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Goodaltgamer: I take the bait ;)

Show me a free library/api/SW which allows matchmaking and is also having anti-cheater functionality! (best if the SAME for MAC/linux)
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Lin545: "and is also having anti-cheater functionality!" should it also cook pizza?
That would be perfect ;)

Still waiting, show me what you got ;) (even if no anti-cheater)
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Goodaltgamer: That would be perfect ;)

Still waiting, show me what you got ;) (even if no anti-cheater)
That would be impossible. What do you mean with "even if no anti-cheater"? Trolling much?

lidgren, TNL2 or OpenTNL, ENet, libyojimbo or even ICE.
disregard this post. i've had about enough arguing with steam fanboys.
this site has gone full drm drones too.
what a waste.
this is my last post on gog.
oh, and one last thing before i go:

you can still do one thing more with galaxy: shove it up the ass along with all the other vendor-lock-in-launchers operating on the principle of combining multiple games with one account.
Post edited October 20, 2016 by AlienMind
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AlienMind: this is my last post on gog.
Do you realize how many times a day I say that? :P

The French don't give up as much as I do!
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Lin545: That would be impossible. What do you mean with "even if no anti-cheater"? Trolling much?

lidgren, TNL2 or OpenTNL, ENet, libyojimbo or even ICE.
Again thinking of others what you do?

Thanks for the list, I just picked one, OpenTNL, it even says that "The network architecture in TNL has powered some of the best internet multiplayer action games to date."

But I can't find any game claiming to have used this one. Bad example of my side?

Went with the first one in your list: Lidgreen

"Lidgren.Network is a networking library for .net framework which uses a single udp socket to deliver a simple API for connecting a client to a server, reading and sending messages."

If it only allows on port and only messages not useful for a game.
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skeletonbow: Even Richard Stallman, the craziest OSS nutjob in existence ...
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brouer: You might just have picked the one nutjob ....
I say you two are more nutjobs than RMS. RMS was one of the first who openly claimed cell phones to be remotely triggable tracking devices - and was laugh out. Few years later, those were proven to be remotely triggable tracking devices. Einstein was also a nutjob, yes?
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Eitot: are a form of TPM
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Lin545: TPM is trusted platform module. Its unrelated.
You know, abbreviations can have multiple meanings.

TPM stands for technical protection measure(s), which some consider a synonym of DRM, others (including myself) an aspect of DRM, i.e. the part that enforces copyright restrictions, as opposed to the part that ‘engraves’ a copy of software with relevant copyright information, such as author, copyright holder and licensee). GOG deploys technical protection measures to make sure that the Galaxy multiplayer implementation only works when the licensee is logged in with the account that purchased the game.
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Goodaltgamer: Again thinking of others what you do?

....
But I can't find any game claiming to have used this one. Bad example of my side?

...
If it only allows on port and only messages not useful for a game.
Pizza cooking, cheat protecting and network connection are completely unrelated.

1) You need to ask GarageGames. OpenTNL handles around 1500-2500 connections per server Ghz (depending on cpu).

2) What do you mean it has to send? Pizza to postal address?
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Eitot: TPM stands for technical protection measure(s), ...
Ah ok, never heard about that one. Sorry.
Post edited October 20, 2016 by Lin545
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Lin545: Pizza cooking, cheat protecting and network connection are completely unrelated.

1) You need to ask GarageGames. OpenTNL handles around 1500-2500 connections per server Ghz (depending on cpu).

2) What do you mean it has to send? Pizza to postal address?
IF it is sold by GarageGames (unclear about the TNL part) it would not longer be open source/free as you claimed.

And yes I saw this connection prior.

What do you mean what I mean to send?

According to https://github.com/lidgren/lidgren-network-gen3

I just copy pasted, and ONE port and ONLY messages is not a game API, or?

So blame the bad Pizza part on them.

For anti-cheating, (as mentioned before, that is what most people expect to be in an API for MP, right?

You claimed there a free possibilities around. But to make it really clear: Best would be to see the open transport part, open anti-cheating, open matchmaking source and as creme de la creme a game using it.

To shortly explain why: You claimed all the above, arguing that there are free possibilities rather than Galaxy (or similar).
I am just asking you for links/proof/Pizza to proof it. (openTNL seems to fulfill it, but rather vague and no further info)
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Goodaltgamer: IF it is sold by GarageGames (unclear about the TNL part) it would not longer be open source/free as you claimed.

And yes I saw this connection prior.

What do you mean what I mean to send?

