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Freedom of choice. Optional client. Cross-play. Coming soon to all gamers!

Earlier today (or was it yesterday for you?), during the [url=http://www.gog.com/news/cd_projekt_red_gogcom_summer_conference]CD Projekt RED and GOG.com’s Summer Conference we dropped the news about our next big step forward! GOG.com has always been home to more and more of the the best games in history (for Windows and Mac), both classic and new. Differing in shapes, flavors, and sizes they had one thing in common: they were mostly single-player, and our focus was mainly on the experience of a singular gamer. If that's your thing, nothing really will change. You can always enjoy your favorite games 100% DRM-free on GOG.com, with no need to activate your game online or remain connected to play your single-player title. Just like GOG.com has always been about.. But what if you want to play with your friends?

Today we are excited to announce GOG Galaxy, a truly gamer-friendly, 100% DRM-free online gaming platform that will finally provide the GOG.com community with the easy option to play together online. GOG Galaxy will allow you to share your achievements, stay in touch with your pals and get the updates for your games automatically. We've developed this technology to improve your GOG.com experience. We think GOG Galaxy really deserves your attention and we hope many of you will give it a try! But, here's the great thing: it is totally optional, so it's all up to you! If you do not want to play online, or use our optional client to access these features, then no worries, you will always be able to play the single-player mode 100% DRM-free, and download manually the latest updated version of your favorite title from our website. Now, for one more feature we call cross-play. We always believed in an open world for gamers, with no obligation to be tied to a specific platform or client; and this is why GOG Galaxy will allow gamers to play with their buddies who use Steam, without any need to use any 3rd party client or account, nothing, nada. We’re taking care of connecting GOG.com and Steam players, so just sit back, relax and give it a try.

See the outtake from the CD Projekt RED & GOG.com Summer Conference

Talking of which, we are proud to announce the soon-to-come launch of the beta phase for The Witcher Adventure Game, a faithful adaptation of the board game of the same title. It allows up to 4 players to play together, whether they use Steam or GOG.com. Cross-play at its finest! If you wanna get the chance to try it out, please visit and sign up to get in the queue for your beta access key. You can also simply take advantage of our amazing [url=http://www.gog.com/tw3]pre-order offer for The Witcher 3: Wild Hunt, which includes 2 beta access keys for he Witcher Aventure Game, delivered to you as soon as we start handing them out to public.

We believe GOG Galaxy has the power to provide the best of both worlds. Playing the single player mode of your favorite game, 100% DRM-free, while still having the OPTION to use our soon-to-come client for an enhanced experience (auto-patching, achievements, and much more) or play online with other GOG.com (and Steam) players if you so wish.

There will be more GOG Galaxy titles coming up this year, so stay tuned for more news and get the word around!
Post edited June 06, 2014 by G-Doc
I'm pretty excited :D Everything being optional is great! I'm a single player, so not much interest in multi for me, but still great news for all my friends who like it, maybe I can convince them to use GOG more! They use Steam waaaay more and that's a shame. (no we don't use phone or email :C ) But I get it, the convenience and social elements, etc.

Also I'm an achievement whore so I'd totally use a GOG client for achievements, specially if it doesn't have to ALWAYS check for online stuff like Steam does all the time. I've had problems with Steam locking me out of playing cause it needs to update but can't.

Most important thing of GOG for me though is that I know I'm not "renting" the games, I know that the games are mine for a fact, so if this is still true with the client and I can choose when to use I'm good.
I trust GOG so I know they'll work it out to an acceptable level.
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Diversion: They said they wanted ALL mp to be handled through Galaxy. That can only be interpreted one way until they come out and clarify.

If you buy a game and choose not to use Galaxy you are choosing to buy a game with half funtionality because you will not be able to play multiplayer.
That's already the case actually; most of the games that uses Steamwork for multiplayer lose all multiplayer features when you buy them on GoG (Brutal Legend for example.)

Personally I don't see Galaxy as "removing" anything but more as adding an extra option. Sadly nowadays LAN multi-player is mostly a thing of the past, it's Steamwork, Origin, Uplay or nothing. You can count games that allows direct IP to IP play without going through some sort of service on the fingers of a single hand.

Like I said, as I basically see it, Galaxy is only adding an extra feature: instead if buying the game DRM-free and losing all/most MP features, you can buy it DRM-free and still play with the poor lost souls that bought the DRM version.

For the few developers who implement LAN MP then it will still be there, no changes, but for the 99% others who don't, then they can "at least" uses Galaxy and gives GoG customers the possibility to have some MP.
People here seem to be having a hard time with the word optional.
I'm interested if this new platform will enable sharing save files of older games (e.g. Total Annihilation, Earth series) between computers via a cloud.

I mean sure nothing is preventing me from coping them myself, or even install the whole game on an external drive and carry it with me.

However I really appreciate it when a game synchronizes itself on a different computer so I can jump in right where I left it, also I'm lazy.
Post edited June 09, 2014 by ggamer2
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ggamer2: I'm interested if this new platform will enable sharing save files of older games (e.g. Total Annihilation, Earth series) between computers via a cloud.

I mean sure nothing is preventing me from coping them myself, or even install the whole game on an external drive and carry it with me.

However I really appreciate it when a game synchronizes itself on a different computer so I can jump in right when I left it, also I'm lazy.
I doubt you are lazy you just bought into to the common confusion between caring about how you spend your time and laziness. Two very different things. But yeah, I vote yes on cloud saves!
I'm more happy with how Galaxy is optional. Whenever I buy a game from GOG, I always download the installer and bonus content and back them up to either CD-R or DVD-R (depending on the size of the game) so I can always have them and install without the Internet.

