Posted December 06, 2015
![mg1979](https://images.gog.com/39f88b7915e872d5123f9d16e3393f4eb99c6ed2cd2fcd7accf0254ea095000c_forum_avatar.jpg)
mg1979
New User
Registered: Oct 2011
From Italy
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Pangaea666
AC/DC Rocks!
Registered: Sep 2011
From Other
Posted December 06, 2015
Yes, DRM is "that bad". It's the reason I don't own any games on Steam or any other DRMed platform (plus the must-have client sucks, and would be enough for me to not spend money there). If GOG were to be stupid enough to start with DRM, I would never spend another dime here, and I have spent rather a lot.
GOG is the beacon in the night.
GOG is the beacon in the night.
![MaximumBunny](https://images.gog.com/d52debd3faeda1f6480e9e70cbed6f079a796e8b3fbf50e3fa44bee7bf5aca0e_forum_avatar.jpg)
MaximumBunny
(/(⌐■‿■)
Registered: Apr 2012
From United States
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zeroxxx
Jenova's Son
Registered: Dec 2012
From Indonesia
Posted December 06, 2015
low rated
I installed SecuROM on five of my laptops/PCs. Nothing happened.
I installed GFWL for Batman games, nothing happened.
I installed Steam and have 2600 games there, I can play all no issue barring some broken games (publishers' fault, but not Steam's fault).
When on holiday no internet I can play my games on a whim, not blocked by so called DRM as people often roar being intrusive. For me (Skyrim, for example) I use Steam Workshop all day long. Why should I deal with other parties when Wokshop does it just fine?
Beaten some uPlay games no issue including, but not limited to: Valiant Hearts, Rayman.
Not sure why people hatin' on uPlay. I hate their pricing scheme, though.
I installed GFWL for Batman games, nothing happened.
I installed Steam and have 2600 games there, I can play all no issue barring some broken games (publishers' fault, but not Steam's fault).
When on holiday no internet I can play my games on a whim, not blocked by so called DRM as people often roar being intrusive. For me (Skyrim, for example) I use Steam Workshop all day long. Why should I deal with other parties when Wokshop does it just fine?
Beaten some uPlay games no issue including, but not limited to: Valiant Hearts, Rayman.
Not sure why people hatin' on uPlay. I hate their pricing scheme, though.
![CharlesGrey](https://images.gog.com/5e3de7d38ca41be1b182d5c3e2834f306796c3c09fcc30c889d3ec0c757932fa_forum_avatar.jpg)
CharlesGrey
Original Grey
Registered: Sep 2013
From Germany
Posted December 06, 2015
Is Syphilis that bad?
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lepke1979
New User
Registered: Mar 2015
From United States
Posted December 06, 2015
![avatar](http://images.gog.com/00af9644a9145b122900f6d9138cc97c8dc2bce9758c4569d8b2cb3afee1769f_avm.jpg)
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True story, my brother told me my limited bandwidth was a flimsy excuse because all I need to do is just move. :P I wonder how fast his middle finger would go up if I told him to "just move". XD
![ET3D](https://images.gog.com/7a11d631b0dff813f7c8a5d7207a6bc0c3f6377a4a23fcb61ba12caf9f4673a8_forum_avatar.jpg)
ET3D
Always a noob
Registered: Oct 2008
From Clipperton Island
Posted December 06, 2015
That's what everyone who has a weak position says.
It's true that DRM is far from perfect in achieving its goals, but it does work to an extent. On the flip side most honest customers hardly suffer from it. If DRM was a serious problem for most, Steam wouldn't be the success that it is.
My opinion, if it wasn't clear, is that DRM-free is better, because consumer good trumps corporate good. However my opinion is also that in practice DRM isn't that much of an issue, and DRM platforms (such as Steam) tend to have enough benefits that most people just ignore this issue.
That doesn't make DRM a good thing, but I feel that it's not going to go away, so the way forward is two-pronged: trying to get law makers to clearly establish a good line on consumer rights in the digital space (the EU has been doing decent work on this front), and building on DRM and expanding its feature set to cover more rights (as Valve has been doing to some extent) and using its features (such as Amazon is doing with Underground, where it pays devs by play time).
