Posted October 01, 2016

skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada

F4LL0UT
Get Showgunners!
Registered: Jun 2011
From Poland

skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada

Leroux
Major Blockhead
Registered: Apr 2010
From Germany
Posted October 01, 2016


If people like mobile/co-op/multiplayer games, then that's what you give 'em.
My personal pet peeve is that it's become harder to search for "games" that might interest me, because of a lack of clear distinctions between various preferences and systems. Someone interested in "games" doesn't automatically like any "game", regardless of system, device or playmode. Lists diluted with mobile, multiplayer, F2P etc. are useless to me if I'm not specifically looking for those types of games. But that's not really a new problem, just try looking for "best RPGs" and have fun sorting PC from console, CRPG from JRPG, etc. ;)
I'm also sceptical of statistics describing how many people are gamers or play games nowadays, because I think there's still a big difference in whether someone is e.g. a PC gaming geek or if they just play Sudoku apps on their phone on the way to work, and often these statistics don't really make those distinctions.
(Of course, none of the above is mutually exclusive, there are lots of people who like single player and multiplayer, who play PC, console and mobile games, love CRPGs and JRPGs etc., but you can't automatically assume that everyone does.)
Post edited October 01, 2016 by Leroux

P1na
Wandering fruit
Registered: Apr 2012
From Spain
Posted October 01, 2016

I could keep ranting on this for a long time, tons of examples and discussion to be had but I'll pass for now. It may not be the thread and I don't have time right now. Maybe later.
It's a good game, just a really bad MGS game.
Post edited October 01, 2016 by P1na

CharlesGrey
Original Grey
Registered: Sep 2013
From Germany
Posted October 01, 2016

...
What I'm getting at is that every game which is ongoing over a long term, be it by sequels or continued updates, seems to have a portion of the fanbase that thinks it has become awful, fans that hate it but play it anyway.
As for the general problem, I think it's largely based on unrealistic or highly specific expectations prior to launch. That, and I get the impression many gamers can't differentiate between their own preferences and the objective quality of a game. It's perfectly fine not to like certain game mechanics, or to feel disappointed when a personal favorite game series develops in a direction away from its original roots, but none of that necessarily results in a game that is objectively bad.
Funny, because the amount and length of the cutscenes in MGS was exactly what many people complained about in the past.
Post edited October 01, 2016 by CharlesGrey

skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted October 01, 2016

I could keep ranting on this for a long time, tons of examples and discussion to be had but I'll pass for now. It may not be the thread and I don't have time right now. Maybe later.
It's a good game, just a really bad MGS game.
What irritates me, is when a new sequel comes out where the developers make major changes to the game that take away what made it a great game to begin with. That is often the result of completely different development teams doing the sequels mind you, but sometimes even the original developers lose sight of what made their great game so great, and in their effort to "improve" it they ruin it instead.
Or, they try to milk a franchise by turning it into a cookie cutter.

F4LL0UT
Get Showgunners!
Registered: Jun 2011
From Poland
Posted October 01, 2016

1. The world. The first game, like the books, felt very much like it was based in a genuine medieval world, with all its dirt, all shades of brown and grey, just with folklore beliefs being real. It really felt like as much if not more effort had gone into developing a believable world with millions of meaningful subtle details as the actual events happening during the game. And you just had the story events unfold inside this world. With TW2 I did not feel it at all. It was more like the focus was on the story and the world was an afterthought. And seriously, the way the world is presented it felt more like fanfics written by people who only had a very rough idea of the universe and only based on impressions from the first game rather than the books. So the game starts with Assassin's Creed plus a dragon (gotta keep it fantasy, right?), then you have a chapter set in an area that would fit into ANY generic high fantasy RPG, then you have a chapter set in an area that's just... there, without any remarkable features. I just totally couldn't dive into the world in the second game.
2. The combat. The first game's combat wasn't great by any means but it wasn't really bad either and on harder difficulty levels it was very much about using alchemy, a very well-developed aspect of the game. The second game's combat is CRAP. It's like a shitty Souls clone developed by some tiny Eastern European shovel ware studio. The devs totally didn't get what this kind of combat is about and the technical execution is a disaster with some of the worst collision checking I have ever seen. When it's hard it's frustrating, when it's easy it's unsatisfying. It's just shit. And alchemy was so nerfed, it's not even worth the effort to go through the menus. Which leads us to the...
3. UI. OH GOD THE UI! The first game's UI wasn't exceptional but it was solid. TW2's UI, dear Lord! Unresponsive, a chore to navigate, extremely unreadable and illogically set up. Whether you play it via mouse or gamepad, it's a nightmare to use. The quick menu is anything but and the inventory and character screens seem to have been designed by a four-year-old. And combine that with an extremely extended crafting and loot system and you're constantly frustrated.
4. The game structure. The game is extremely downscaled, you have these tiny regions which are just large enough to frustrate you when dealing with quests without a quest marker. Even though the regions are a tad more open than in the first game everything just feels so tiny and condensed, all the quest givers are stuck together and outside of the pathetic towns/camps there's just nothing, just large regions with the same monsters with a few points of interest. It feels super linear, you do quests like going through checklists like in any other RPG, gone is that extremely organic design from the first game where you often feel as lost as Geralt himself but just naturally stumble upon tons of interesting things and make progress as you simply discover new characters and places, gone are these details like being approached by a generic NPC because he recognises you from events that happened many years ago etc..
So yeah, that's a few of my gripes. All in all TW1 felt like the most ambitious old-school RPG ever created, highly experimental, at times awkward but generally brilliant and set in the most developed universe I have ever seen in a game. TW2 feels like an extremely shoddily executed modern wannabe AAA game which imitates all the big games but failed at everything other than the writing and presentation. Oh, AND it failed to make good use of its universe. It looks good on screenshots but seriously, the moment you put your hands on it it feels like something created by utter amateurs. It's a feeling I couldn't shake since I first tried the game.
That said, I'm still looking forward to finally playing the third game. From what I understand they finally managed to properly execute the things which they botched in TW2 and they made better use of the source material.
Post edited October 01, 2016 by F4LL0UT

