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Freedom of choice. Optional client. Cross-play. Coming soon to all gamers!

Earlier today (or was it yesterday for you?), during the [url=http://www.gog.com/news/cd_projekt_red_gogcom_summer_conference]CD Projekt RED and GOG.com’s Summer Conference we dropped the news about our next big step forward! GOG.com has always been home to more and more of the the best games in history (for Windows and Mac), both classic and new. Differing in shapes, flavors, and sizes they had one thing in common: they were mostly single-player, and our focus was mainly on the experience of a singular gamer. If that's your thing, nothing really will change. You can always enjoy your favorite games 100% DRM-free on GOG.com, with no need to activate your game online or remain connected to play your single-player title. Just like GOG.com has always been about.. But what if you want to play with your friends?

Today we are excited to announce GOG Galaxy, a truly gamer-friendly, 100% DRM-free online gaming platform that will finally provide the GOG.com community with the easy option to play together online. GOG Galaxy will allow you to share your achievements, stay in touch with your pals and get the updates for your games automatically. We've developed this technology to improve your GOG.com experience. We think GOG Galaxy really deserves your attention and we hope many of you will give it a try! But, here's the great thing: it is totally optional, so it's all up to you! If you do not want to play online, or use our optional client to access these features, then no worries, you will always be able to play the single-player mode 100% DRM-free, and download manually the latest updated version of your favorite title from our website. Now, for one more feature we call cross-play. We always believed in an open world for gamers, with no obligation to be tied to a specific platform or client; and this is why GOG Galaxy will allow gamers to play with their buddies who use Steam, without any need to use any 3rd party client or account, nothing, nada. We’re taking care of connecting GOG.com and Steam players, so just sit back, relax and give it a try.

See the outtake from the CD Projekt RED & GOG.com Summer Conference

Talking of which, we are proud to announce the soon-to-come launch of the beta phase for The Witcher Adventure Game, a faithful adaptation of the board game of the same title. It allows up to 4 players to play together, whether they use Steam or GOG.com. Cross-play at its finest! If you wanna get the chance to try it out, please visit and sign up to get in the queue for your beta access key. You can also simply take advantage of our amazing [url=http://www.gog.com/tw3]pre-order offer for The Witcher 3: Wild Hunt, which includes 2 beta access keys for he Witcher Aventure Game, delivered to you as soon as we start handing them out to public.

We believe GOG Galaxy has the power to provide the best of both worlds. Playing the single player mode of your favorite game, 100% DRM-free, while still having the OPTION to use our soon-to-come client for an enhanced experience (auto-patching, achievements, and much more) or play online with other GOG.com (and Steam) players if you so wish.

There will be more GOG Galaxy titles coming up this year, so stay tuned for more news and get the word around!
Post edited June 06, 2014 by G-Doc
Auto-patching is good news to me, assuming that it works like the autoupdate on Steam. Having to redownload the whole game every time a new patch is released is not fun[url=].[/url]
Maybe this mentioned before, sorry if that so, I couldn't read previous posts, there is many :)

I love GOG, I love the idea of really owning game. But especially after HumbleBunles, Steam discounts I have hundreds of games on Steam. This made Steam my number one platform. Also I started to use Steam's Big Picture mode and it's very comfortable.

I think GOG needs to (looks like it's going to) be friendly with Steam. Just like when a new browser enters a market it try to import your bookmarks, passwords etc from your existing browser, even new browsers look like each other to steal customers so customers adapt new browser easily. This kind of approach GOG Galaxy should do.

I think because right now really owning a game isn't enough to take customer from Steam. Maybe you can make huge discounts if I have Steam version of a game that is on sale GOG. For example I have Witcher 1 on Steam and it's 9,99 on GOG. You can say hey you really want to own it, you can have it 90-95% discount and I can import your saves, achievements etc. Steam isn't a sale platform anymore, it's more, it's an ecosystem with it's Big Picture, in-house streaming, community, workshop etc.

Also new GOG should have newer games. Most of GOG games are old and old generation of gamers is the potential customer, let's be honest most of the new/young generation of customers don't care about these games. They want new games. Publishers don't like DRM-free, yes, but somehow GOG needs this I think.
Post edited June 08, 2014 by Tirido
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Tirido: I think GOG needs to (looks like it's going to) be friendly with Steam.
In what way? Offer keys? To what end?

