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Fender_178: That dev has no idea what he is talking about. GOG is NOT the cause of piracy. It's quite the opposite. Plus any form of DRM like Denuvo is cracked in like a few days. The dev is just making excuses.
To be fair it depends on the DRM and the interest the "scene" has in a game, and also for some devs those few days without pirating(when the normal folk buy the game) sometimes make a difference.

Of course I would be happy if we had a hybrid system in place: i.e. Steam/etc get it with DRM and the devs make some more money, and then Gog/etc get it DRM free so we can all get a chance to buy & play the games.

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Lord_Kane: Having the life experience I have had Rager, I always assume ill intent.
Fair enough, but what's the old saying? "Never chalk up to bad intent what you can chalk up to stupidity"?

(Also not to nag/be too mean but I couldn't imagine living life being so jaded/cynical)
Post edited October 10, 2019 by GameRager
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Fender_178: That dev has no idea what he is talking about. GOG is NOT the cause of piracy. It's quite the opposite. Plus any form of DRM like Denuvo is cracked in like a few days. The dev is just making excuses.
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GameRager: To be fair it depends on the DRM and the interest the "scene" has in a game, and also for some devs those few days without pirating(when the normal folk buy the game) sometimes make a difference.

Of course I would be happy if we had a hybrid system in place: i.e. Steam/etc get it with DRM and the devs make some more money, and then Gog/etc get it DRM free so we can all get a chance to buy & play the games.

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Lord_Kane: Having the life experience I have had Rager, I always assume ill intent.
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GameRager: Fair enough, but what's the old saying? "Never chalk up to bad intent what you can chalk up to stupidity"?

(Also not to nag/be too mean but I couldn't imagine living life being so jaded/cynical)
Yeah its hard on my personal relationships to be the way I am, I dont deny that, but being 37, it hard to change how I view things. I am really good at acting happy and outgoing and trusting though some see through it some don't.
Post edited October 10, 2019 by Lord_Kane
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Lord_Kane: Yeah its hard on my personal relationships to be the way I am, I dont deny that, but being 37, it hard to change how I view things. I am really good at acting happy and outgoing and trusting though some see through it some don't.
Yeah changing one's self takes effort but the dividends it can pay are sometimes worth it(imo). You don't even have to change much...just be willing to accept ALL reasons that are valid and not just bad ones. :)

(Also you an 1982 baby too? *brofist*)
Post edited October 10, 2019 by GameRager
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Lord_Kane: Yeah its hard on my personal relationships to be the way I am, I dont deny that, but being 37, it hard to change how I view things. I am really good at acting happy and outgoing and trusting though some see through it some don't.
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GameRager: Yeah changing one's self takes effort but the dividends it can pay are sometimes worth it(imo).

(Also you an 1982 baby too? *brofist*)
I am.
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GameRager: Yeah changing one's self takes effort but the dividends it can pay are sometimes worth it(imo).

(Also you an 1982 baby too? *brofist*)
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Lord_Kane: I am.
I noticed quite a few I reply to were born in that year or around it.....I wonder if Gog attracts a ton of 30 somethings due to the classic gaming angle.
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GameRager: I noticed quite a few I reply to were born in that year or around it.....I wonder if Gog attracts a ton of 30 somethings due to the classic gaming angle.
Also kids today just haven't really experienced the freedom that we had in the pre-DRM era of gaming.. as such, they probably don't end up contemplating its impact, if they even register the concept. A lot of people find it very easy to accept the status quo when it's all they know.
Attachments:
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Post edited October 11, 2019 by clarry
April Fools Day, already? Gog's been around 11 years and pirating has been around from the very start of the internet so the answer is no.That so called dev is full off BS and the game probably ain't worth it.
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clarry: Also kids today just haven't really experienced the freedom that we had in the pre-DRM era of gaming..
How about the pre-copy protection era? When was that? Too young to remember floppies or CD-ROMs with physical copy protections so you couldn't make a backup?

I'm sure the owners of Starforce protected games were so happy with their freedom. When nostalgia meets ignorance.
Post edited October 11, 2019 by teceem
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GameRager: I noticed quite a few I reply to were born in that year or around it.....I wonder if Gog attracts a ton of 30 somethings due to the classic gaming angle.
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clarry: Also kids today just haven't really experienced the freedom that we had in the pre-DRM era of gaming.. as such, they probably don't end up contemplating its impact, if they even register the concept. A lot of people find it very easy to accept the status quo when it's all they know.
True, but some are a bit more tech savvy than the older generations.

