It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Connect your Steam account and grow or jumpstart your GOG.com library.


UPDATE: Last chance to grab your games from the original list! Make sure to get them until June 8, 12:59 PM UTC.

Want more games? We've got more games! Three new titles are now available through GOG Connect:

- Kona
- Defender's Quest
- Door Kickers

You can get them until June 13, 1:59 PM UTC.



Today, we're launching a new program called <span class="bold">GOG Connect</span>. The premise is simple: connect your Steam account and add your eligible games to your GOG.com library.

Whether you're checking us out for the first time or have been with us for a while, <span class="bold">GOG Connect</span> gets you DRM-free versions of your games, digital extras, and a whole lot of freedom of choice (like whether you go with the GOG Galaxy client or not). It gets you our take on game ownership, and we say: why buy the games more than once?

Thanks to our awesome partners including Deep Silver, Harebrained Schemes, Jonathan Blow's Number None, TaleWorlds and more, you can now add more than 20 games to your GOG.com library if you previously purchased them on Steam.

The full list of games will always be available on connect.gog.com, starting with these and more:

- The Witness
- FTL: Faster Than Light
- The Incredible Adventures of Van Helsing: Final Cut
- Galactic Civilizations 3
- Trine Enchanted Edition
- Saints Row 2
- Shadowrun Returns
- The Witcher: Enhanced Edition


While <span class="bold">GOG Connect</span> will stick around, the available games will come and go. These are limited-time offers made possible by participating developers and publishers, so stay tuned as we bring new titles onboard in the future (and grab your copies before they go away)!


For a bit more library-building, a bunch of our favorite titles will also be discounted up to -85% all week long, including The Witness, Saints Row: The Third, System Shock 2 and more. You can check out all the deals here. The sale will last until June 6, 12:59 PM UTC.
So despite signing up on the second/third day and getting the high-traffic message, only this morning have I been able to click to redeem titles, right after the first wave has expired.

Is there any way I can claim those games retroactively? As I was there, trying to sign up having entered all my details during the promotional period. It's just that I seem to have been caught in the processing queue until now.
Post edited June 10, 2016 by MachoSuave
It's a good idea, and I would have been tempted to use the GOG Galaxy service more, but I only just now learned of Connect. If it had been more prominent, I would have been able to transfer nearly all of the games from the first batch into Galaxy. If more Steam users are made aware of this, and if the games continue being offered up, there could well be a jump in the Galaxy userbase. Is there no way to just allow a period where any applicable Steam games can be connected with Galaxy?
doesn't work
keep getting incorrect login when trying to connect on the steam page.
logout of steam and log back in, works perfect, login via gog connect, does not work at all, what gives?
avatar
MachoSuave: So despite signing up on the second/third day and getting the high-traffic message, only this morning have I been able to click to redeem titles, right after the first wave has expired.

Is there any way I can claim those games retroactively? As I was there, trying to sign up having entered all my details during the promotional period. It's just that I seem to have been caught in the processing queue until now.
I signed up when the update to the terms email came out and it only went through today so I missed all the games I had in that first lot, too (& I have nothing in this next lot). I logged a support request when it still hadn't connected after a week yesterday and then when I checked and it had today I've updated the support request to see if I can still claim those games because it's poor form to have only a 5 day window when it took longer than 5 days to connect through no fault of my own. I've gone from really excited that they're doing this to totally bummed out about the failure of it, to be honest.
avatar
MachoSuave: So despite signing up on the second/third day and getting the high-traffic message, only this morning have I been able to click to redeem titles, right after the first wave has expired.