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Tirido: Publishers don't like DRM-free, yes, but somehow GOG needs this I think.
Did you just promote that GOG should relinquish their number one rule? And you're an old timer too. That's depressing..
high rated
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Tirido: Most of GOG games are old and old generation of gamers is the potential customer, let's be honest most of the new/young generation of customers don't care about these games. They want new games. Publishers don't like DRM-free, yes, but somehow GOG needs this I think.
Well that is the reason most people are on gog, the old games along with the new and DRM free.

DRM free is the only reason why I purchase games here, I love it, I don´t use steam at all, I have zero games on steam and that is not going to change in the forseeable future, so if gog forces me into using a client (I know they said it is completely optional, (for now)) then it is pretty much yet another steam/origin/Battlenet client thingie, if that happens I will download all the games I have purchased here (assuming they have not been changed to require the client), logout and disable the account.

So I disagree that gog needs this.
Post edited June 08, 2014 by halldojo
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skirtish: I would very much like a more open alternative to the Steamworks solution, which Galaxy seems to aim for, but one issue makes me feel somewhat ill at ease. One of Judas' posts suggests that Gog seems to be conflating multiplayer, online requirement, and central authentication/ownership check, which are all separate things really.

I would find it an unacceptable detour from Gog's mission statement of less DRM if your position is, "you need to be online to play in multiplayer games anyway, so a central ownership check doesn't add restrictions". My concern with this is that if the authentication provider ceases service for whatever reasons, you're once again denied access to (at least parts of) your game.

How will this be addressed? How can I be sure that if I purchase a game, I'll be able to use it indefinitely? How can I be sure that I'll be able to play my multiplayer games in a LAN that is otherwise detached from the Internet? Will there be provisions to set up a decentralized Galaxy server? Will there be an override feature to directly connect to IPs?
This is my fear as well. Now to be clear, I am talking about older games that had the capability to host your own games when they were new. If this is removed that is DRM in practice if not in name. It might be different with newer games that did not allow this in the first place.

I buy frorm gog because it's easy. Download the installer and you are set. The game is mine and I can install it whenever I want. It has full funtionality. I really don't see manual install as a hassle, not back then, not now. Download a file click on it. Possibly download a patch and click on that as well. How hard can it be?
Post edited June 08, 2014 by Diversion
Basically, what it boils down to right now, is that cross-play so far only work with one confirmed game: the witcher thingy, and if any other games are going to be compatible is down to uptake with developers.
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JMich: The idea they had said in the Regional Pricing thread (not the letter from M.D. one) was that the prices would be converted to local currency, so $5.99 would become €4.49 and $9.99 would become €7.49, which was quite close to the actual rate. That would not be regional pricing (that is Witcher 2, Witcher 3, Age of Wonders 3, Divinity: Original Sin), it would be local currency.
I know what their idea is. But this won't change the given (logical) answers to "what will happen if..."

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JMich: But so far there wasn't any indication by GOG that they were planning to use $1 = €1, and I think they even mentioned it specifically. Tell me if you want me to go looking for quotes.
I know that they said this. But it's not up to GOG to decide this. Publishers have a saying in this as well. And which kind of pricing scheme the publishers want, can be observed at Steam.

Just to remind you, before we have a "You're paranoid, GOG won't ever do this" kind of discussion: I don't think either that we'll see $1 = €1 on GOG! I never said we'll get this. Quite the contrary! I said that I don't think we'll see $1 = € 1 on GOG, because GOG made a huge promise that's pretty reassuring. GOG can't cover the difference if all games get unfair prices (because it'll eat their 30% completely). So the "We'll pay the difference" promise was essentially a "You'll get fair prices" promise. And all this after a pretty huge uproar. That's all I said. Not "We're doomed, GOG betrayed us, we'll have to pay the triple from now on." ;)

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JMich: You could also look for the additional survey they had a year or so ago, asking about multiplayer focused games that required 3rd party accounts, using Planetary Annihilation as an example. From what I recall, more than half of those that answered said they'd welcome such a game, even though GOG did eventually turn PA down. Tell me if you want me to dig up the surveys.
I know the survey. And exactly there comes my "If they do, they can look into becoming a Steam key reseller, just like any other useless store" comment into play.

I think the survey result on that specific question is a bit double-edged... There are lots of people out there, who don't care about DRM. They just look around the stores to get cheap Steam keys (remember the first Alan Wake sale and the "Where's my Steam key?"-threads). Those people don't give a shit about DRM free. They don't even know that GOG is into this DRM free-thing. If you ask them "Would you mind 3rd party DRM on multiplayer games?", they'll answer "Great, one more shop who's going to sell cheap Steam keys!" That's what I think how the result ... happened.

