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Activity Feed • Gameplay Stats • Personalization


UPDATE: We've added a new option to the Privacy settings in GOG Profiles - from now on you can turn off your profile on GOG entirely, so no one can see any kind of information that is shown on the profile page. This also means that when you turn off your profile, you won’t be visible on your friends’ friends lists, even if they decide to keep their profiles visible.
The option to enable/disable your GOG Profile can be found in your account „Privacy & Settings” options, under „Privacy” tab.



We just introduced a new feature on GOG.COM: User Profiles – a social way to share what you and your friends are up to. See what your friends on GOG are playing, achieving, and sharing across four sections – Feed, Profile, Games and Friends.

Your Feed is the centerpiece of your Profile. Here, you’ll see which games your friends have been playing, all sorts of achievements and milestones, as well as general thoughts, screenshots, and forum activity. You can dispense your approval at whim and share your own stuff as well!

Your Profile is all about you and your gaming accomplishments. It's a summary of your activity, like the time you've spent in your games , your latest achievements (and just how rare they are among other users), as well as a glimpse at what your most active friends have been up to.

If you want to know more about your Games, you need to hit the the third tab. It contains a list of all the games you own on GOG, together with stats like time spent in-game and your progress towards unlocking the achievements. Sort the list, compare stats with your friends, and get some healthy competition going.

Finally – your Friends: get a general summary of their achievements and hours played. Here you'll also see which games are the most popular among your friends right now, so you can join them in multiplayer or find something you might enjoy yourself.

Of course, your profile comes with some sweet personalization options, choose a wallpaper from your game collection and share a few words with the world.

User Profiles are available for all GOG.COM users. Your personal gameplay stats like achievements, time played and milestones depend on GOG Galaxy, but if you’re not using the optional client you can still use the feed, post in it and interact with your friends.

Launching profiles also means adding new privacy settings on our end. You'll find three new Privacy options in your account's „Privacy & settings” area. These settings allow you to set the visibility for your profile summary, your games, your friends, etc.
So what are you waiting for? There's so much room for activities!
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lostwolfe: i liked gog, a bunch. but almost every step they've taken in the last three to four years has increasingly erred on the side of not listening to their actual userbase.
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xyem: Yeah, I feel the same so I would be aiming to make people feel how I initially felt about GOG: proud as hell to be a customer.

Can't ensure that all my solutions to the problems I've seen on GOG would make everyone happy, but they shouldn't make people specifically unhappy either. Should be minimised as I would actually discuss stuff with the community..

The only thing that should really cause direct unhappiness is that development time has been spent on something they don't want, but that's an unsolvable problem (on the other hand, the wishlist would actually be used as a guide of what to do..).
one thing that i've seen some developers do is throw up polls.

that is: they use the wishlist as an abstract guide and then throw up a poll saying, "hey, these four or five things are in the works, but which in the works thing is most important to you?"

[and then they do that thing.]

sometimes, that wishlist is going to have to include unfun things, too, that most users don't care about, eg:

"our backend database needs some cleaning up. don't mind us, we're tackling that next."

in cases like that, what the developer has often done is promised that the very next thing they're going to tackle is something that's real high up on the wishlist chain. [to mitigate what feels like "lost development time."]
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lostwolfe: one thing that i've seen some developers do is throw up polls.

that is: they use the wishlist as an abstract guide and then throw up a poll saying, "hey, these four or five things are in the works, but which in the works thing is most important to you?"
Yeah, it's a great idea because you can also see what is important to people right then. While a wishlist item may have more votes overall, there might be another item people would like to see solved first..
low rated
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boztix: They have been developing a client for drm free games that is the premise of gog. Moreover, the client has been very well received, even 17,000 Linux users have voted for a conversion to the client's Linux.
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xyem: And I'm one of them, even though I wouldn't use it myself. What's your point?
EDIT: And by that, I mean I am a Linux user, voted for it, but wouldn't use it.

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boztix: What more problems do you see?
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xyem: Poor communication.
Broken website.
Lack of testing.
Non-optimal defaults.
Personal information leaks.
Disregard for stated values.
What are the established values?
high rated
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xyem: And I'm one of them, even though I wouldn't use it myself. What's your point?
EDIT: And by that, I mean I am a Linux user, voted for it, but wouldn't use it.

Poor communication.
Broken website.
Lack of testing.
Non-optimal defaults.
Personal information leaks.
Disregard for stated values.
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boztix: What are the established values?
GOG's values were:
1 - DRM Free
2 - Universal Pricing (1$ != 1€) | games cost the same all over the world
3 - Complete package with goodies
4 - Treat customers like humans, rather than treat them as wallets
5 - Games for Gamers, by Gamers
6 - Your privacy is important
7 - No microtransactions
8 - Galaxy stays optional
9- No pre-orders /In-dev games

Of those many values, only one remains solid:
1- DRM Free

To some extent:
8 - But they do try to push it, making Galaxy the default option.
For instance: I have installed Ghost Master a couple of days ago, not through Galaxy. When I play the game and I exit it afterwards, GOG Galaxy is staring me in the face, in spite of me not having started the Galaxy service...