Is there any way I can claim those games retroactively? As I was there, trying to sign up having entered all my details during the promotional period. It's just that I seem to have been caught in the processing queue until now.
avatar
rennemiles: I signed up when the update to the terms email came out and it only went through today so I missed all the games I had in that first lot, too (& I have nothing in this next lot). I logged a support request when it still hadn't connected after a week yesterday and then when I checked and it had today I've updated the support request to see if I can still claim those games because it's poor form to have only a 5 day window when it took longer than 5 days to connect through no fault of my own. I've gone from really excited that they're doing this to totally bummed out about the failure of it, to be honest.
I'm willing to bet that the "Help us stress test the GOG Galaxy client." System Shock 2 giveaway has something to do with this...
avatar
SamyMerchi: How often do I need to re-check if games have been added to GOG Connect? I don't want to miss any games, but after a couple of weeks it's getting really tiresome refreshing the list every hour, and I could really use some sleep too.
Check the OP, the next batch is on June 13th at 2pm UTC
avatar
nachash: Check the OP, the next batch is on June 13th at 2pm UTC
The OP mentions only the expiration date for the current batch; it says nothing about the new batch.
Any chance that games from that first batch would be made available again due to problems, and kinks with the system at first? I started the process on the first day, it was of course taking a long time then, so I just left it assuming it'd work itself out just fine. I didn't end up coming back till the next batch, but even though I have most of the below list in my Steam account, it didn't add any of them.
avatar
GOG.com: - The Witness
- FTL: Faster Than Light
- The Incredible Adventures of Van Helsing: Final Cut
- Galactic Civilizations 3
- Trine Enchanted Edition
- Saints Row 2
- Shadowrun Returns
- The Witcher: Enhanced Edition
avatar
JMJimmy: Edit: Feature request - can GoG at least make it so that it can scan peoples Steam games and say "Owed on Steam" even if it's not yet part of GoG Connect?
+1
So can anybody tell me where exactly i need to change my privacy settings to have this work in the steam client and then i can use gog connect.I see defenders quest and i want to add it.
Edit: Found it and added defender's quest i do wonder though if i had to set my games also public since there are 3 settings there i at least made my profile and games public and got the game here also through gog connect.
Now if only star wars battlefront 2 would show up.
Post edited June 10, 2016 by Fonzer
Really there should be a post in the newsfeed when the games available via this change. Wouldn't know there is a new batch if I didn't decide to randomly check. I kind of doubt anyone bothers checking every day just in case something comes up.
Post edited June 10, 2016 by Malek
avatar
PhoenixShi: Any chance that games from that first batch would be made available again due to problems, and kinks with the system at first? I started the process on the first day, it was of course taking a long time then, so I just left it assuming it'd work itself out just fine. I didn't end up coming back till the next batch, but even though I have most of the below list in my Steam account, it didn't add any of them.
Probably not. The web page announced that due to load etc. people should try again the next day or words to that effect and it was clear it was a limited time offer pretty much, so we all had ample time to come back and check many times before the offer ended. If any games come back again it would likely be another future promo some time down the line I imagine but I wouldn't bank on it happening. People should generally treat the Connect feature like a one time deal for any game that shows up on it.

When any new feature/service launches (and not just on GOG), there is a lot of marketing and a lot of people come to check it out and possibly try to benefit from it all at once, which often clogs the pipes so to speak, that's pretty normal online. Now that its established, I suspect when new games are added in the future that there either wont be usage spikes at all, or there will be but they'll be much shorter in timeframe than the launch.

There are always going to be people who had to work that day, or who forgot to try again, or who had their Internet connection down that day due to ISP upgrades, or a tornado took their house down, etc., it sucks but sadly... that's life. I've missed out on some freebie games or other cool promos before due to things like that too. It happens, one can't be on top of this stuff 24/7. :)
I was lucky enough to connect my accounts, and get one matched game (VVVVVV); though since the second batch went up, I get no 'refresh' button, and instead the little pane on the page says:

'You are queued for gog connect - Your accounts will be connected as soon as possible. Please check back later'

Luckily I have nothing to transfer in the present collection; but I hope it turns to normal before the next batch comes up.
day one had a couple of games I own so I tried to sign - only succeeded in day two - 'You are queued for gog connect - Your accounts will be connected as soon as possible. Please check back later'
today still - 'You are queued for gog connect - Your accounts will be connected as soon as possible. Please check back later'

Could have been avoided by first letting all of us connect and only then change the games