According to https://github.com/lidgren/lidgren-network-gen3

I just copy pasted, and ONE port and ONLY messages is not a game API, or?

So blame the bad Pizza part on them.

For anti-cheating, (as mentioned before, that is what most people expect to be in an API for MP, right?

You claimed there a free possibilities around. But to make it really clear: Best would be to see the open transport part, open anti-cheating, open matchmaking source and as creme de la creme a game using it.

To shortly explain why: You claimed all the above, arguing that there are free possibilities rather than Galaxy (or similar).
I am just asking you for links/proof/Pizza to proof it. (openTNL seems to fulfill it, but rather vague and no further info)
Nope, TNL has both open and paid licensing.

lidgren allows to easily create client/server connections and has Unity integration. What do you mean with "not a game API"?

No, anti-cheating has absolutely nothing to do with client/server functionality.

The "open-anticheating" is clan-based trust system and its only applicable for clan matches.
In public one needs full anti-tampering. Professional tournaments need full anti-tamper plus checked hardware.

You seem to have hard time to understand that:
1) shared screen
2) small LAN
3) WAN Clan match
4) WAN Public
5) Tournament
place very different conditions on MP setup, let alone anti-cheating (which is unrelated and you magically keep attaching it). There is absolutely no need for any anticheating if you are playing with friends and most cheats are easily detectable. Tournament in contrast requires full securing.
Also I know no WAN Public servers which are cheat-free, unless the members are highly self-respecting AND the server is very unpopular (password-secured public server that only few trusted use); because doing that requires securing measures similar to tournament, that demand both human overwatch, full disclosure and full hardware monitoring.
whenever trying to use Galaxy offline it says it cant update at this moment and wont let me access any of my games without going into the Galaxy games folder which is annoying, Is there a way to fix?

Galaxy is anoying
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ladytorrens: whenever trying to use Galaxy offline it says it cant update at this moment and wont let me access any of my games without going into the Galaxy games folder which is annoying, Is there a way to fix?

Galaxy is anoying
Don't use it. I have nothing against it but I still don't use it and I function with all my games just fine.
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Lin545: Nope, TNL has both open and paid licensing.

lidgren allows to easily create client/server connections and has Unity integration. What do you mean with "not a game API"?
Just out of the description as posted above: ONE port and messaging only.

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Lin545: No, anti-cheating has absolutely nothing to do with client/server functionality.

snip
You seem to have hard time to understand that:
I do not have a hard time.

Did I not say the fucking hole time anticheat separately? NOT LAN/ant-cheater, NOT WHATHEF*CKEVER!!!! OK? ;)

I only said that most people (AND publishers) EXPECT THIS TO BE IN AN API/GAME/WHATTHEF*CKEVER!!!!! are we NOW on the same page?

As you seem to know, I asked you as you claimed free possibilities are available.
hence I ask you again if you have some links/info/whatever. Just to assess the whole better. I said in other threads already, I do not understand why the gaming industry does not build a standard (or even a common API/SW) which everyone could use, instead every house is building their own stuff or relying on 3rd party products (out of which Galaxy would be one). And as mentioned above the only other independent method (gamespy not saying good or bad here) is offline.

The way how I see it, Galaxy seems to be trying to take over this role.
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Goodaltgamer: As you seem to know, I asked you as you claimed free possibilities are available.
hence I ask you again if you have some links/info/whatever. Just to assess the whole better. I said in other threads already, I do not understand why the gaming industry does not build a standard (or even a common API/SW) which everyone could use, instead every house is building their own stuff or relying on 3rd party products (out of which Galaxy would be one). And as mentioned above the only other independent method (gamespy not saying good or bad here) is offline.

The way how I see it, Galaxy seems to be trying to take over this role.
Because the a**holes that comprise the gaming industry consider proprietary interests to be more important than industry standards.

C'mon man, they don't even pretend to care about the quality of their sh*tware.
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richlind33: Because the a**holes that comprise the gaming industry consider proprietary interests to be more important than industry standards.

C'mon man, they don't even pretend to care about the quality of their sh*tware.
Despite your wording you have a point ;). (best example Firefox <-> IE) BUT why did it change, because of users getting fed up with IE.

BUT if ALL publishers would not give a dime, why is GOG existing? Following your logic, (strictly speaking ;) ) they would try to get rid of it, or?

This only means that the marketshare for this kind of service is still there and maybe even growing. And unfortunate there is no industry standard really. For underlying stuff yes, but higher up the chain no (to keep it simple)