Note that values 2 and 3 are largely dependant on publishers, rather than GOG itself.
Value 5 is dependant on the members of the board at GOG, which may change from time to time.

Casualties:
2: Under pressure GOG caved in to regional pricing in order to be able to sell some games that would not be sold by their publishers otherwise.
Note that the first game that suffered from this was no other than by Code Red's The Witcher 2 by order of Bandai and that is a recurring theme that I will get back to.
3: This changed when it became trendy to sell the music apart from the game. Not really GOG's fault here.
4: Is linked to 2 things: 6 & 7
5: I can't believe that given the current decisions by the board that they can be classified as gamers, but that is of course only known for sure by GOG's employees who, just as we do (!) deserve their privacy.
6: GOG giving us the silent/ corporate BS treatment in response to our legitimate concerns of sharing the number of games, the hours played, online status and friends with anyone who cares to click on their profile, regardless of having set privacy to "Only Me"/ "Only Friends"
7. Gwent has microtransaction gambling built-in as does the game with Gremlins Inc.
^ Yet again a value has been discarded by the mother company: Code Red.
8. To some extent, because they are pushing it, regardless of a gamer's choice *not* to install Galaxy.
9. Pre-orders were (yet again) introduced by Code Red with The Witcher 3.
Post edited April 30, 2018 by jorlin
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boztix: What do people do not want?
Dirty socks.

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boztix: What more problems do you see?
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xyem: Poor communication.
Broken website.
Lack of testing.
Non-optimal defaults.
Personal information leaks.
Disregard for stated values.
Not enough sales. ;p
Post edited April 30, 2018 by richlind33
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paladin181: You're assuming they read their own forum. The amount of radio silence on this subject alone should disabuse you of that notion.
I'm sure they read it. Quite the activity here.
high rated
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Trilarion: What strikes me as particularly unimpressive is how the whole GOG managements takes a dive after introducing this new "feature". [...]
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HypersomniacLive: Isn't that their M.O. in such cases. Have you forgotten how the Good news™ announcement went down?
...
Similarly although the number of posts was considerably higher then and the reaction was somewhat faster.

Still, I wonder why the management is so unresponsive to challenges? What good will silence do? You can't improve (customer) relations by not talking about it.

Anyway. One week has passed and the situation seems still unchanged. I'm getting impatient with GOG. I'll wait at the most one week more for GOG to do something.

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HeartsAndRainbows: ... There are a few things I can tell you with relative certainty:
1) This whole issue was caused by GOG's lack of care and compassion for their community. That attitude is here to stay, even if they improve their privacy options a few weeks after the fact. (Which they probably won't...)
2) As you already pointed out: History has shown that games which are not properly patched now might never receive a patch - especially on GOG.
3) Deleting your account is the only certain way out of this. You can (as the TOS suggest) stop using it, but then it will still be open to any future abuse GOG has in store for you. ...
I think you hit the nail there. These statements seem to be quite true, regardless of what conclusion everyone draws for himself.
Post edited April 30, 2018 by Trilarion
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tfishell: ... Do you know or have the connections to know how to create an online store? ...
I have never done that myself but I think it cannot be that hard. There must be ready solutions for shopping systems out there. The GOG website shows what you need: some kind of catalogue (divided by genres, OS, year, ...), a single page per item with a link to put the item in the shopping cart, a checkout/payment page (important note: do not store credit card details of buyers unless you know what you are doing). This is pretty much standard. What is special about games (digital content) is probably the library page with the download links and patches maybe too, but then it's not too complicated or too special.

All you would need is a dedicated server, the shopping and library system in place, some payment processor and a content delivery network for all the downloads. It's doable for a motivated team determined to wire standard components and doing some stuff manually (like adding new games, patches). However, it requires some money to set up initially.

I imagine that the more difficult part would be to negotiate the selling rights and financial conditions with the publisher. But then I'm biased because I don't know anything about legal stuff, so naturally that would seem difficult to me.
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Trilarion: I imagine that the more difficult part would be to negotiate the selling rights and financial conditions with the publisher. But then I'm biased because I don't know anything about legal stuff, so naturally that would seem difficult to me.
Indeed. I know I can deal with everything else, but not very sure where to start here except getting in contact with developers/studios and asking if I can sell their games Maybe that is all it takes.. :)
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Trilarion: I imagine that the more difficult part would be to negotiate the selling rights and financial conditions with the publisher. But then I'm biased because I don't know anything about legal stuff, so naturally that would seem difficult to me.
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xyem: Indeed. I know I can deal with everything else, but not very sure where to start here except getting in contact with developers/studios and asking if I can sell their games Maybe that is all it takes.. :)
Probably also things like:

- Do they have the full worldwide rights.
- Proposal how to split the revenue.
- Age restrictions
- Regional prices?