IMO GOG's direction with Galaxy is the right one. GOG needs to offer Steam conveniences without dropping DRM-free. If DRM-free is to succeed, the DRM-free position needs to always be stronger than the DRM one. If DRM allows a refund after install just because you don't like the game, DRM-free needs to offer that too. If DRM allows you to easily brag to people about your gaming achievements and play time, DRM-free needs to provide that too. As long as DRM platforms have more features, there is no way you can tell people who want these features that DRM-free is better for them.
It's true that DRM is far from perfect in achieving its goals, but it does work to an extent. On the flip side most honest customers hardly suffer from it. If DRM was a serious problem for most, Steam wouldn't be the success that it is.
My opinion, if it wasn't clear, is that DRM-free is better, because consumer good trumps corporate good. However my opinion is also that in practice DRM isn't that much of an issue, and DRM platforms (such as Steam) tend to have enough benefits that most people just ignore this issue.
That doesn't make DRM a good thing, but I feel that it's not going to go away, so the way forward is two-pronged: trying to get law makers to clearly establish a good line on consumer rights in the digital space (the EU has been doing decent work on this front), and building on DRM and expanding its feature set to cover more rights (as Valve has been doing to some extent) and using its features (such as Amazon is doing with Underground, where it pays devs by play time).
IMO GOG's direction with Galaxy is the right one. GOG needs to offer Steam conveniences without dropping DRM-free. If DRM-free is to succeed, the DRM-free position needs to always be stronger than the DRM one. If DRM allows a refund after install just because you don't like the game, DRM-free needs to offer that too. If DRM allows you to easily brag to people about your gaming achievements and play time, DRM-free needs to provide that too. As long as DRM platforms have more features, there is no way you can tell people who want these features that DRM-free is better for them.
Post edited December 06, 2015 by ET3D
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edgar1
New User
Registered: Dec 2013
From United States
Posted December 06, 2015
Ever had CRC (cyclic redundancy check) error with your disk? Or Securom not working? THAT is why DRM-free is better.
![timppu](https://images.gog.com/27a38075b39196b7c723f8e05f687f831432657aed353eb2a8014101f03b855f_forum_avatar.jpg)
timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted December 06, 2015
![avatar](http://images.gog.com/39f88b7915e872d5123f9d16e3393f4eb99c6ed2cd2fcd7accf0254ea095000c_avm.jpg)
For instance, when the video recorders originally came to market (so that you could record even movies from the TV and watch them as many times as you wanted, loan it to your friends etc.), the movie content owners tried to outlaw them IIRC. It was perfectly understandable they tried to do that, as the video recorders took away some of the control that they had over the movie and TV series content.
End-users, obviously, disagreed with that. They loved the convenience that video recorders gave them. So who was right? Both sides, in their own ways?
![avatar](http://images.gog.com/39f88b7915e872d5123f9d16e3393f4eb99c6ed2cd2fcd7accf0254ea095000c_avm.jpg)
Watermarking would be such a thing, but then not everyone really considers it as truly a form of DRM, at least it is not something they have in mind when discussing about DRM. I personally would be fine with watermarking in games, whichever way that would be implemented. I don't mind that if my GOG games somehow leaked to torrent sites, the IP rights holders or GOG could track it back to me as the original purchaser of those copies. After all, it is my duty to make sure I don't leak my purchased GOG games to anyone else. GOG gave me the control with DRM-free, and I should employ that control responsibly.
![avatar](http://images.gog.com/39f88b7915e872d5123f9d16e3393f4eb99c6ed2cd2fcd7accf0254ea095000c_avm.jpg)
I prefer the model where all customers are not automatically considered as potential criminals (with restrictive DRM), but the IP rights holders go against the very people who are the actual wrongdoers.
Post edited December 06, 2015 by timppu
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PookaMustard
モニカ。モニカだけ。
Registered: Jun 2013
From Other
Posted December 06, 2015
![avatar](http://images.gog.com/d52debd3faeda1f6480e9e70cbed6f079a796e8b3fbf50e3fa44bee7bf5aca0e_avm.jpg)
What DRM isn't: a convenient management and content delivery platform.
That's not to say Steam itself is bad. It's rather very convenient and a good way to get free games once you learn the trading system. "Is DRM bad if you're getting the games for free?" - That's a better question to ask in my opinion.
GOG occasionally does free titles for a limited time, and the price I have to pay for these free titles is just the time I spend to claim the game for myself. After that I can download it here on Earth and then take a space trip to the moon and install said free title offline up there and play without the internet. Oh wait, why am I talking about outer space?
