Posted December 04, 2018
As far as I'm concerned, the original Skyrim was the last good product Bethesda made.
I used to respect Bethesda as one of the few holdouts against the big-budget megapublisher race-to-the-bottom. That respect has been thoroughly lost over the last few years, for good reason.
The beginning of the end started in early 2015 with paid mods via Steam workshop that caused an uproar. Paid mods were quickly withdrawn - for now...
https://www.eurogamer.net/articles/2015-04-28-bethesda-removes-paid-mods-in-skyrim
The next year, Bethesda rolled out "Skyrim Special Edition", an overhyped name for "Skyrim with extra bloated system requirements and fancy graphics" (https://www.google.com/search?q=skyrim+special+edition+launch&ie=utf-8&oe=utf-8&client=firefox-b-1). Most glaring was the fact that no new content was added and they didn't even fix existing problems (https://www.ign.com/articles/2016/11/01/skyrim-special-edition-pc-review). Worse, it thoroughly breaks compatibility with existing Skyrim mods (https://gaming.stackexchange.com/questions/290153/do-skyrim-mods-work-with-the-special-edition), requiring mods to be compatibility-patched and possibly splitting the community over mods.
The reason for breaking existing mods became obvious in 2017 when the Creation Club (Bethesda's paid mods, minus Steam Workshop) rolled out (https://www.rockpapershotgun.com/2017/08/29/fallout-4-creation-club-launched-not-paid-mods/) - forcing mods to be re-released and encouraging pay-for-mods while vehemently denying the truth.
I remember that one time when my sister installed Elder Scrolls Online and then panic-called me when the installer started deleting many files off her computer.
Fallout 4 was a flop and widely criticized compared to its predecessors Fallout 3 and Fallout New Vegas (https://www.metacritic.com/game/pc/fallout-4).
Online multiplayer Fallout 76 received even worse reviews (https://www.gamespot.com/articles/fallout-76-black-ops-4-underperform-at-gamestop/1100-6463554/).
Elder Scrolls: Blades (for once, a mobile game promising to be more than shovelware) keeps getting delayed. First announcement placed its release in September-October 2018, which was later delayed a day before the posted "expected" date to December 1 this year, and then delayed again to spring 2019 (https://www.reddit.com/r/ElderScrolls/comments/9dd8e0/blades_delayed_again/)
Don't worry, through, Bethesda has been pursuing other, more important priorities, such as harassing people for legitimate sale of box-edition (disc-based) used games (see https://www.gog.com/forum/general/bethesda_lawyers_are_barking_mad_attempting_to_block_legal_sale_of_used_goods).
I used to respect Bethesda as one of the few holdouts against the big-budget megapublisher race-to-the-bottom. That respect has been thoroughly lost over the last few years, for good reason.
The beginning of the end started in early 2015 with paid mods via Steam workshop that caused an uproar. Paid mods were quickly withdrawn - for now...
https://www.eurogamer.net/articles/2015-04-28-bethesda-removes-paid-mods-in-skyrim
The next year, Bethesda rolled out "Skyrim Special Edition", an overhyped name for "Skyrim with extra bloated system requirements and fancy graphics" (https://www.google.com/search?q=skyrim+special+edition+launch&ie=utf-8&oe=utf-8&client=firefox-b-1). Most glaring was the fact that no new content was added and they didn't even fix existing problems (https://www.ign.com/articles/2016/11/01/skyrim-special-edition-pc-review). Worse, it thoroughly breaks compatibility with existing Skyrim mods (https://gaming.stackexchange.com/questions/290153/do-skyrim-mods-work-with-the-special-edition), requiring mods to be compatibility-patched and possibly splitting the community over mods.
The reason for breaking existing mods became obvious in 2017 when the Creation Club (Bethesda's paid mods, minus Steam Workshop) rolled out (https://www.rockpapershotgun.com/2017/08/29/fallout-4-creation-club-launched-not-paid-mods/) - forcing mods to be re-released and encouraging pay-for-mods while vehemently denying the truth.
I remember that one time when my sister installed Elder Scrolls Online and then panic-called me when the installer started deleting many files off her computer.
Fallout 4 was a flop and widely criticized compared to its predecessors Fallout 3 and Fallout New Vegas (https://www.metacritic.com/game/pc/fallout-4).
Online multiplayer Fallout 76 received even worse reviews (https://www.gamespot.com/articles/fallout-76-black-ops-4-underperform-at-gamestop/1100-6463554/).
Elder Scrolls: Blades (for once, a mobile game promising to be more than shovelware) keeps getting delayed. First announcement placed its release in September-October 2018, which was later delayed a day before the posted "expected" date to December 1 this year, and then delayed again to spring 2019 (https://www.reddit.com/r/ElderScrolls/comments/9dd8e0/blades_delayed_again/)
Don't worry, through, Bethesda has been pursuing other, more important priorities, such as harassing people for legitimate sale of box-edition (disc-based) used games (see https://www.gog.com/forum/general/bethesda_lawyers_are_barking_mad_attempting_to_block_legal_sale_of_used_goods).