And a convincing answer to the most important question of all: why should they even bother with yet another no-name online shop?
It's interesting that the privacy settings seem to work much better on mobile devices. When I use my phone, I can't see the number of games, achievements and total time played when everything is set to "only me".

When the profile is open, I can see the numbers though.

This has probably been reported several times ago, but I didn't felt like reading the whole thread (again).
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xyem: Indeed. I know I can deal with everything else, but not very sure where to start here except getting in contact with developers/studios and asking if I can sell their games Maybe that is all it takes.. :)
I am not sure if you are joking or if you are actually serious, but if you are I think you grossly underestimate the amount of work (and risks) that would be involved. I hope you are ready to quit your day job, take a huge loan, and risk everything you have in the process.

First it's not just finding some open source "online shop" web application and sending a couple of e-mail to devs.

You will need to have some infrastructure in place, both for download, payment, support, etc... you can go to Azure or similar cloud based solution but, while it's a lot cheaper than creating the infrastructure yourself, it still has a cost.

Unless you want to do everything yourself you will need to hire peoples to handle support, devs to work on the site, hire somebody to take care of the legal matters, take care of the financial / fiscal side, etc... and all those peoples will most likely not work for free.

You will also need to create some company, I don't know how it is in UK but here if you want to create a Corp you need minimum three peoples and 100k CHF of initial funds (IIRC), I suspect it's probably it's not free in the UK either. Granted you are not forced to create a SA/Corporation but it's the safest option in case(when) it fails; some others options are a lot cheaper but if you go bankrupt it can ruin you personally and you can spend the rest of your life trying to pay your debts. (Again I don't know UK laws and what are the option there) Even forgetting the money it also takes a lot of time.

Then you will need to convince devs and unless you have really good connection the in medium you can forget any AAA or even AA devs (Remember that CDPR were a distributor before they started Gog and even for them it was hard to convince devs to release their games on Gog) so at first the only one you might convince are Indy devs. But that's the same Indy devs that often consider releasing a Gog version to be a waste of time and let's not mention that there are tons of others online shops selling Indy titles so why would they waste their time on yet another new one.

And even if you do all that you chances of being profitable enough to survive are very limited, the market is already pretty saturated, especially for Indies, several shops have already died (DOTEMU, Desura, etc...) and most those who survive are mostly Steam key sellers.

So yes, if it's you dream job and you are ready to risk everything for it... well it's your life... but you need to be really sure you understand all the risks attached to it, it's not a decision that can be taken on a whim.
high rated
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jorlin: ...snip
Of those many values, only one remains solid:
1- DRM Free
...snip
Even that is on shaky ground. Gwent is online only, whilst not DRM, it is not within your power to play the game as and when you want, but are relying on a third party. Also, there are other examples:
https://www.gog.com/forum/general/fear_installed_securom_all_over_my_computer_does_anyone_know_how_to_get_rid_of_it
Then there was the magic game released recently (can't remember the name) which had hats you needed to be signed in for, and battletech has components with account sign in. Plus numerous games phone home if your not careful (GDawn, VVran).
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Trilarion: I imagine that the more difficult part would be to negotiate the selling rights and financial conditions with the publisher. But then I'm biased because I don't know anything about legal stuff, so naturally that would seem difficult to me.
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xyem: Indeed. I know I can deal with everything else, but not very sure where to start here except getting in contact with developers/studios and asking if I can sell their games Maybe that is all it takes.. :)
if this is something you want to seriously pursue, i would absolutely get a lawyer.

if you become a game seller, you will wind up having to sign contracts for those sales/etc. and you are probably going to want someone to look at those contracts.

[incidentally: that seems like the toughest part of the job. that and attracting people to your store.]
high rated
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jorlin: ...snip
Of those many values, only one remains solid:
1- DRM Free
...snip
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nightcraw1er.488: Even that is on shaky ground.
As I said in one of those many threads, "DRM free" is not even a clear cut "value".

Back when GOG was founded, what they meant with "intrusive DRM mechanisms" wasn't the hardly noticeable buttery-slick online verification process Steam employs now (Steamworks was only introduced in 2008). It was the SecuROMs, the Starforces, the things that made your disc drives honk and your games infunctional the second Windows 7 came along, the horrific limited activation shit that Bioshock and Mass Effect tried to pull off.

Today, home base server contact is so frequent for any client that entire newly devised "harmless" "player wants" functionalities (e.g. achievements, auto-updates, cloud saves, and, hey, profiles) wouldn't work without exactly the kind of persistent online verification technology that is practically identical to DRM measures, but isn't perceived by the player as such because yes of course these "features" are only ever possible with constant online contact (and for that reason, Valve had listed these "features", especially the social media crap, under "anti-piracy" back in 2008 – they knew that these social/competitive functionalities were the best damn copy protection ploy ever created).

You're absolutely right, this is on very shaky ground.

So it should be clarified from GOG's side. :|
Post edited April 30, 2018 by Vainamoinen