Posted October 22, 2015
Gnostic: Well other crowdfunding platform like fig let your invest for a return
https://www.fig.co/about
But the current project they are pushing if FTP so I don't think it is a wise investment.
rgnrk: It's a good test project for fig, though. A F2P game from an stablished studio won't bring regular backers in (it's F2P after all), but it might work for investors. So I guess it'll show if fig really works for investors, as F2P games is were the money is at right now, and the team behind this project developed Scribblenauts, that as far as I know, worked acceptably. https://www.fig.co/about
But the current project they are pushing if FTP so I don't think it is a wise investment.
In 2012 Crytek aims to make all its game FTP
2013 Crytek plans to go FTP fully.
2014 Crytek don't have enough money to pay its staff
2015 Crytek sold it Cry engine license to Amazon to avoid bankruptcy
Zynga, which is famous for its Free to Play games are bleeding money
Not sure if FTP is where the money is, because ultimately it is gamers who would pay for the games and if gamers don't like it, there will be no money.
FTP will still be a dominating force in the market, especially the mobile, but money is not going to be so easy and people wisen up.
Another problem may be marketing.
It is not EA / Blizzard / Ubisoft / Sony that have tons of money for marketing. Just that a game is FTP does not means that gamers will jump on it, FTP just means barrier to entry is very low, but does not mean gamers will enter.
Traditional games if good have players generating word of mouth and positive reviews to entice more players.
A FTP Always Online DRM Micro transaction game?
Then there is the time the game need to turn to a profit. While traditional games would earn most of its profit in 3 months to 1 year, how long FTP games will turn to a profit? Players do not pay upfront, but dribble their payment in a span of time. And while traditional games just need bug fixes post support and can forgot about it, FTP games need more investment in creating new content to retain interest and keep players playing.
If the revenue is going back to the game to generate content, how long the investors need to wait before reaping the profits?
Post edited October 22, 2015 by Gnostic