a patch in its forum for those who had not saved a backup installer of 1.0.5 before the update.

It was reported in that case that once the connection was allowed one time, you could run the game normally afterwards even if you blocked the program with a firewall, but I cannot vouch for that.
Yeah i imagine they would, it's Unity, i know that as the crash handler attempts multiple times after to connect out. It's them wanting to know when you're playing, but the fact is if i'm connected to the net i HAVE to allow it to play.

Which is pretty foul play, sure i can be offline and play it with my firewall disabled, but what sent of cunts want you to disable it or "allow" their program to connect when it's a single player offline game.

I don't blame the Devs, as i know it's a unity issue, i know why, it's business, it's all about the $$$$, but fuck i didn't buy a game to let it connect, as i'm online 99% of the time. I'd rather get a refund, despite me enjoying the two games somewhat it's not worth it.
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DetouR6734: Two games i've encountered so far, that both connect out on startup and will both crash if it's blocked by the firewall.

Kingdoms & Castles

Rise of Industry

...
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IXOXI: I had same problem with "Shadow Warrior Classic Redux", so I contacted GOG support, official reply was:

"The issue is caused by the way your firewall blocks the game, instead of letting it know that no network connection is available the game gets no response and this is causing the crashes.
Please use a firewall that doesn't cause this issue or disable the internet connection if you don't want to unblock the game.
Sorry for the inconvenience."

I would be also happier it would be without this feature...
Yeah, it's exactly that, so if you have an internet connection, you can't stop it connecting. Hell they probably save the analytics up so when you do connect, it sends it all at once.

It's probably intended design.
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DetouR6734:
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InkPanther: Just out of curiosity: have you contacted Support about this?
Not support, i've been in contact with the devs on the forums first. I want my money back otherwise, i'm not supporting unity games if i have to let them connect as they please just so i can avoid it crashing.
Post edited August 04, 2019 by DetouR6734
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Braggadar: What happens if you whitelist it, but pull your net connection and start it completely offline? Just asking.
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TT_TT_TT_TT: ya really interested in that as well.
If you are online and then there is some weird interaction between the firewall "block" and the game trying some kind of ping it's bad but maybe related to the implementation of the firewall.
If you can't launch the game while being completely offline this would be a huge issue and no no
Oh it works once it's allowed through the firewall and i'm offline, i'd test with Windows Firewall but i can't on my current build. But let me put it this way, if both firewalls block it and it crashes, i'd more likely believe it's scummy business practice than anything else.





But lets face it, how many of us are offline these days? I'm not pulling the plug when i have Steam, Discord, Downloads to do, or if i simply want to browse the web while i play.. sure i can pull the plug, let it load and then reconnect it, but it still requires me turning the firewall on and off, and it still requires me remembering to do it.. there is always the case where i might forget or slip up... and do i want them to get anything from my PC? Fuck no.


I'd rather just get my money back.
Post edited August 04, 2019 by DetouR6734
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Braggadar: What happens if you whitelist it, but pull your net connection and start it completely offline? Just asking.
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DetouR6734: Pulled connection does the same thing, however if i turn off my firewall and allow them with the internet pulled out, they load.
That sounds more like the firewall is blocking the game, not a connection. A not-uncommon thing with paranoid third-party firewalls.
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IXOXI: I had same problem with "Shadow Warrior Classic Redux", so I contacted GOG support, official reply was:

"The issue is caused by the way your firewall blocks the game, instead of letting it know that no network connection is available the game gets no response and this is causing the crashes.
Please use a firewall that doesn't cause this issue or disable the internet connection if you don't want to unblock the game.
Sorry for the inconvenience."

I would be also happier it would be without this feature...
Here is your answer. The game is trying to get a connection or check that one is available, and the firewall never answers attempts to open new connections when blocked. When coding the game, the dev probably tested the positive and negative returns, but the no answer is generally something one doesn't think to check.

If I interpreted that response correctly, I agree with the reply. I suggest contacting the firewall vendor to fix it or add a mode for such situations.
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qwixter: Here is your answer. The game is trying to get a connection or check that one is available, and the firewall never answers attempts to open new connections when blocked. When coding the game, the dev probably tested the positive and negative returns, but the no answer is generally something one doesn't think to check.

If I interpreted that response correctly, I agree with the reply. I suggest contacting the firewall vendor to fix it or add a mode for such situations.
I understand what it mean, my post only shares my experience.

On the other hand if I want play only single player it is not necessary check if you have internet connection or not...

Btw. I have same problem with gmail "touching" sound card even if it is not playing any sound - if you use ASIO, than your app cannot change sampling frequency…

With my DRM free approach I believe, that any application or game must not touch what is not necessary. Than we would not need to contact anybody… neither GOG support nor firewall vendor.
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IXOXI: I understand what it mean, my post only shares my experience.

On the other hand if I want play only single player it is not necessary check if you have internet connection or not...

Btw. I have same problem with gmail "touching" sound card even if it is not playing any sound - if you use ASIO, than your app cannot change sampling frequency…

With my DRM free approach I believe, that any application or game must not touch what is not necessary. Than we would not need to contact anybody… neither GOG support nor firewall vendor.
That is a good point.
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DetouR6734: Pulled connection does the same thing, however if i turn off my firewall and allow them with the internet pulled out, they load.
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Plokite_Wolf: That sounds more like the firewall is blocking the game, not a connection. A not-uncommon thing with paranoid third-party firewalls.
Thats not the point at all. Why should i let it connect? just to play? no.
high rated
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qwixter: Here is your answer. The game is trying to get a connection or check that one is available, and the firewall never answers attempts to open new connections when blocked. When coding the game, the dev probably tested the positive and negative returns, but the no answer is generally something one doesn't think to check.