![mg1979](https://images.gog.com/39f88b7915e872d5123f9d16e3393f4eb99c6ed2cd2fcd7accf0254ea095000c_forum_avatar.jpg)
mg1979
New User
Registered: Oct 2011
From Italy
Posted December 06, 2015
Now I'm making also the following considerations... beside customer rights vs corporation greed, there are also the developers that often prefer DRM. Take Bethesda, they'd never release Fallout 4 on GOG, because they don't want a DRM-free version of it. Yes some of their games are on GOG but only the old ones, not even Oblivion, because they know it can still sell well on Steam. Why did they allow the older ones then? Because they sold what they could sell on Steam, with no much hope of earning much more there from them, instead appearing on GOG would have instantly meant a lot of new sold copies. Even if after that it would have been easier to pirate it, it would have been a lot of instant money. This way GOG risks to be a secondary market for older titles that have been milked already on Steam.
For many new games piracy is also impractical because most new games (at least nowadays) are released with bugs and need lots of update, with the period after the launch becoming an user-paid beta-testing, and this makes many people buy them on the only platform that has them, that is Steam, to get all the updates when they come out.
Very recent titles on GOG tend to be either indies, or games like Pillars of Eternity that covered their costs already with their kickstarter campaigns and that had a DRM-free version among their stretch goals, or games so big that they are guaranteed to sell, even on Steam (the Witcher 3 has over 1.000.000 owners there, checked on SteamSpy, and it's never been discounted below 50%, so many people bought it there even if hey can have the DRM-free version here...). I've been rather surprised to see Gal Civ 3 here, because Stardock has usually been very picky with DRM and registration stuff. I guess somebody takes the risk, considering that GOG has a certain hype anyway.
Finally, even for pirated games, there's a big difference, games that have DRM are shared with cracks, and many contain viruses or malware, and this discourages many potential "customers", whereas a DRM-free game can be shared and downloaded almost without risks. I also think that people that use to play pirated games belong more to the Steam crowd more than GOG's, they wouldn't need to buy from GOG if they want its games, while they're forced to buy the new ones from Steam. All this puts GOG in a position that is more vulnerable than Steam.
With all this I'm not advocating for DRM on GOG, because I understand it myself that it would be like suicide. If GOG has a following, it's because it's different from other distributors.
timppu: Watermarking would be such a thing, but then not everyone really considers it as truly a form of DRM, at least it is not something they have in mind when discussing about DRM. I personally would be fine with watermarking in games, whichever that would be implemented. I don't mind that if my GOG games somehow leaked to torrent sites, the IP rights holders or GOG could track it back to me as the original purchaser of those copies. After all, it is my duty to make sure I doontrol responsibly. "Watermarking" as you call it would make the installation files traceable and make the practice of sharing them through torrents riskier, at least you wouldn't find the whole GOG catalog on torrent sites. And for the customer nothing would change, really.
But nobody's perfect, and anyway one pirate customer over one million is enough to pirate a game for other millions of potential customers.
For many new games piracy is also impractical because most new games (at least nowadays) are released with bugs and need lots of update, with the period after the launch becoming an user-paid beta-testing, and this makes many people buy them on the only platform that has them, that is Steam, to get all the updates when they come out.
Very recent titles on GOG tend to be either indies, or games like Pillars of Eternity that covered their costs already with their kickstarter campaigns and that had a DRM-free version among their stretch goals, or games so big that they are guaranteed to sell, even on Steam (the Witcher 3 has over 1.000.000 owners there, checked on SteamSpy, and it's never been discounted below 50%, so many people bought it there even if hey can have the DRM-free version here...). I've been rather surprised to see Gal Civ 3 here, because Stardock has usually been very picky with DRM and registration stuff. I guess somebody takes the risk, considering that GOG has a certain hype anyway.
Finally, even for pirated games, there's a big difference, games that have DRM are shared with cracks, and many contain viruses or malware, and this discourages many potential "customers", whereas a DRM-free game can be shared and downloaded almost without risks. I also think that people that use to play pirated games belong more to the Steam crowd more than GOG's, they wouldn't need to buy from GOG if they want its games, while they're forced to buy the new ones from Steam. All this puts GOG in a position that is more vulnerable than Steam.
With all this I'm not advocating for DRM on GOG, because I understand it myself that it would be like suicide. If GOG has a following, it's because it's different from other distributors.