Still, i'd like to think some will have some independent thought in the future and be able to hold such concepts near and ear to their hearts regardless of disconnect and distance from the generations which had it better in those ways.

(Also nice choice of pics)
Post edited October 11, 2019 by GameRager
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teceem: ...
I have fond memories of copying floppies and don't ever recall running into one that couldn't be copied. Also, floppy games (on PC) rarely required the floppy after installation so you could just copy the files off the HD. In the 90s, protection schemes on CDs ranged from nonexistent to trivial-to-circumvent. This started to change after 2000 but by then I was well on my way to using the internet (dc++, kazaa, torrents) as my distribution method of choice. :-)
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clarry: I have fond memories of copying floppies and don't ever recall running into one that couldn't be copied. Also, floppy games (on PC) rarely required the floppy after installation so you could just copy the files off the HD. In the 90s, protection schemes on CDs ranged from nonexistent to trivial-to-circumvent. This started to change after 2000 but by then I was well on my way to using the internet (dc++, kazaa, torrents) as my distribution method of choice. :-)
o.0
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clarry: I have fond memories of copying floppies and don't ever recall running into one that couldn't be copied. Also, floppy games (on PC) rarely required the floppy after installation so you could just copy the files off the HD. In the 90s, protection schemes on CDs ranged from nonexistent to trivial-to-circumvent. This started to change after 2000 but by then I was well on my way to using the internet (dc++, kazaa, torrents) as my distribution method of choice. :-)
Sure, nowadays more games use online DRM than games using intrusive copy protection in the past. I was just saying that your post was "overly nostalgic", seemingly based on personal experience. ;-)

And "trivial-to-circumvent" is not an argument. Isn't the most modern "copy protection" (like Denuvo e.g.) equally "trivial" to circumvent by just downloading a cracked version on a torrent site?
Post edited October 11, 2019 by teceem
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ReynardFox: But the main cause of piracy is rather simple: Because it's something to do. But contrary to what so many studios bleat on about, this is rarely because a pirate doesn't want to pay for a product, it's simply because they can, most pirates never planned on paying for their product in the first place. If they couldn't pirate it, they'd go do something else. The numbers that get thrown about over 'lost sales' are completely asinine.

As far as I am concerned, The ONLY effective ways to curb piracy are:
-Deliver a quality (and feature complete) product at a reasonable price
-Don't force the user through any needlessly restrictive hoops
-Don't be a dick.

Piracy will never be stopped, it's futile to fight it in the aggressive manner that so many try to, all it really does is waste more money and make a lot of legit customers feel punished. The more respected the user feels by a company and its products, the more inclined they will be to support them.
^This - could be on the FCKDRM page - if it wasn't pretty much dead.
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aRealCyborg: I asked a game developer why his game is not coming to GoG and he is afraid that if he puts it on GoG he would lose a lot of revenue. He feels that GoG is a big reason in the pirating arena because of the DRM-Free versions of the game and does not feel like it is worth having his game on any other platform then itch or Steam.
I hope you you get the developer permission to post the question here, not that you need, but I feel this kind of posts always contribute to alienate the dev/costumer relationship. With that said, you can eventually link the dev to this thread so they can see "our side" as well.

Pirating may be a problem nowadays but nothing compared to the past days. Pirates are much more conscientious, many people still buy the game even after get a cracked pirated copy, I did that on past. The argument "support the developer" is quite understood.
I can remember as a kid, where some older friends with computers didn't own a single original floppy. Some may own 1 or 2 cassete on a long Spectrum games list. Those times piracy was indeed a problem! Today most games sell resonably well if it's a good game. The gaming market is freaking huge and although games cost much more to develop, there are space for every one. The ratio between sold copys and pirated are MUCH smaller...

Another argument is that in the past, some people made games to launch the career, today most games are made with profit in first place.
Aaack, Steam and "internet" contributed much more to piracy that any DRM free version available. Even today I went out to buy a used DVD game. Do that with Steam games O.o
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Post edited October 11, 2019 by teceem