If I interpreted that response correctly, I agree with the reply. I suggest contacting the firewall vendor to fix it or add a mode for such situations.
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IXOXI: I understand what it mean, my post only shares my experience.

On the other hand if I want play only single player it is not necessary check if you have internet connection or not...

Btw. I have same problem with gmail "touching" sound card even if it is not playing any sound - if you use ASIO, than your app cannot change sampling frequency…

With my DRM free approach I believe, that any application or game must not touch what is not necessary. Than we would not need to contact anybody… neither GOG support nor firewall vendor.
This.

All analytics should really be a choice, it's bad enough when software doesn't ask and turns it on automatically.

Yes, you're connected to the net, but that shouldn't mean everything on your computer has free access to it, i can't say how it reacts to windows firewall if that blocked it, you would need Glasswire or Malwarebytes Windows Firewall Control tho as anything installed on your computer can add a rule to Windows Firewall.



The entire idea around DRM-Free is giving you control, if you play a game while connected to the net, it shouldn't be trying to phone home, it really shouldn't, and ontop of that it shouldn't crash when you deny it.
Post edited August 04, 2019 by DetouR6734
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Plokite_Wolf: That sounds more like the firewall is blocking the game, not a connection. A not-uncommon thing with paranoid third-party firewalls.
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DetouR6734: Thats not the point at all. Why should i let it connect? just to play? no.
They are paranoid about "paranoid" firewalls it seems which is a ...paranoidox?
Post edited August 04, 2019 by Sachys
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As a rule, a GOG game should not need to even try to connect. Doesn't matter how the firewall stops it. The player may choose to have it connect for on-line multiplayer or to check for updates, but that's it.
So far didn't have any problem, and I block all of them in firewall, but definitely grounds to ask for refund if it ever happens, no question, and "have your firewall do it differently" is not a valid answer because it shouldn't even get to my firewall, so seeing it try and blocking it without comment as long as it still works normally is already a concession made, and will go no farther.
Just another question.
Do those games realy "crash" or do they just post a crasherror message to your desktop.

I had this "problem" with Battletech (Unity too, wants to connect to unity telemetry servers).
When starting the game I got the error and when I pressed the ok button of the error the game was shut down.
But when I didn't do anything with the crashmessage the game does start up without any problem and it does run without any problem.
No comment on this...

I had to see too, that the game tries to contact the unity servers every few min, if no connection was available.

In my opinion a stupid move of unity.
Post edited August 04, 2019 by randomuser.833
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Plokite_Wolf: That sounds more like the firewall is blocking the game, not a connection. A not-uncommon thing with paranoid third-party firewalls.
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DetouR6734: Thats not the point at all. Why should i let it connect? just to play? no.
Because firewalls, like low-quality anitiviruses, often block applications they don't recognize just because, regardless of whether they try to connect to something or not.
Post edited August 04, 2019 by Plokite_Wolf
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randomuser.833: Just another question.
Do those games realy "crash" or do they just post a crasherror message to your desktop.

I had this "problem" with Battletech (Unity too, wants to connect to unity telemetry servers).
When starting the game I got the error and when I pressed the ok button of the error the game was shut down.
But when I didn't do anything with the crashmessage the game does start up without any problem and it does run without any problem.
No comment on this...

I had to see too, that the game tries to contact the unity servers every few min, if no connection was available.

In my opinion a stupid move of unity.
Rise Of Industry loads up the dapper penguin studios screen, waits for a second or two then just closes.

As for Kingdoms & Castles, it indeed comes up with an error box, and it still loads the game but the error box remains, which it just closes the game if you press OK.
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DetouR6734: Thats not the point at all. Why should i let it connect? just to play? no.
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Plokite_Wolf: Because firewalls, like low-quality anitiviruses, often block applications they don't recognize just because, regardless of whether they try to connect to something or not.
Well thats what any decent anti-virus or firewall should do. Sure they can have a list of "allowed" or "OK" apps, but even then i don't always trust those, just because say they are made by m$.

The only reason they have a list of safe applications is because the majority of PC users wouldn't know what to do if it popped up asking the question, i have custom rules, i allow what i want, and block anything else.

The only thing these two games are stopped from doing is connecting to the internet.



And i've had Kingdoms & Castles for a good while, it only started with the error when i tried playing it again back in Jan, i mentioned it on the forums and forgot about it, since i havn't played it and never got a reply.
Post edited August 04, 2019 by DetouR6734
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DetouR6734: Well thats what any decent anti-virus or firewall should do. Sure they can have a list of "allowed" or "OK" apps, but even then i don't always trust those, just because say they are made by m$.

The only reason they have a list of safe applications is because the majority of PC users wouldn't know what to do if it popped up asking the question, i have custom rules, i allow what i want, and block anything else.
When it happens to a large number of applications that are not made by the antivirus/firewall devs, then it's very much not what they should be doing. I've changed quite a few of those over the years because of it.
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Plokite_Wolf: When it happens to a large number of applications that are not made by the antivirus/firewall devs, then it's very much not what they should be doing. I've changed quite a few of those over the years because of it.
I want it to give me control and let me monitor, so in case of the firewall it must not allow anything on its own bar stuff that may be necessary for the system to function (and allow me to edit those rules too), but prompt about anything that tries to connect which doesn't match an existing rule and let me decide, and customize the rule too.
As for the antivirus, allow anything required by system of course, default to also allow trusted programs but allow me to make it ignore certain signatures or disable that entirely if I believe it necessary, and prompt about other stuff, and let me customize a lot through HIPS.
Basically, if it automatically blocks anything not 100% confirmed as malware (and maybe at times even that), it's bad, but if it automatically allows stuff I don't... allow it to allow, it's also bad. Pester me with prompts and give me control and let me monitor what's going on. Most of the time, just need to do it once, on first run of a program, after all.