Don't get me wrong I'm still grateful and well if I can't play here I'll play on steam, just hate to feel like some get better treatments than others when it should be equal
avatar
PhoenixShi: Any chance that games from that first batch would be made available again due to problems, and kinks with the system at first? I started the process on the first day, it was of course taking a long time then, so I just left it assuming it'd work itself out just fine. I didn't end up coming back till the next batch, but even though I have most of the below list in my Steam account, it didn't add any of them.
avatar
skeletonbow: Probably not. The web page announced that due to load etc. people should try again the next day or words to that effect and it was clear it was a limited time offer pretty much, so we all had ample time to come back and check many times before the offer ended. If any games come back again it would likely be another future promo some time down the line I imagine but I wouldn't bank on it happening. People should generally treat the Connect feature like a one time deal for any game that shows up on it.

When any new feature/service launches (and not just on GOG), there is a lot of marketing and a lot of people come to check it out and possibly try to benefit from it all at once, which often clogs the pipes so to speak, that's pretty normal online. Now that its established, I suspect when new games are added in the future that there either wont be usage spikes at all, or there will be but they'll be much shorter in timeframe than the launch.

There are always going to be people who had to work that day, or who forgot to try again, or who had their Internet connection down that day due to ISP upgrades, or a tornado took their house down, etc., it sucks but sadly... that's life. I've missed out on some freebie games or other cool promos before due to things like that too. It happens, one can't be on top of this stuff 24/7. :)
I would have agreed if I wasn't still in the queue and checked on it a couple of days in a row and well still in queue
Post edited June 10, 2016 by flamerion
avatar
flamerion: day one had a couple of games I own so I tried to sign - only succeeded in day two - 'You are queued for gog connect - Your accounts will be connected as soon as possible. Please check back later'
today still - 'You are queued for gog connect - Your accounts will be connected as soon as possible. Please check back later'

Could have been avoided by first letting all of us connect and only then change the games

Don't get me wrong I'm still grateful and well if I can't play here I'll play on steam, just hate to feel like some get better treatments than others when it should be equal I would have agreed if I wasn't still in the queue and checked on it a couple of days in a row and well still in queue
It's probably worth noting that GOG probably didn't get to choose an arbitrary length of time to make these games available, it was most likely up to the publishers to decide, and I'm sure if GOG was able to do it for longer time period that they would have. It's also worth noting that the problems people experienced were almost certainly due to Steam itself as the Steam API has a limit of 100,000 API calls per day or something like that, also something GOG has no control over. GOG probably could not have anticipated the demand, and even if they could, they can't control how many API calls Steam permits them to use in a day, so there really isn't anything they could have done differently other than to choose so many thousand user accounts at random and only permit those accounts N days to it, then do it with another several thousand the next day, and get the publishers to agree to N copies per day for different waves of users or something, but that would be pretty unwieldy and probably not likely to get them to agree to that. Even then, users would complain that some people who got it early were getting preferential treatment than others that were forced to wait N days.

No matter how this was done, some people were going to be inconvenienced really.

As such it didn't work too well on launch day, and part of the next day, but it worked fine after that, it's unfortunate you weren't able to check when it was working smoothly on the 2nd day or later though. Hopefully the games do show up sometime again so you can grab them though, and hopefully as new games are added there isn't as much of a flood of users all at once.

One suggestion I have for GOG if they aren't doing it already, is to compare the games in their connect pool to what the user already owns, and if the user owns all of the games on GOG that are available through Steam connect program, then there's no point connecting to Steam to query that user's games because they own all of the ones available already so it'd be a wasted API call that could go to someone else. Also, if they cache the previous Steam API query locally in the user's account they don't have to poll Steam for that user next time the user checks - unless a user chooses "sync Steam account" to force an API query, similar to how steamgifts.com and steamcompanion.com sync and cache user game library and wishlists locally and poll once a week or so. Not sure if that's a helpful suggestion for optimizing the API access to mitigate the bottleneck, but it potentially could help.