skeletonbow
Galaxy 3 when?
Registered: Dec 2009
From Canada
Posted October 01, 2016

...
That said, I'm still looking forward to finally playing the third game. From what I understand they finally managed to properly execute the things which they botched in TW2 and they made better use of the source material.
Witcher 3 controls were mostly decent I found, however my one complaint about TW3 control-wise is I am a keyboard+mouse player, not a gamepad player, and I didn't like the radial wheel thing to pick spells/weapons/bombs etc. It makes total sense for a gamepad, but not for my play style. There are hotkeys also, but they are not instant-cast which annoyed me as you have to first select the sign you want and then hit Q to cast. That made me have to spend more time thinking about pressing keys than being immersed in combat. Not a massive issue as I would have adjusted over time I'm sure, but I wanted single-key sign casting ultimately. My solution was to implement it as a custom hack written in LUA with Logitech Gaming Software. I ended up with single-button sign casting on my G600 mouse side-button pad, which was _awesome_. (I posted my config in the forums here)
The 3rd game is IMHO with very little flaws, at least from my perspective. Best game I've ever played. Only a small number of irritating quirks like the sign casting mentioned above, and the others have been either resolved in future patches CDPR made for the game, or they added options to configure things, or there are mods to tweak the game for.
I vastly prefer the open world of The Witcher 3 over linear type games, but I can enjoy a good linear game too if it is good enough and has a compelling story and fun dynamic. If only there were more hours in a day... :)

Brasas
Abrasive Charpit
Registered: Dec 2010
From Poland
Posted October 01, 2016
Change...
Change never changes. ;)
Change never changes. ;)

CharlesGrey
Original Grey
Registered: Sep 2013
From Germany
Posted October 01, 2016

...
That said, I'm still looking forward to finally playing the third game. From what I understand they finally managed to properly execute the things which they botched in TW2 and they made better use of the source material.

The first one has great atmosphere and story-telling, but various aspects of the gameplay felt kind of clunky to me.
Although I have to add, I actually like the character development/ level-up system in Witcher 2 better than in 3. In 2 each level-up felt exciting to me, since almost every new unlocked skill had some significant impact on gameplay. It was also much easier to create a good hybrid build character. ( I finished as a Fighter/Mage hybrid, and managed to unlock the best skills in both skill trees. ) In Witcher 3 it seems the character development is much more stretched out, due to the length of the game, and individual level-ups don't have as much impact. You're also forced to invest most points in a single skill tree, due to the point requirements of the later, more powerful skills/tiers.

mm324
Ready to wreak havoc
Registered: Sep 2008
From United States

mintee
get off my lawn!
Registered: May 2009
From United States
Posted October 01, 2016
this. bottom line is how much money the franchise is making, if its still going on in whatever form there is a player base liking it enough to funnel funds into it, but we dont hear them posting as much as the whiners.

supp99
New User
Registered: Jul 2014
From Canada
Posted October 01, 2016

I first noticed it with the Dark Souls games. Some fans are so hipster that only Demon's Souls can be good, and every Dark Souls sequel comes with a conga line of fans that claim to hate them yet play them anyway.
Then I noticed in Path of Exile, there were players that seem to think the game was perfect in 2013 and whine about literally every single update.
And then I started dabbling in Warframe, and the same story there. There is a vocal minority of players that whine about how much worse and worse it is getting, with one even saying that it isn't worth playing at all anymore. Well, I only started playing this month, and it's scratching an itch that no other game does for me.
What I'm getting at is that every game which is ongoing over a long term, be it by sequels or continued updates, seems to have a portion of the fanbase that thinks it has become awful, fans that hate it but play it anyway.
Any thoughts on my ramble?
Your perceptions aren't reality. The reality is the average gamer is dumb as a bag of hammers, the reason gog.com exists is because the average gamer is functionally retarded in terms of how not to spend money and reward bad business practices. It's why we have mmo's/drm out the wazoo because the vast majority are stupid.
Post edited October 01, 2016 by supp99

CharlesGrey
Original Grey
Registered: Sep 2013
From Germany