![avatar](http://images.gog.com/71d34ed22371b190b9e805eec7e826c76bbedd844982499e939f0631506fdbfd_avm.jpg)
But nobody's perfect, and anyway one pirate customer over one million is enough to pirate a game for other millions of potential customers.
Post edited December 06, 2015 by mg1979
![timppu](https://images.gog.com/27a38075b39196b7c723f8e05f687f831432657aed353eb2a8014101f03b855f_forum_avatar.jpg)
timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted December 06, 2015
![avatar](http://images.gog.com/39f88b7915e872d5123f9d16e3393f4eb99c6ed2cd2fcd7accf0254ea095000c_avm.jpg)
What would be the selling point for GOG.com after that? Why would you buy Fallout 4 from GOG.com instead of Steam? Cheaper price? Better multiplayer support? Better mod support?
At this point offering DRM-free games (and officially supporting them as such) is one of the biggest, if not the biggest, selling point for GOG.com (the other big one would be the old games, ie. GOG trying to make sure they really work on newer PCs). I think GOG realizes that if they gave in to DRM, in practice they'd just be a cheap imitation of Steam, nothing more.
At that point, maybe it would be better to give up with its own infrastructure altogether, and simply start selling Steam keys instead, like GMG, Gamersgate etc. GMG also has or had their own "capsule" system, but it seems most people didn't see any point to buy a capsule version of a game, rather than the Steam version. Same seems to have slowly happened to Gamersgate, most people seem to regard it only as a Steam/Origin key seller at this point.
![avatar](http://images.gog.com/39f88b7915e872d5123f9d16e3393f4eb99c6ed2cd2fcd7accf0254ea095000c_avm.jpg)
So is it specifically watermarking that you are pushing as the kind of hassle-free DRM? Ok then, but are any games using it yet? Maybe there are some technical hurdles there too so that every sold copy of any game could be watermarked easily, and that it isn't too easily cracked (removing the watermark with some simple utility from all your games).
Post edited December 06, 2015 by timppu
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mg1979
New User
Registered: Oct 2011
From Italy
Posted December 06, 2015
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Post edited December 06, 2015 by mg1979
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R8V9F5A2
team Ricky Bobby
Registered: Jun 2014
From Sweden
Posted December 06, 2015
The reason I prefer DRM-free games is for the indirect advantages of 'copy ownership' and 'offline play'.
Its a cliché thing to say by now, but I do feel that I am only borrowing or renting the games I have on Steam.
No matter how eloquently and rationally pro-Steam users argue their case I still have this feeling.
In contrast when I buy a game DRM-free, or on a physical disc that doesn't require you being online to play...whether on PC or on console, I feel that actually own something, that my money has been spent wisely on something tangible.
Its a cliché thing to say by now, but I do feel that I am only borrowing or renting the games I have on Steam.
No matter how eloquently and rationally pro-Steam users argue their case I still have this feeling.
In contrast when I buy a game DRM-free, or on a physical disc that doesn't require you being online to play...whether on PC or on console, I feel that actually own something, that my money has been spent wisely on something tangible.
![R8V9F5A2](https://images.gog.com/194bd65cefcab167e3ec7b4902ffa177e7dfa3cb69de95d4ccd97e55fed52167_avm.jpg)
R8V9F5A2
team Ricky Bobby
Registered: Jun 2014
From Sweden
Posted December 06, 2015
![avatar](http://images.gog.com/39f88b7915e872d5123f9d16e3393f4eb99c6ed2cd2fcd7accf0254ea095000c_avm.jpg)
Should GOG decide to focus on new triple-a titles instead there might be cause for concern.
However it is highly unlikely that the big publishers would ever release their latest triple-a titles on GOG.
The only games they've allowed GOG to sell have been older titles that nobody buys on Steam or console anymore. In other words GOG is the very last chance for them to squeeze out some profit.
I don't agree with your conclusion regarding GOG and pirating, for a number of reasons:
1. many if not most of the classic games on GOG are already easily available for free as DOSbox versions
2. kids today who pirate and use pirated games don't care about old games, they want the new and popular stuff
3. I've been around people who pirate games, they talk about cracked games....not GOG games
4. it only takes one cracked game to make seamlessly endless copies...so GOG games are not more exposed than Steam or Ubisoft games