That said, I'm looking forward to Galaxy for the auto updates, friends list (usually I have to call my friend to play Shadow Warrior Classic Complete), and any multiplayer features, if there are any (from what I got, it sounds like a multiplayer service).

I do like it's optional, like the current GOG downloader. I'm looking forward to trying Galaxy as soon as it comes out.
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Diversion: They said they wanted ALL mp to be handled through Galaxy. That can only be interpreted one way until they come out and clarify.

If you buy a game and choose not to use Galaxy you are choosing to buy a game with half funtionality because you will not be able to play multiplayer.
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Gersen: That's already the case actually; most of the games that uses Steamwork for multiplayer lose all multiplayer features when you buy them on GoG (Brutal Legend for example.)

Personally I don't see Galaxy as "removing" anything but more as adding an extra option. Sadly nowadays LAN multi-player is mostly a thing of the past, it's Steamwork, Origin, Uplay or nothing. You can count games that allows direct IP to IP play without going through some sort of service on the fingers of a single hand.

Like I said, as I basically see it, Galaxy is only adding an extra feature: instead if buying the game DRM-free and losing all/most MP features, you can buy it DRM-free and still play with the poor lost souls that bought the DRM version.

For the few developers who implement LAN MP then it will still be there, no changes, but for the 99% others who don't, then they can "at least" uses Galaxy and gives GoG customers the possibility to have some MP.
I am talking about the games (mainly old classics) that had direct IP for internet and LAN from the beginning, I want them to continue to have that, if not it is DRM. For new/semi new games that from the beginning required additional software, well that is another matter, I have no issue with that.

However ALL means ALL to me until I get evidence to the contrary.
Post edited June 09, 2014 by Diversion
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Diversion: I am talking about the games (mainly old classics) that had direct IP for internet and LAN from the beginning, I want them to continue to have that, if not it is DRM.

However ALL means ALL to me until I get evidence to the contrary.
Well they don't have access to the older games source code, they wouldn't have to resort to all sort of tricks to make them work on newer system because of that if they did. So there is no possibility for them to "remove" LAN or direct IP features even if they actually wanted to.

Even if they decided to use "tweaked" version of Dosbox that works only with Galaxy you would always be able to use the official version instead.
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Diversion: I am talking about the games (mainly old classics) that had direct IP for internet and LAN from the beginning, I want them to continue to have that, if not it is DRM.

However ALL means ALL to me until I get evidence to the contrary.
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Gersen: Well they don't have access to the older games source code, they wouldn't have to resort to all sort of tricks to make them work on newer system because of that if they did. So there is no possibility for them to "remove" LAN or direct IP features even if they actually wanted to.

Even if they decided to use "tweaked" version of Dosbox that works only with Galaxy you would always be able to use the official version instead.
I agree that it makes sense and i certainly hope that is the case, however I have been fooled before by companies so I won't rest easy until I get it on print from an official source so to speak.
Post edited June 09, 2014 by Diversion
You aimed it right in my opinion... Let's see what you did... registered !
I'm anxious to be able to install games directly, skipping the installer step & going directly to "the goods". Also, if love to be able to set up a default install location. As opposed to making a decision either each time or needing to relocate items every time, following install.
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vrmlbasic: Can I play multiplayer without using this funky new client?
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JMich: If you could play multiplayer before the release of the client, you should be able to do so after the release of the client as well. If you couldn't play multiplayer before, then you can't without Galaxy, though you may be able to do so with Galaxy.
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rawmilk905: Does the coming of galaxy mean that existing multiplayer games that work over lan, vpn, or independently (fan) run online servers will be modified to require the galaxy client or that newly released titles will be modified in such a way? Do I need to be wary of updates to installers of such games?
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JMich: My understanding is that Galaxy will work in conjunction with the older methods. So any game functionality pre-Galaxy will still be there without the need for Galaxy, though if you do use Galaxy you may have more (think Hamachi adding internet play to LAN only games).

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rawmilk905: Does this mean galaxy will likely only apply to new indie releases?
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JMich: No. GOG said that they hope they'll be able to add Galaxy functionality to all GOG games, which makes me assume they'll use a wrapper of sorts for the older ones. An extra DOSBox config for example, or a wrapper to intercept network calls for Windows games. But if you choose to not use Galaxy, that shouldn't prevent you from using the game as you were using it before.
Thanks for your clarifications. I was hoping for a blue response though. The language has been vague enough that all answers forum users have posted seem to involve some speculation.
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Diversion: They said they wanted ALL mp to be handled through Galaxy. That can only be interpreted one way until they come out and clarify.
Quote please. The one I recall said
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Destro: while we aim for the Client to support all the GOG games
which is different from requiring Galaxy.
Let me also point out [url=http://www.gog.com/forum/general/introducing_gog_galaxy/post260/]few [url=http://www.gog.com/forum/general/introducing_gog_galaxy/post336/]from [url=http://www.gog.com/forum/general/introducing_gog_galaxy/post366/]here.
The lack of LAN multiplayer in too many games on GOG and GOG's awkward "CD-Key" system for those games are already too tedious. I really don't want another layer of tedium atop what we've got already.

I don't know of any internet-multiplayer games that are both here and on Steam that interest me but it is interesting that GOG claims to allow play with Steam without having to use the Steam client, which is so clunky, or have an account with Steam.
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vrmlbasic: GOG's awkward "CD-Key" system for those games are already too tedious.
What system do you mean? The one that automatically assigns you a CD-Key with your purchase, or the one that required you to contact support?