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Freedom of choice. Optional client. Cross-play. Coming soon to all gamers!

Earlier today (or was it yesterday for you?), during the [url=http://www.gog.com/news/cd_projekt_red_gogcom_summer_conference]CD Projekt RED and GOG.com’s Summer Conference we dropped the news about our next big step forward! GOG.com has always been home to more and more of the the best games in history (for Windows and Mac), both classic and new. Differing in shapes, flavors, and sizes they had one thing in common: they were mostly single-player, and our focus was mainly on the experience of a singular gamer. If that's your thing, nothing really will change. You can always enjoy your favorite games 100% DRM-free on GOG.com, with no need to activate your game online or remain connected to play your single-player title. Just like GOG.com has always been about.. But what if you want to play with your friends?

Today we are excited to announce GOG Galaxy, a truly gamer-friendly, 100% DRM-free online gaming platform that will finally provide the GOG.com community with the easy option to play together online. GOG Galaxy will allow you to share your achievements, stay in touch with your pals and get the updates for your games automatically. We've developed this technology to improve your GOG.com experience. We think GOG Galaxy really deserves your attention and we hope many of you will give it a try! But, here's the great thing: it is totally optional, so it's all up to you! If you do not want to play online, or use our optional client to access these features, then no worries, you will always be able to play the single-player mode 100% DRM-free, and download manually the latest updated version of your favorite title from our website. Now, for one more feature we call cross-play. We always believed in an open world for gamers, with no obligation to be tied to a specific platform or client; and this is why GOG Galaxy will allow gamers to play with their buddies who use Steam, without any need to use any 3rd party client or account, nothing, nada. We’re taking care of connecting GOG.com and Steam players, so just sit back, relax and give it a try.

See the outtake from the CD Projekt RED & GOG.com Summer Conference

Talking of which, we are proud to announce the soon-to-come launch of the beta phase for The Witcher Adventure Game, a faithful adaptation of the board game of the same title. It allows up to 4 players to play together, whether they use Steam or GOG.com. Cross-play at its finest! If you wanna get the chance to try it out, please visit and sign up to get in the queue for your beta access key. You can also simply take advantage of our amazing [url=http://www.gog.com/tw3]pre-order offer for The Witcher 3: Wild Hunt, which includes 2 beta access keys for he Witcher Aventure Game, delivered to you as soon as we start handing them out to public.

We believe GOG Galaxy has the power to provide the best of both worlds. Playing the single player mode of your favorite game, 100% DRM-free, while still having the OPTION to use our soon-to-come client for an enhanced experience (auto-patching, achievements, and much more) or play online with other GOG.com (and Steam) players if you so wish.

There will be more GOG Galaxy titles coming up this year, so stay tuned for more news and get the word around!
Post edited June 06, 2014 by G-Doc
I seriously can't wait for GOG GALAXY.
I'm curious about multiplayer and some of their more classic games that support multiplayer but can't be played due to being out dated or require a lot of port opening to work. Will they make a work around for this? Like a VPN of some sort? It would be nice not having to open ports for every specific game i want to play but be able to play any i own via GOG.com without managing ports.

I know it's probably to much to hope for but i really hope they open up that avenue making it so that me and my friends that are into classic games can play them with greater ease online and there's just so many classic games out there that have amazing multiplayer functions that have been lost to time and getting them to work anymore is simply to difficult and painful and require often some third party client that usually doesn't work right half the time or have special requirements to work.

If you guys could manage that, i'm pretty sure GOG.com would shoot up in popularity for reviving multiplayer game play for some timeless classics since GOG.com is like one of the few places you can actually buy some of these games and make them easy to work with right away in this modern day and age.

I can't be the only person here that feels this way.
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Skwareblox: I'm curious about multiplayer and some of their more classic games that support multiplayer but can't be played due to being out dated or require a lot of port opening to work. Will they make a work around for this? Like a VPN of some sort? It would be nice not having to open ports for every specific game i want to play but be able to play any i own via GOG.com without managing ports.

I know it's probably to much to hope for but i really hope they open up that avenue making it so that me and my friends that are into classic games can play them with greater ease online and there's just so many classic games out there that have amazing multiplayer functions that have been lost to time and getting them to work anymore is simply to difficult and painful and require often some third party client that usually doesn't work right half the time or have special requirements to work.