Are those people the ones who'll pay your (GOG's) bills? Give them a 90% off and they'll "DDoS" your site. But in the end, you'll be just another Green Man Gaming or Gamersgate. Some shop from the past that had its short momentum. A cheap source for Steam games. Yes, the survey said that "we", the gamers, wouldn't mind DRM... Not that much of a surprise. But I think a significant part of GOG's customers (not Steam's!), the people who buy games, DOES mind DRM.

That's how I see the outcome of the survey. A mix of Goglodytes and Steamers. One half beeing here for DRM free, the other half for moar cheap gamez. But I could be completely wrong though.

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JMich: P.S. You forgot Australia for the fair pricing, and not sure if you count the UK as part of Europe or not.
And I didn't mention Russia and CIS states either. Or Brazil. But that's because I didn't really want to talk about regional pricing. Just have another look at my initial post:

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halldojo: (gog might not make it a requirement but the devs probably will)
(again devs might see this as a good idea even if gog does not)
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real.geizterfahr: 1. [...]

2. Remember regional pricing? Multiply this by the square root of Pi*Shut-Down-Stunt² and you'll have an idea of how the uproar will look like. GOG won't do this. If they do, they can look into becoming a Steam key reseller, just like any other useless store.
It wasn't about regional pricing at all. It was just a "GOG won't allow developers to use Galaxy as DRM, because they remember how we reacted when they introduced regional pricing."

And now, please let us stop this discussion. We both are in complete agreement: GOG will do everything they can to prevent the $1 = €1 crap. We have different reasons to believe this (you, because of their initial idea, I, because of the costly promise they made), but we agree on this. So you don't have to convince me ;)
Post edited June 08, 2014 by real.geizterfahr
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Tirido: I think GOG needs to (looks like it's going to) be friendly with Steam.
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Nirth: In what way? Offer keys? To what end?

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Tirido: Publishers don't like DRM-free, yes, but somehow GOG needs this I think.
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Nirth: Did you just promote that GOG should relinquish their number one rule? And you're an old timer too. That's depressing..
I explained it. If I have a game that I also have on Steam, GOG should import my saves, achievements etc. Even I don't have such common games GOG may import my friends, activity feeds etc. We are talking about a gamer platform that has at least 4-5 million online people anytime worldwide. All I say, to increase it's customers GOG can make discounts that attract attention. Like I said if I have a game on Steam GOG can say, with special discount you can really have it here on GOG with DRM-free. I think that kind of marketing may increase potential customers.

I want GOG to be more competitive to Steam, so that's why I'm suggesting these ideas. Competition is good for customers, right?

About second comment, DRM-free is the key feature of GOG. I love it and don't want GOG to give up on this. What I meant it should somehow make big publishers sell their newer games on GOG. Maybe not in day one but after 2-3 years later. I think old games = older generation of gamers and they are less than young / new generation of gamers so new generation are bigger potential customer.

In short what i want to say, if there is a way to increase GOG's library and customers, GOG should try it with Galaxy platform. I'm looking at business perspective. How GOG can increase customers so it can be more competitive, so it can be more powerful in front of publishers so it can add their games to GOG more easily so we can play more games on GOG with DRM-free. That's all.
Post edited June 08, 2014 by Tirido
I think we can all see the benefits of GOG Galaxy for the customer.

What I don't see so far are the benefits to a developer for using GOG Galaxy for their matchmaking.

Gamespy/GFWL/ Heck even Steamworks still allowed you to sell your games across different retailers, and let those players play with eachother no matter where they bought it.

The one who seems to benefit most from this version, is the one who always fell outside of the boat in that arrangement until now, GOG. GOG was the only store where games with those requirements couldn't also be sold. In that sense this seems to be a solution to a problem that was very much of their own making.

I guess the question now becomes, will developers feel it's worth participating in GOG Galaxy over the other alternatives.

A Pro is that their game can now be sold on GOG as well.

A Downside is that they would be forced to have a DRM-free single player game.

