dtgreene: First of all, why isn't this post on the Elder Scrolls series subforum?
Anyway, here's the rundown:
* The classmaker from Daggerfall is back, with some refinements.
* No spellmaking or custom enchanting, and the spells you can choose are quite poor. Honestly, it's reasonable to only take Cure Health and no other spells, though you might want to at least take Increased Magery (or whatever it's called) for more uses of that spell. Some spells, like Cure Poison and Invisibility, don't seem to work at all. Also, note that you are unlikely to get any specific spell unless you choose it at character creation.
* Skills improve by use, but only up to their governing attribute. Stats can be increased between dungeon levels.
* Health is actually called Wounds, and its increase is exponential and not dependent on Endurance. Fatigue does not exist. Magicka/SP is normal, but note that you can't rest; instead, you need to find crystals or use items or spell absorption to get back your SP. Note that there is one level that (as far as I can tell) has no restoration crystals. Also, note that the "unable to regain SPs" disadvantage prevents you from using items to regain SP, and that Spell Absorption (from the class ability) is Willpower dependent in this game (and will fail if it would put you above max SP).
* Items still decay with use, and there are no towns to repair; instead, repairs are done with a special consumable that you can find. The supply of items is finite in this game, but so is the supply of enemies. (Luck seems to affect the appearance rate of them.)
* There are no towns, but you can talk with enemies in this game. (All enemies are either daedra (extremely common in this game) or undead.)
* There are 7 levels, and each is quite big. Level 5 is the biggest, and there's apparently a nasty bug that is triggered if you save too much on that floor.
(By the way, one strategy is to create a character who's initially strong (like high hand-to-hand) to scout out the beginning of the game, then restart with the character you really want to use longterm.)
So I have been playing the game and more or less getting the hang of it. And all I can say is that, so far it feels the same as Daggerfall.
I have some issues but the only glaring one is using the ranged weapons because its mapped to my Right Mouse Button to Fire the weapon, but if you fire it close enough to a monster, I initiate a conversation with it.