Yet another thread set up to argue about the definition of DRM instead of focusing on the underlying point that actually matters instead of terminology. The underlying point being whether a given practice of a game developer is anti-consumer or otherwise takes away from a positive consumer experience. Whether the given thing "is DRM" or not who gives a shit really, it's just an arbitrary and subjective label.
This issue isn't about Galaxy either, it's about centralized multiplayer matchmaking services in general. Are they anti-consumer? Do they take away from a positive customer experience?
The truth of the matter is that there is no one single correct answer, and there are valid arguments as to how centralized multi-player matchmaking services are anti-consumer as well as how they provide a valuable pro-customer experience as well. It's not one nor the other, but both at the same time really. How the individual sees it is really a matter of subjective opinion based on what specific experience the individual is looking for, and what they consider to be anti-consumer practice in nature.
So is Galaxy multi-player anti-consumer? Is it DRM? The answer is whatever each one of you thinks it is in your own mind regardless of what anyone else thinks because you have a right to have that opinion regardless of what it is or whether anyone else agrees with you or disagrees with you.
At the end of the day, label it however you want for yourself but by and large nobody else gives a crap really. :)
serpantino: ...
Below are some example quotes from Gog's galaxy page which I feel are misrepresentative of the product when considering the above:
DRM-Free online gaming platform. Fully optional client.
GOG Galaxy is fully optional because you don't need it to play games on GOG.com
Optional also means that all features in GOG Galaxy can be turned off.
Beyond all these features, the Client will never be mandatory.
Unfortunately, with regards to the individual features within the client being configurable - GOG may have been vocal with their intent (although not clearly labelling/distinguishing it as such in communications), but they have not been too good at executing that within the software, because the Galaxy client configuration is essentially an all or nothing deal since it was first released, and any actual "optional" features that may have been intended to be configurable to disable - they have never implemented any way to disable them other than a small number of greyed out checkboxes that are still non-functional 2 years later.
They should either remove all of the greyed out settings entirely or make them functional and do it ASAP. I wouldn't say it is "false advertising" as that's a legal claim, but it is certainly disappointing to be told certain things are going to be optionally configurable for 2 years and it just never happens no matter how great the intentions may be.
Having said that, the client itself is as optional as they stated it ever would be from the beginning, including multiplayer matchmaking. Some people just don't see it that way because they consider if Galaxy is the only option for multiplayer then Galaxy isn't optional. What's optional is _playing_ multiplayer. Nobody is forced to do that, and it is the game developer that decides whether they will provide other multiplayer modes or not, not GOG. It's easy to point the finger at GOG though and cry "burn the witch" as is done here in the forums.
Simple solution is for GOG to abandon Galaxy, remove every single game from the game store that implements multiplayer using Galaxy, and remove all those games from everyone's account also. See how popular that would be for everyone who bitches about it. :)
Then watch perhaps a few more dozen games leave the store by the same publishers, and watch the incoming game count shrink back to what it was like 3 years ago.