If you guys could manage that, i'm pretty sure GOG.com would shoot up in popularity for reviving multiplayer game play for some timeless classics since GOG.com is like one of the few places you can actually buy some of these games and make them easy to work with right away in this modern day and age.

I can't be the only person here that feels this way.
There are VPN-like clients out there specifically built for gaming, like Evolve which I just learned about today and am very interested in because it possibly works across platforms (like PC/PS3 multiplayer) as they say it works with any game that has LAN play as an option, and several PS3 games have that.

Being open source, it shouldn't be difficult for GOG to include something like OpenVPN into the Galaxy client, then all you'd need to do is host a "LAN party" from your Galaxy client and anyone on you Galaxy/GOG friends list could join your game. Or join any of your friend's LAN parties. That should, in theory, work with any game that connects via TCP/IP, whether it was dial-up back in the day, or coax 10 base T cables with terminator caps in the days before ethernet.

I actually wonder now, thinking back to the trailer, if that's not already something they're implementing since they are saying it's universal multiplayer regardless of where you got the game.
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darkwolf777: Yeah, it's a purely pie-in-the-sky/wishful thinking. If anyone would do it, I could see GOG toying with the idea, but I don't expect anything more than GOG games, and adding non-GOG games manually (similar to non-Steam games in Steam)

Probably the best thing would be working with Nexus Mods, though it would be highly dependent on convincing mod makers to host their mods on Nexus instead of being scattershot all over the internet (or including, no reason they couldn't continue the scattershot approach if they want). Nexus already has a mod manager client that could be used for managing/installing/removing mods to GOG games, though it would have to be updated to do so if such a thing were to happen. Even if the mods are only patches for widescreen aspect or HD resolutions from the older games, it'd be nice to have a centralized repository to get them, some place that's moderated and you know the chances of getting rogue malware from a patch would be minimal.
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skeletonbow: For mods, a GOG version of Steam Workshop would be the best thing to do I think, nice and integrated, one stop shopping with some quality control of sorts for the overall experience etc.

These aren't features I'd expect for the version 1 client though, but community wishlist items that could get possibly added based on popularity and feasibility at a later time I'm guessing. They leave us a lot of anticipating, speculating and fantasizing room don't they? hehehe
GOG Workshop with optional auto-update for mods, pass protect for episodic mods, and other custom fit features, ooh yes. That would be grand.
What is the point? we already have Gameranger.
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darkwolf777: Yeah, it's a purely pie-in-the-sky/wishful thinking. If anyone would do it, I could see GOG toying with the idea, but I don't expect anything more than GOG games, and adding non-GOG games manually (similar to non-Steam games in Steam)

Probably the best thing would be working with Nexus Mods, though it would be highly dependent on convincing mod makers to host their mods on Nexus instead of being scattershot all over the internet (or including, no reason they couldn't continue the scattershot approach if they want). Nexus already has a mod manager client that could be used for managing/installing/removing mods to GOG games, though it would have to be updated to do so if such a thing were to happen. Even if the mods are only patches for widescreen aspect or HD resolutions from the older games, it'd be nice to have a centralized repository to get them, some place that's moderated and you know the chances of getting rogue malware from a patch would be minimal.
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skeletonbow: Yeah, launching non-GOG games would be a rather trivial thing to add for the most part. They'd just have to scan the Start menu to poke around inside shortcuts, scan Program Files* and Steam/Uplay/Origin/etc. common directory paths, possibly probe the registry to find other paths, and a list of static common paths where game executables might reside, then throw up a "here's what we found" list like Steam does. For DOSbox launched games and similar it would require some special sauce (that Steam doesn't do), but that's potentially automateable too. Someone wrote an addon app you can use with Steam to automate adding DOSbox games to Steam IIRC. Not sure that would be a mission critical feature for 1.0, but something easy to add based on customer feedback/demand later on once the big fish features are all sorted.

For mods, a GOG version of Steam Workshop would be the best thing to do I think, nice and integrated, one stop shopping with some quality control of sorts for the overall experience etc.

