Posted October 20, 2016
What?
If you want a tamper-free public server - the game state, client hardware, client input, the network - all will have to be monitored.
Making an "industry standard" out of what exactly? Out of secured network with anticheat and unified interface that run on same platform? Sure - a console from monopolist with a crazy-butt DRM through whole certified-only (overpriced) hardware. Just don't expect them to run for YOUR goals, they will do it for OWN goals (aka profit). This isn't possible with free/open software because its more than software - it requires tight hardware integration and distrust to owner.
Goodaltgamer: Did I not say the fucking hole time anticheat separately? NOT LAN/ant-cheater, NOT WHATHEF*CKEVER!!!! OK? ;)
I only said that most people (AND publishers) EXPECT THIS TO BE IN AN API/GAME/WHATTHEF*CKEVER!!!!! are we NOW on the same page?
As you seem to know, I asked you as you claimed free possibilities are available.
hence I ask you again if you have some links/info/whatever. Just to assess the whole better. I said in other threads already, I do not understand why the gaming industry does not build a standard (or even a common API/SW) which everyone could use, instead every house is building their own stuff or relying on 3rd party products (out of which Galaxy would be one). And as mentioned above the only other independent method (gamespy not saying good or bad here) is offline.
The way how I see it, Galaxy seems to be trying to take over this role.
Nope, you didn't. Anti-cheating is unrelated to network stack. Game network stack is topmost about adequate enough connection. You repeatedly confuse casino security system with transportation type casino staff uses. I only said that most people (AND publishers) EXPECT THIS TO BE IN AN API/GAME/WHATTHEF*CKEVER!!!!! are we NOW on the same page?
As you seem to know, I asked you as you claimed free possibilities are available.
hence I ask you again if you have some links/info/whatever. Just to assess the whole better. I said in other threads already, I do not understand why the gaming industry does not build a standard (or even a common API/SW) which everyone could use, instead every house is building their own stuff or relying on 3rd party products (out of which Galaxy would be one). And as mentioned above the only other independent method (gamespy not saying good or bad here) is offline.
The way how I see it, Galaxy seems to be trying to take over this role.
If you want a tamper-free public server - the game state, client hardware, client input, the network - all will have to be monitored.
Making an "industry standard" out of what exactly? Out of secured network with anticheat and unified interface that run on same platform? Sure - a console from monopolist with a crazy-butt DRM through whole certified-only (overpriced) hardware. Just don't expect them to run for YOUR goals, they will do it for OWN goals (aka profit). This isn't possible with free/open software because its more than software - it requires tight hardware integration and distrust to owner.