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Freedom of choice. Optional client. Cross-play. Coming soon to all gamers!

Earlier today (or was it yesterday for you?), during the [url=http://www.gog.com/news/cd_projekt_red_gogcom_summer_conference]CD Projekt RED and GOG.com’s Summer Conference we dropped the news about our next big step forward! GOG.com has always been home to more and more of the the best games in history (for Windows and Mac), both classic and new. Differing in shapes, flavors, and sizes they had one thing in common: they were mostly single-player, and our focus was mainly on the experience of a singular gamer. If that's your thing, nothing really will change. You can always enjoy your favorite games 100% DRM-free on GOG.com, with no need to activate your game online or remain connected to play your single-player title. Just like GOG.com has always been about.. But what if you want to play with your friends?

Today we are excited to announce GOG Galaxy, a truly gamer-friendly, 100% DRM-free online gaming platform that will finally provide the GOG.com community with the easy option to play together online. GOG Galaxy will allow you to share your achievements, stay in touch with your pals and get the updates for your games automatically. We've developed this technology to improve your GOG.com experience. We think GOG Galaxy really deserves your attention and we hope many of you will give it a try! But, here's the great thing: it is totally optional, so it's all up to you! If you do not want to play online, or use our optional client to access these features, then no worries, you will always be able to play the single-player mode 100% DRM-free, and download manually the latest updated version of your favorite title from our website. Now, for one more feature we call cross-play. We always believed in an open world for gamers, with no obligation to be tied to a specific platform or client; and this is why GOG Galaxy will allow gamers to play with their buddies who use Steam, without any need to use any 3rd party client or account, nothing, nada. We’re taking care of connecting GOG.com and Steam players, so just sit back, relax and give it a try.

See the outtake from the CD Projekt RED & GOG.com Summer Conference

Talking of which, we are proud to announce the soon-to-come launch of the beta phase for The Witcher Adventure Game, a faithful adaptation of the board game of the same title. It allows up to 4 players to play together, whether they use Steam or GOG.com. Cross-play at its finest! If you wanna get the chance to try it out, please visit and sign up to get in the queue for your beta access key. You can also simply take advantage of our amazing [url=http://www.gog.com/tw3]pre-order offer for The Witcher 3: Wild Hunt, which includes 2 beta access keys for he Witcher Aventure Game, delivered to you as soon as we start handing them out to public.

We believe GOG Galaxy has the power to provide the best of both worlds. Playing the single player mode of your favorite game, 100% DRM-free, while still having the OPTION to use our soon-to-come client for an enhanced experience (auto-patching, achievements, and much more) or play online with other GOG.com (and Steam) players if you so wish.

There will be more GOG Galaxy titles coming up this year, so stay tuned for more news and get the word around!
Post edited June 06, 2014 by G-Doc
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undeadcow: It looks like GOG Galaxy is still expected... this week, right?!?
Could be Tomorrow or September 1st going by this post guess we'll have to wait and see.

http://www.gog.com/forum/general/coming_soon_divinity_original_sin/post77/?staff=yes
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GaminggUy45: Could be Tomorrow or September 1st going by this post guess we'll have to wait and see.
well so much for that piece of info.

How about...could be today or tomorrow......or next month...or year..

possibly, maybe, perhaps.

Yep, that about sums it up.
interested IF there is a co-op NOT vs or multiplayer aspect
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wrat: interested IF there is a co-op NOT vs or multiplayer aspect
That - I'm fairly sure - depends on the game, not the client. Also, co-op IS multiplayer (unless it's Brothers: A Tale of Two Sons, but that's the only co-op singleplayer game I know of).
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wrat: interested IF there is a co-op NOT vs or multiplayer aspect
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Maighstir: That - I'm fairly sure - depends on the game, not the client. Also, co-op IS multiplayer (unless it's Brothers: A Tale of Two Sons, but that's the only co-op singleplayer game I know of).
although more often than not multiplayer is VS which I have no interest in as I stated
Err.. are there news for GOG Galaxy? A possible release date?
just give another vote to (optional)
- delta updates
- cloud saves
low rated
those who want cloud saves must be laptop gamers? :P
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Niggles: those who want cloud saves must be laptop gamers? :P
Or people who don't want to backup their saves manually? Or people who use more than one computer? Or people that had HDDs die on them in the middle of a game? Or people who want a local backup and an off-site backup?
low rated
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Niggles: those who want cloud saves must be laptop gamers? :P
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JMich: Or people who don't want to backup their saves manually? Or people who use more than one computer? Or people that had HDDs die on them in the middle of a game? Or people who want a local backup and an off-site backup?
nah those are collectively about 0.01% of the PC gaming population ;)
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JMich: Or people who don't want to backup their saves manually? Or people who use more than one computer? Or people that had HDDs die on them in the middle of a game? Or people who want a local backup and an off-site backup?
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Niggles: nah those are collectively about 0.01% of the PC gaming population ;)
So for a PC gaming population of 100 million (really low estimate), that means 100.000 people. Twice as many as those that request Grim Fandango on GOG. I'd say it's worth it then.

P.S. Please do not use numbers without being able to back them up. And do remember that people may want something that for you seems pointless.
low rated
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Niggles: nah those are collectively about 0.01% of the PC gaming population ;)
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JMich: So for a PC gaming population of 100 million (really low estimate), that means 100.000 people. Twice as many as those that request Grim Fandango on GOG. I'd say it's worth it then.

P.S. Please do not use numbers without being able to back them up. And do remember that people may want something that for you seems pointless.
Neither you or i can back up either numbers with hard solid stats so there is no point in this :D
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Niggles: Neither you or i can back up either numbers with hard solid stats so there is no point in this :D
65 million steam accounts. 100 million WoW accounts. 27 million daily LoL players. 16 million minecraft copies.

There are millions of PC players, and 100 million of them does seem quite plausible. I would bet that the number is much higher, but not sure I want to spend the time looking for said data at this point.

Let me see if I can dig something up real quick though, while waiting for the 0.01% claim backing.

Edit: Quick google check gives an intel software article from 2009. Here you are.
Post edited September 23, 2014 by JMich
I just want a better way to manage my games locally: download, update, view library. No need to hold the release for cloud saves and other fancies, these can be added later on the way (assuming Galaxy can update itself).
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Niggles: those who want cloud saves must be laptop gamers? :P
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JMich: Or people who don't want to backup their saves manually? Or people who use more than one computer? Or people that had HDDs die on them in the middle of a game? Or people who want a local backup and an off-site backup?
I have my entire computer backed up automatically, people who aren't doing that are just asking to have their data lost. At least with my backups, I know that they'll be there, rather than cloud backups where there's no legal obligation to make them reliable.
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kvark: I just want a better way to manage my games locally: download, update, view library. No need to hold the release for cloud saves and other fancies, these can be added later on the way (assuming Galaxy can update itself).
What I don't get is that they're focusing on the hardest features first rather than on the easier features first. Seems like they ought to be focusing on the download and update mechanism that doesn't work at all for Linux and doesn't work very well for Win/OSX rather than focusing on the multiplayer experience that's going to take ages to get right and isn't used by as many customers.
Post edited September 23, 2014 by hedwards