These aren't features I'd expect for the version 1 client though, but community wishlist items that could get possibly added based on popularity and feasibility at a later time I'm guessing. They leave us a lot of anticipating, speculating and fantasizing room don't they? hehehe
*sigh* nvm
Post edited June 24, 2014 by Merranvo
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Skwareblox: I'm curious about multiplayer and some of their more classic games that support multiplayer but can't be played due to being out dated or require a lot of port opening to work. Will they make a work around for this? Like a VPN of some sort? It would be nice not having to open ports for every specific game i want to play but be able to play any i own via GOG.com without managing ports.

I know it's probably to much to hope for but i really hope they open up that avenue making it so that me and my friends that are into classic games can play them with greater ease online and there's just so many classic games out there that have amazing multiplayer functions that have been lost to time and getting them to work anymore is simply to difficult and painful and require often some third party client that usually doesn't work right half the time or have special requirements to work.

If you guys could manage that, i'm pretty sure GOG.com would shoot up in popularity for reviving multiplayer game play for some timeless classics since GOG.com is like one of the few places you can actually buy some of these games and make them easy to work with right away in this modern day and age.

I can't be the only person here that feels this way.
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darkwolf777: There are VPN-like clients out there specifically built for gaming, like Evolve which I just learned about today and am very interested in because it possibly works across platforms (like PC/PS3 multiplayer) as they say it works with any game that has LAN play as an option, and several PS3 games have that.

Being open source, it shouldn't be difficult for GOG to include something like OpenVPN into the Galaxy client, then all you'd need to do is host a "LAN party" from your Galaxy client and anyone on you Galaxy/GOG friends list could join your game. Or join any of your friend's LAN parties. That should, in theory, work with any game that connects via TCP/IP, whether it was dial-up back in the day, or coax 10 base T cables with terminator caps in the days before ethernet.

I actually wonder now, thinking back to the trailer, if that's not already something they're implementing since they are saying it's universal multiplayer regardless of where you got the game.
I hope so, i've tried a bunch of programs but they don't really work for me because of my unique circumstances and i hope that Galaxy will manage a work around for that while making playing games from any generation of PC work.

Hopefully they can manage VPN's in a way as well that makes them secure as well as making it so we can join lan parties through a lobby system making it easy and fun to find games among friends and strangers alike for quick and fun access to generations of wonderful games. I'd gladly buy some copies of games i already own on steam (like duke nukem 3d or shadow warrior) if it meant getting a decent multiplayer experience and plus games i don't own and would be able to play. Though i doubt they will be able to do much in terms of quality since those old games have a tendency to drop synch really fast but if they can correct that somehow without needing to change the original source code and stuff that'd be amazing.

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EPurpl3: What is the point? we already have Gameranger.
Game ranger is alright but it has a lot of room for improvement. Also even if game ranger is already there i'm sure if Galaxy is capable of doing everything they say it can then perhaps you'll still be able to play with people using game ranger while using galaxy so if you enjoy using Ranger over Galaxy than you can but you'll still be able to play with people using that client so people won't be forced to choose one or the other, that is if my understanding of what Galaxy will do is correct.
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EPurpl3: What is the point? we already have Gameranger.
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Skwareblox: Game ranger is alright but it has a lot of room for improvement. Also even if game ranger is already there i'm sure if Galaxy is capable of doing everything they say it can then perhaps you'll still be able to play with people using game ranger while using galaxy so if you enjoy using Ranger over Galaxy than you can but you'll still be able to play with people using that client so people won't be forced to choose one or the other, that is if my understanding of what Galaxy will do is correct.
That would be great, to help populate the free multi player community but I wonder whats in it for GOG. Galaxy must have a few drawbacks that for some obvious reasons are not advertised here :D. Possible it will only be able to play just with your friends, not with random players. That will suck. Another problem, achievements (wtf?) I don't need achievements to prove that I am good on a multiplayer game.
Post edited June 24, 2014 by EPurpl3
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Skwareblox: Game ranger is alright but it has a lot of room for improvement. Also even if game ranger is already there i'm sure if Galaxy is capable of doing everything they say it can then perhaps you'll still be able to play with people using game ranger while using galaxy so if you enjoy using Ranger over Galaxy than you can but you'll still be able to play with people using that client so people won't be forced to choose one or the other, that is if my understanding of what Galaxy will do is correct.
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EPurpl3: That would be great, to help populate the free multi player community but I wonder whats in it for GOG. Galaxy must have a few drawbacks that for some obvious reasons are not advertised here :D. Possible it will only be able to play just with your friends, not with random players. That will suck. Another problem, achievements (wtf?) I don't need achievements to prove that I am good on a multiplayer game.
Well they never said it would be just limited to friends, i don't see why it has to do that. I see no reason they could work it in that you could play with randoms.