Comparing to Steamworks another possible downside is having to maintain several different versions of the game. The Steam one and the DRM-free one, whereas with Steamworks, not only can they do with 1 version, but Steam would manage the downloads of the games, the patching etc, and all the developers have to do is send a bunch of Steam keys to the other retailers to sell. The question here is whether GOG will offer something similar (or whether GOG Galaxy ready games are inherently similar to the Steam ones) (Not to mention the Workshop etc)
Post edited June 08, 2014 by Pheace
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Pheace: Comparing to Steamworks another possible downside is having to maintain several different versions of the game. The Steam one and the DRM-free one, whereas with Steamworks, not only can they do with 1 version, but Steam would manage the downloads of the games, the patching etc, and all the developers have to do is send a bunch of Steam keys to the other retailers to sell. The question here is whether GOG will offer something similar (or whether GOG Galaxy ready games are inherently similar to the Steam ones)
and, if I understand this correct, if a developer do make a Galaxy version and a Steamworks version - those game will not necessary "talk" to each other and therefore allow cross-play. Cross-play only happens if both version of the games are Galaxy compatible (which kind of make the whole "cross-play" hype a bit... incorrect?)
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amok: and, if I understand this correct, if a developer do make a Galaxy version and a Steamworks version - those game will not necessary "talk" to each other and therefore allow cross-play. Cross-play only happens if both version of the games are Galaxy compatible (which kind of make the whole "cross-play" hype a bit... incorrect?)
I guess the question there, is whether a Galaxy ready game can work with a Steam version of the same game that uses Steamworks. Maybe that's what they are going for. It's almost the only example where Steamworks would even matter because pretty much all previous Steamworks games don't have a DRM-free version anyway so aren't relevant to Galaxy matchmaking to begin with.

Perhaps if a the Steam version uses Steamworks for everything except the matchmaking, and the matchmaking used is the Galaxy one?
Post edited June 08, 2014 by Pheace
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amok: and, if I understand this correct, if a developer do make a Galaxy version and a Steamworks version - those game will not necessary "talk" to each other and therefore allow cross-play. Cross-play only happens if both version of the games are Galaxy compatible (which kind of make the whole "cross-play" hype a bit... incorrect?)
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Pheace: I guess the question there, is whether a Galaxy ready game can work with a Steam version of the same game that uses Steamworks. Maybe that's what they are going for. It's almost the only example where Steamworks would even matter because pretty much all previous Steamworks games don't have a DRM-free version anyway so aren't relevant to Galaxy matchmaking to begin with.

Perhaps if a the Steam version uses Steamworks for everything except the matchmaking, and the matchmaking used is the Galaxy one?
yes, that's what I mean. the games must be Galaxy 'enabled' to use cross-play. There is no requirements with Steam that they can not use other matchmaking services. This means, though, is that the developers must make a choice between which framework they want to use in the future, but also that existing games need to be adapted by the developers to become Galaxy compatible.
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Destro: - while we aim for the Client to support all the GOG games, cross-play feature will be for now available only with some multiplayer games that are Galaxy powered, not with every game that exists on GOG. In case of The Witcher Adventure Game, we have a GOG + Steam cross-play. At this point I cannot say when we’ll support more platforms, but I can promise that there are other games in our pipeline that we’re working on.
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amok: So it is really not that different from for example GameSpy and other services. A bit disappointing, maybe, but not surprising. You need to tell Judas this, he promised connection with for example Steamworks.

This means that for existing games, the developers would need to go back and redo the MP code in the games to enable this - not sure how many would do so.
Destro said 'for now', so that isn't really much of a confirmation either way.
Yup, I'd really like to be able to play LAN games without being online.
Otherwise, what's the point, really?

There are already such things as GameRanger to fix multiplayer of old games:
- like Age Of Empires (broken because old)
- Flatout 2 (broken because GameSpy went down)

So, what's left really?
LAN gaming without the need to be online!
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real.geizterfahr: I think the survey result on that specific question is a bit double-edged... There are lots of people out there, who don't care about DRM. They just look around the stores to get cheap Steam keys (remember the first Alan Wake sale and the "Where's my Steam key?"-threads). Those people don't give a shit about DRM free. They don't even know that GOG is into this DRM free-thing. If you ask them "Would you mind 3rd party DRM on multiplayer games?", they'll answer "Great, one more shop who's going to sell cheap Steam keys!" That's what I think how the result ... happened.
Just spent some time skimming the follow-up survey thread. Most of the people who posted there do seem to give a shit about DRM Free, and most of those were GOG regulars. Yet they still answered Yes to PA, with an almost 4:1 ratio for it. Pre follow-up survey, the answer was 70/30 no/yes.

So I wouldn't be so sure about what the GOG's community reaction would be to a game that requires GOG Galaxy to multiplay, and I doubt there will be a game that requires GOG Galaxy to play the single player mode of.