GOG will make sales on games more so if people know they have access to multplayer and any game they buy there they can play with anyone else that owns it on another platform like steam and being DMR free they might be more inclined to use it since they could make back ups themselves if they wanted. GOG might be able to keep galaxy free without making premium accounts and stuff because of game sales if it goes over well enough.

Achievements are just a status thing or just added reason to keep playing a game, some people like them, most people don't care for them. Achievements don't hurt anyone they just add an extra sense of accomplishment is all and since they're not hurting you or anyone you can safely ignore them if you want to :)

Apparently from the way Game ranger works it is possible to make these games super easy to play online so game ranger is a proof of concept that GOG can make classical gaming happen on the modern systems, and with how GOG does their games we shouldn't have to worry about compatibility issues or any such nonsense to hold us back from classic goodness :3
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darkwolf777: There are VPN-like clients out there specifically built for gaming, like Evolve which I just learned about today and am very interested in because it possibly works across platforms (like PC/PS3 multiplayer) as they say it works with any game that has LAN play as an option, and several PS3 games have that.

Being open source, it shouldn't be difficult for GOG to include something like OpenVPN into the Galaxy client, then all you'd need to do is host a "LAN party" from your Galaxy client and anyone on you Galaxy/GOG friends list could join your game. Or join any of your friend's LAN parties. That should, in theory, work with any game that connects via TCP/IP, whether it was dial-up back in the day, or coax 10 base T cables with terminator caps in the days before ethernet.

I actually wonder now, thinking back to the trailer, if that's not already something they're implementing since they are saying it's universal multiplayer regardless of where you got the game.
If the only way a game has built in for multiplayer is connection to a central gaming service such as Gamespy or similar, then that's just not possible without modifying the game's source code or serious hacks to the game binaries which are unlikely to happen due to the expense of the engineering effort required per-game to do it for the projected payoff it would receive. It would have to be games where a bean counter could reasonably estimate an increase of revenue from the game if multiplayer support was enhanced or made to work again, and that the increase in revenue would be directly the result of the multiplayer modifications.

The only way to do something like this without modifying the game's own source code to enhance the multiplayer features built-in or binary hackiing it to do the same, would be to create an external binary that completely duplicates the functionality of the online gaming service that the game only knows how to communicate with, and hijacking DNS on the local computer to redirect queries from the game to the local fake service instead of Gamespy (or whatever), and then have the fake service code have a method for doing LAN broadcasts within itself to find or announce games over the local LAN to other games that are up with their own fake services running in the background. This would be a herculean effort, and the online gaming service backend server code would have to be reverse engineered for every single video game service and possibly every single game one at a time individually.

That's not something I can see being a financially viable investment of GOG.com's finite resources compared to many other things they could have their limited number of developers working on which would benefit everyone and the business much more.

As for VPNs, that does not help out the situation if a game does not support LAN mode or Direct IP mode already. A VPN would allow you to connect players over the Internet who are playing a game that no longer has working multiplayer servers but does already have built in LAN support. The VPN in this case forms a LAN virtually over the Internet so that all computers within the VPN are within the same broadcast segment. That works great using software like Hamachi, Tunngle, etc. GOG could create and provide such software if they wanted to but not without an investment of cash (which might not be worth it), however that would not help people play multiplayer games over the LAN that do not have LAN support already, just the opposite.

Likewise for DirectIP mode, if a game doesn't support that at all, there is no way to do it without modfiying the actual game itself because there is no user interface to type in the IP address or hostname built into the game, and the game on the receiving end is not programmed to receive an incoming connection request like that. It's not something easily hacked up in the middle with magic. :)

Adding multiplayer support modes to games that do not have it already is not as trivial as some people think it is by inserting a magic binary in the middle that fakes everything. The only "easy" thing that can be done is using a VPN to make existing LAN support in a game add private online multiplayer support to that game, but not the reverse.

All of the above only talks to the way everything works from a technical perspective, and the financial incentive (or lack thereof) to do the work though, it does not touch up on the legal side of things. If GOG were to add any kind of multiplayer support code to individual games or through some special software they create themselves to enhance the multiplayer aspects of any game or games in the catalogue, they would have to get permission from the publishers of individual games to allow them to do this either from a legal perspective and/or from the perspective of not trying to go behind a publisher's back to do things the publisher doesn't want. If GOG just did whatever they wanted and a publisher wasn't happy about them circumventing their intended multiplayer offerings - the publisher could just remove their game from the catalogue (probably all of their games), or try to sue perhaps for circumvention of protection mechanisms or possibly breaking laws regarding reverse engineering or something. In other words GOG ultimately would need to have a publishers blessing on anything they might consider doing because not having that would be a good way to piss off and scare away the publisher and possibly other publishers as well.

If GOG has the blessing of a publisher though, then they can possibly get the source code of the game and implement the needed functionality properly rather than with some ugly hack.

Just looking at this all from the perspective of technical, and legal reality, and the various incentives that would need to be present for such a thing to go from the world of "gamer community fantasy" world to "product feature target". I love the fantasy idea of course, but the technical/legal aspects and herculean efforts required for what IMHO would be very little ROI makes it unlikely in light of other projects the same resources could be spent on with much ROI for the manpower commitment.
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EPurpl3: What is the point? we already have Gameranger.
That's like saying "What's the point of GOG Galaxy? We already have Steam Client." or even "What's the point of GOG.com, we already have store.steampowered.com" :) The point, would be for GOG to have features available which they create, provide, enhance and have control over as a customer service enhancement benefit of using the GOG platform and its services, and as a competitive advantage against other platforms that don't have such features, and as a "us too" to compete with other services that have similar offerings, and not have customers have to use a whole bunch of different 3rd party services scattered across the Internet to have their needs met by providing many of them all in one space with one login.

Also, competition is a good thing as is having your own service offerings and not being reliant on 3rd parties to provide services to your customers. 3rd parties have a funny way of being here one day and vanishing the next, possibly causing companies that rely on their services to have to scurry to find another solution (that may not exist). Gamespy anyone?

A GOG provided service or feature of comparable offering, blows away a 3rd party service and need for yet another login hands down anyday IMHO.
Post edited June 24, 2014 by skeletonbow
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skeletonbow: If the only way a game has built in for multiplayer is connection to a central gaming service such as Gamespy or similar, then that's just not possible without modifying the game's source code or serious hacks to the game binaries which are unlikely to happen due to the expense of the engineering effort required per-game to do it for the projected payoff it would receive. It would have to be games where a bean counter could reasonably estimate an increase of revenue from the game if multiplayer support was enhanced or made to work again, and that the increase in revenue would be directly the result of the multiplayer modifications.
True *if* that's the only way. But it really wasn't until the 360/PS3 and various ports from those consoles that games started introducing the idea of only having hosted servers/services for finding multiplayer games. Gamespy was an early hosted service on PCs (way before PS3/360), but most multiplayer games back in the day had way more options for connecting. You could set up peer-to-peer LAN, join over a local network, dial-in, or use a service like Gamespy, Battle.net, etc. I'm not even sure I can think of any that only used a service like Gamespy, even Blizzard's games had LAN/peer-to-peer.

Even today games often still at least have a LAN option for multiplayer so you don't have to use Steam, Origin, GFWL, etc to get set up with friends.

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skeletonbow: GOG could create and provide such software if they wanted to but not without an investment of cash (which might not be worth it)
Which is why I mentioned OpenVPN as a possible solution, being open source. I don't know which license they're using, but I would imagine it's permissible to use. The bulk of the work is done, they would just need to integrate it with the Galaxy client, which naturally may be more difficult than it's worth. But it's still an option open to them that may be cheaper than rolling their own solution.
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darkwolf777: True *if* that's the only way. But it really wasn't until the 360/PS3 and various ports from those consoles that games started introducing the idea of only having hosted servers/services for finding multiplayer games. Gamespy was an early hosted service on PCs (way before PS3/360), but most multiplayer games back in the day had way more options for connecting. You could set up peer-to-peer LAN, join over a local network, dial-in, or use a service like Gamespy, Battle.net, etc. I'm not even sure I can think of any that only used a service like Gamespy, even Blizzard's games had LAN/peer-to-peer.

Even today games often still at least have a LAN option for multiplayer so you don't have to use Steam, Origin, GFWL, etc to get set up with friends.

Which is why I mentioned OpenVPN as a possible solution, being open source. I don't know which license they're using, but I would imagine it's permissible to use. The bulk of the work is done, they would just need to integrate it with the Galaxy client, which naturally may be more difficult than it's worth. But it's still an option open to them that may be cheaper than rolling their own solution.
Yep, it was a sad day when games started going to managed online multiplayer as the only multiplayer option. I refused to ever use Gamespy personally, but managed to get by with using Hamachi in games I'd have had to use Gamespy for (ie: Ghost Recon Advanced Warfighter 1&2 and other Clancy titles), but only because they had a LAN mode to make that even technically possible. :)

OpenVPN and other OSS VPNs can of course work, as can the VPNs built directly into Windows/Mac/Linux operating systems, but gamers probably tend to go with software like Hamachi and Tunngle instead because they're very simple and push-button to set up without much fuss. I even went with Hamachi because I didn't want to bother setting up a manual VPN myself and then having to talk every one of my friends through the same process over the phone or voicechat. :)

I think from the multiplayer side of things the best thing GOG could do that is viable would be to try to add features to Galaxy that can retrofit/replace Gamespy and similar features already built into games in the catalogue, making minor tweaks to game source or binaries to point to GOG's own servers instead of whatever they're pointed at now. It wouldn't change the multiplayer mode offerings but having multiplayer managed through a GOG controlled server/service would be superior than through a 3rd party at least, and they might be able to make some enhancements on top of that on a game by game basis as well. That'd be still a big effort I imagine engineering-wise but it sounds like they might be doing something like that anyway so we'll have to wait and see. I just can't see games magically having LAN or Direct IP modes added to them that didn't have that before though, whether via modifying the games themselves, or by some hack that runs alongside the game. Just seems very unlikely to me from a purely technical/feasible viewpoint.
Finally :D I could use a decent gog client, profiles and all that stuff.
So... if Galaxy has achievement support, is this based on Developer option only? Or will GOG add achievements to games personally?

Id love to earn achievements in old games like Tomb Raider Angel Of Darkness, Theme Hospital and Simcity 2000 for example, and if its left to developer decision to add achievements there is absolutely no chance those 3 will get them then.
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cameroncr95: So... if Galaxy has achievement support, is this based on Developer option only? Or will GOG add achievements to games personally?

Id love to earn achievements in old games like Tomb Raider Angel Of Darkness, Theme Hospital and Simcity 2000 for example, and if its left to developer decision to add achievements there is absolutely no chance those 3 will get them then.
I'm not sure how anyone could know that except a GOG employee, and they couldn't answer or they'd have probably told us that type of information already. :) As an educated speculation however, I would say the chances of GOG modifying old video games they don't own the rights to in order to attempt to add features like that to them without the permission of the rights owners would be close to nil however. They could at least theoretically do it for games they do own the rights for, or where they are able to get permission to do so from the rights owner however. I'd have to wonder what the financial incentive would be for the commitment of engineering resources though on old games which mostly appeal to old gamers that probably tend to not appeal to modern features like that though. I do agree that it would be interesting to see how far they will take adapting games to take advantage of GOG Galaxy though, and think such feature requests ultimately would be demand driven by wishlist votes and sentiment rather than purely on their own motivations, at least for older titles.

Anything is purely speculative though without GOG speaking forth themselves of course. It'd all be so much nicer if game companies would open source all their games after a certain number of years... :)